Team Fortress 2

Team Fortress 2

Gorge_event
AI compatibility?
:D !?
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Showing 1-7 of 7 comments
puxorb  [developer] 30 Sep, 2015 @ 5:53pm 
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
Originally posted by puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
You could try making a nav mesh for the bots leaving spawn
Khorne Flakes 1 Oct, 2015 @ 3:08pm 
Originally posted by Dex:
Originally posted by puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.
You could try making a nav mesh for the bots leaving spawn
^^^^
Originally posted by puxorb:
Type nav_generate into console. Unfortunately the bots will not leave the forward spawn and the round will go on until the timer runs out. Red always wins.

I might be able to fix that. I've got bots working on {LINK REMOVED} So I'm pretty experienced with how bots work.
Last edited by Showin; 2 Oct, 2015 @ 4:56pm
lolinstine 3 Oct, 2015 @ 6:47am 
This is 2015 halloween event ready :steamhappy:
lolinstine 3 Oct, 2015 @ 6:47am 
I support:steamhappy:
I added this map to my bot overhaul mod. And bots fully support it.
{LINK REMOVED}

Just as a heads up I tend to add stuff to make event maps feel more original. So I added a little (very fast) Headless Horseman too!

{LINK REMOVED}
Last edited by Showin; 1 Nov, 2015 @ 1:37pm
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