Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
How ever I feel strongly that the effects of generally "losing combat" should be lessened this would make other such tactical effects more effective and feel more effective.
This would also mean you can't simply "rock, paper, scissors" your enemies by unit type and ability and assuredly win, but instead you actually have to think tactically.
Elite units shouldn't be able to defeat large army's in 3 minutes and it is largely due to the effects of winning-losing combat. Removing the benefit from winning and the negative for losing combat would help ease the quick slaughtering that units go though in atilla.
It should be the players decisions and tactics that lead to victory in a battle not simply sword beats spear. (I'd like to point out that I am aware that is not due to your mod but rather that the moral effects are even more heightened than otherwise duly anticipated due to this effect.
Furthermore I would lower the hit chance even more than you have, the kill rate is still way to high.
Hopefully I've convinced you to try out these changes, if you have the time be sure to add me and we could have a chat, I'd very much like to be talked through the intricacy of moding these things so that I could do these changes my self.
Thank you for your time.