Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make subsystem HP lower, for example.
Make capture time against marine frigates lower.
Decrease engine speed by 10 across the board.
Any of those changes make battlecruisers extremely vulnerable to an opponent who doesn't just say 'oh a bc, let me just place 10 ion frigs in front of it - it says anti-capital in the description!'.
Such a nerf to BCs will just make them slow expensive DDs - I'd rather have 2 or 3 DDs than a BC considering these numbers.
You can't just nerf damage and HP. These changes bring uniformity rather than balance.
people on the forums didnt like my 1st nerf when they did 3k dmg instead of 6k and wanted it to be even lower, and scale like HW1, so thats what i did..
also a BC with level 0 armor will beat 10 ion frigs with level 2 armor btw, even with the nerf they got in the current patch. HP wasnt changed, and thats the point, 3 DD should be equal to 1 BC, though 1 BC will still beat 3 DDs if the BC has L2 armor.. just saying.