Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
in regards to the omnidirectional nature. im planning on making it like the cooling mods where you can only put 1 or 2 on but to simulate an armored turret effect. while its not OUTside the ship. have it so it is in effect deployed on top of this ship giving 360 degree arc. i did find it to be powerful vs size 1 ships but with zero penetration was struggeling to do much with a 4 hex weapon on a size 500 hull.
VariableTimed(Reload, 0) SHOULD cause all instances of that weapon to fire simultaneously. The missile-related effectors have a more random firing system, where they fire in a more staggered nature.