Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
- Companions should have their pathfinding fixed.
- Attack animations changed to look more realistic.
- Attack ranges and triggers corrected.
- Small fix for companion models from floating above the ground.
- Small fixes to dogeh's animations.
- Pet inventory title now shows the pet's name.
- Possible fix for companions not responding or dying when master logout for long time.
- Craft cost for number of jerky reduced from 5 to 3 now.
- Wolfey damage slightly decreased from 10 to 8.
- Companions now drop their item bags directly at master's feet if they die/unwhistle.
- Mod can now also work with any other core mods that replace the player.
- Stopped Dogeh and Wolfey from howling when master logs out.
- All companion weight carrying capacity halved. due to request.
- Better fix for ensuring companions wont duplicate after restarts.
- Cache sparkles redesigned.
- Fixes a possible crash issue if two whistles are blown at same time.
- Fixes for companions attack range too short making them circle the target.
- Fix for dodorexy's carried on shoulder animation to look better.
- Companions now have collision instead, due to the fix.
- Dog's slow ability increased from 5 to 8 secs.
- Few other improvements.