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So I'm testing with test armor skin copied over to mod folder.
http://paste.kotrzena.eu/MTky
http://paste.kotrzena.eu/MTkz
No matter what I tried, armor always looks like clean armor. It works only if I put absolute path to sbc or refer relatively to texture in game's directory.
This doesn't seem fixable even with script because they're adding the paths to a different location where we can't edit (MyDefinitionManager.InitAssetModifiersForRender() and MyTextureChange is prohibited).
Bugreport it on the game's support site I guess xD
But I found a way to make it work
Check it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184022909
One assumption was made that Steam downloads workshop items in the same Steam library where the game is installed.
Then I can just:
So you found some hacky workaround or they changed their restrictions?