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Nahlásit problém s překladem
How ever I feel strongly that the effects of generally "losing combat" should be lessened this would make other such tactical effects more effective and feel more effective.
This would also mean you can't simply "rock, paper, scissors" your enemies by unit type and ability and assuredly win, but instead you actually have to think tactically.
Elite units shouldn't be able to defeat large army's in 3 minutes and it is largely due to the effects of winning-losing combat. Removing the benefit from winning and the negative for losing combat would help ease the quick slaughtering that units go though in atilla.
It should be the players decisions and tactics that lead to victory in a battle not simply sword beats spear. (I'd like to point out that I am aware that is not due to your mod but rather that the moral effects are even more heightened than otherwise duly anticipated due to this effect.
Furthermore I would lower the hit chance even more than you have, the kill rate is still way to high.
Hopefully I've convinced you to try out these changes, if you have the time be sure to add me and we could have a chat, I'd very much like to be talked through the intricacy of moding these things so that I could do these changes my self.
Thank you for your time.