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Nahlásit problém s překladem
Shotgun:
Pros:
+34% clip size.
+30% firing speed.
Cons:
-25% slower reload time.
-15% pellets per bullet.
Melee is an instantaneous melee attack which does 75 damage.
Stats (ver. 2)
Shotgun:
Pros:
+30% more accurate.
+15% reduction in push force taken from damage.
+35% damage to buildings.
Cons:
-30% damage penalty.
+15% fire damage vulnerability on wearer.
-25% max secondary ammo on wearer.
Stats for Secondary:
(+) Works like normal shotgun
(-) -Clip size ( 4/32 )
Melee:
(+) On kill: +1 clipsize (airstrike style)
(+) +25% Damage
(-) -50% slower weapon switch
+ Alt-Fire: to perform a Melee swing attack
- Disables your Melee Weapon.
I said the exact same thing. R00d. *crai*
+20% fire and attack speed (from axe and shotgun)
-15% shot and swing damage
The more you kill with the melee portion, the bloodier the Axe portion itself gets, the larger your clip is. So, it's a bit of a risk/reward system. Plus it would look cool.
Pros:
Alt fire is a melee attack
On Melee hit: causes bleed for 6 seconds.
Primary fire does mini-crits to bleeding enemies
Cons:
Cannot equip melee weapon (occupies secondary and primary & melee slots)
Deals 50% less melee damage.