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on hit: bleed for 5 seconds
if miss: stunned w/ bleed for 5 seconds
downsides.slower firing speed and less base damage
-25% Damage Penalty
Yeah, possibly
but maybe shorten the time to about 3 sec and add some more damage?
Mini crits vs. bleeding targets.
Every time you hit an enemy (not counting bleed) you get +5% damage. Stacks up to 15.
(optional) After 10 stacks, this weapon has a large melee range.
-15% damage.
No random crits.
(opt.) On Miss: Lose 1 stack.
+ignore any defend effects
Cons:-15% damage
No random crits