RimWorld

RimWorld

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moo 27 Jul @ 8:06am
Game load catastophic error
Morning. Tried to load this on a error-free modpack and it's breaking game load

Error getting translation for stage GlobalOperationsEarly: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: chunkLength
[Ref 398CB281]
at System.Text.StringBuilder.ToString () [0x00087] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.GrammarResolverSimple.Formatted (Verse.TaggedString str, System.Collections.Generic.List`1[T] argsLabelsArg, System.Collections.Generic.List`1[T] argsObjectsArg) [0x00075] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.GrammarResolverSimpleStringExtensions.Formatted (System.String str, Verse.NamedArgument[] args) [0x00054] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.GrammarResolverSimpleStringExtensions.Formatted (Verse.TaggedString str, Verse.NamedArgument[] args) [0x00007] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.TranslatorFormattedStringExtensions.Translate (System.String key, Verse.NamedArgument[] args) [0x00006] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at ilyvion.LoadingProgress.LoadingProgressWindow.GetStageTranslation (ilyvion.LoadingProgress.LoadingStage stage, Verse.NamedArgument[] args) [0x00000] in D:\a\loading-progress\loading-progress\Source\ilyvion.LoadingProgress\LoadingProgressWindow.StageData.cs:58

Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: chunkLength
[Ref B96BEE34]
at System.Text.StringBuilder.ToString () [0x00087] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.GrammarResolverSimple.Formatted (Verse.TaggedString str, System.Collections.Generic.List`1[T] argsLabelsArg, System.Collections.Generic.List`1[T] argsObjectsArg) [0x00075] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.GrammarResolverSimpleStringExtensions.Formatted (System.String str, Verse.NamedArgument arg1) [0x0003a] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.GrammarResolverSimpleStringExtensions.Formatted (Verse.TaggedString str, Verse.NamedArgument arg1) [0x00007] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.TranslatorFormattedStringExtensions.Translate (System.String key, Verse.NamedArgument arg1) [0x00006] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at ProgressionAgriculture.DefGenerator_GenerateImpliedDefs_PreResolve_Patch.GenerateSeedBundleDefForCrop (Verse.ThingDef cropDef, System.Boolean hotReload) [0x0002c] in <e57eb667b75242e2a8cfc3c0e2a5f7ee>:0
at ProgressionAgriculture.DefGenerator_GenerateImpliedDefs_PreResolve_Patch.Postfix (System.Boolean hotReload) [0x00199] in <e57eb667b75242e2a8cfc3c0e2a5f7ee>:0
at RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve (System.Boolean hotReload) [0x00341] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- PREFIX OskarPotocki.VFEMedieval: Void VFEMedieval.VFEMedieval_DefGenerator_GenerateImpliedDefs_PreResolve_Patch:GenerateTerrainDefs(Boolean hotReload)
- PREFIX hh.coinage.lite: Boolean Coinage.DefGenerator_GenerateImpliedDefs_PreResolve:Prefix(Boolean hotReload)
- PREFIX SmashPhil.VehicleFramework: Void SmashTools.GameEvent:RaiseOnGenerateImpliedDefs(Boolean hotReload)
- POSTFIX divineDerivative.AutoWool: Void AutoWool.DefGenerator_GenerateImpliedDefs_PreResolve:Postfix()
- POSTFIX ProgressionAgricultureMod: Void ProgressionAgriculture.DefGenerator_GenerateImpliedDefs_PreResolve_Patch:Postfix(Boolean hotReload)
- POSTFIX mehni.rimworld.numbers: Void Numbers.Numbers:Columndefs()
- POSTFIX fluffy.worktab: Void WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve:Postfix()
at Verse.PlayDataLoader.DoPlayLoad () [0x0014b] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.PlayDataLoader_Patch:InitModsHook()
at Verse.PlayDataLoader.LoadAllPlayData (System.Boolean recovering) [0x0001c] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
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Showing 1-12 of 12 comments
ilyvion  [developer] 27 Jul @ 8:29am 
Out of curiosity, are you also using Faster Game Loading? I'm currently investigating some incompatibility with it.
Last edited by ilyvion; 27 Jul @ 8:33am
moo 27 Jul @ 8:42am 
Yes
ilyvion  [developer] 28 Jul @ 9:39am 
I've released a new version that should get rid of any incompatibilities that existed. If you're willing to give it another try, that'd be appreciated. :)
moo 28 Jul @ 9:59am 
With this update, this issue is still active and continues to blow up the game on start

Could not resolve symbol "1" for string "{0} or {1}".
Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: chunkLength

Without LP, I'm loading fine.

-

If you want to test your fixes against a big modpack - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507289931
ilyvion  [developer] 28 Jul @ 10:06am 
I wish Steam made it easier to have multiple workshop subscription lists. I'd be happy to test the modpack, but I don't want to mingle my carefully curated currently subscribed mods with a whole bunch of other mods.

Also, are you sure you have the latest version of the mod? I can't tell by your posted information, and Steam is notoriously slow at updating people's subscriptions, so unless you forced it somehow,
moo 28 Jul @ 10:17am 
I generally unsub when there's issues to preserve my curation as well. I resubbed to check

The modpack won't include mods that are (at the moment) not working, so..
Last edited by moo; 28 Jul @ 10:18am
ilyvion  [developer] 28 Jul @ 10:18am 
Alright. I probably won't get around to it tonight, but I'll take the plunge tomorrow, probably, and try the modpack you suggested, to see if I can reproduce your issue on my end.
ilyvion  [developer] 29 Jul @ 6:18am 
I don't think I'll be able to investigate the problem you're having as I can't get your modpack to load just "as is" before I even get around to adding my own. This is what I see on startup filtered to just errors (and as you can see, the scrollbar is nice and long, too): https://imgur.com/a/osqWAfS
moo 29 Jul @ 1:05pm 
HMMM. I have no reports of anything like that log note, and it was working post-update from yesterday as well.
moo 29 Jul @ 1:06pm 
Wait. I can confirm the first five are to be expected. The double-texture errors are due to Bionic Icons - it's doing a weird. Do you have Faster Game Loading (github only) installed and done the DDS texture thing in RimSort - I think that makes that error go away?

WYD-turret logs - those are new/unexpected
ilyvion  [developer] 29 Jul @ 1:18pm 
I am on Linux, which seems to be vanishingly uncommon in RimWorld-land, and it seems to behave a little different from on Windows from time to time. For instance, any sound files with spaces in them causes Unity to be all "wtf, I dunno what to do with that!"

I do have Faster Game Loading (from GH), but I haven't done any DDS texture thing. Guess I'll try that next time.
moo 29 Jul @ 1:21pm 
Ah. Well let me know how it goes
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