Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
- Companions should have their pathfinding fixed.
- Attack animations changed to look more realistic.
- Attack ranges and triggers corrected.
- Small fix for companion models from floating above the ground.
- Small fixes to dogeh's animations.
- Pet inventory title now shows the pet's name.
- Possible fix for companions not responding or dying when master logout for long time.
- Craft cost for number of jerky reduced from 5 to 3 now.
- Wolfey damage slightly decreased from 10 to 8.
- Companions now drop their item bags directly at master's feet if they die/unwhistle.
- Mod can now also work with any other core mods that replace the player.
- Stopped Dogeh and Wolfey from howling when master logs out.
- All companion weight carrying capacity halved. due to request.
- Better fix for ensuring companions wont duplicate after restarts.
- Cache sparkles redesigned.
- Fixes a possible crash issue if two whistles are blown at same time.
- Fixes for companions attack range too short making them circle the target.
- Fix for dodorexy's carried on shoulder animation to look better.
- Companions now have collision instead, due to the fix.
- Dog's slow ability increased from 5 to 8 secs.
- Few other improvements.