安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
How ever I feel strongly that the effects of generally "losing combat" should be lessened this would make other such tactical effects more effective and feel more effective.
This would also mean you can't simply "rock, paper, scissors" your enemies by unit type and ability and assuredly win, but instead you actually have to think tactically.
Elite units shouldn't be able to defeat large army's in 3 minutes and it is largely due to the effects of winning-losing combat. Removing the benefit from winning and the negative for losing combat would help ease the quick slaughtering that units go though in atilla.
It should be the players decisions and tactics that lead to victory in a battle not simply sword beats spear. (I'd like to point out that I am aware that is not due to your mod but rather that the moral effects are even more heightened than otherwise duly anticipated due to this effect.
Furthermore I would lower the hit chance even more than you have, the kill rate is still way to high.
Hopefully I've convinced you to try out these changes, if you have the time be sure to add me and we could have a chat, I'd very much like to be talked through the intricacy of moding these things so that I could do these changes my self.
Thank you for your time.