Sid Meier's Civilization V

Sid Meier's Civilization V

Future Worlds
TevoTFM 2 Jul, 2018 @ 2:45am
0th World Problems
I love this mod on so many levels and I just got it. It has such a nice feel and tone.

The issue however is well...It keeps throwing technology points and production at me. Over and over. Building after building upgrades both, technology after technology offers ways to boost both.

I typically play the game with one city going for production, science, and military training; including all wonders for that. The other cities focus on culture more, and are built later, so they can't have all the priveges of being a capitol next to two food resources.

My main city produces so much production, that it does everything in one turn more or less. I can research any technology in one turn as well. I can build and build and build, getting more technology points and more production out of my main city, but nothing would be faster at all.

I could double my technology and production, and I wouldn't ever really know the difference.

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TL:DR, could the later technologies and units perhaps...Use more science points and production? What if the game let me build multiple wonders at a time from the main city or other cities (Seriously, I have so much production, I wish I could bottle it and sell it. Everyone is pretty much handing me all their money for my technology.)
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Showing 1-2 of 2 comments
Lenky Lad 8 Nov, 2018 @ 8:41pm 
It takes away the challenge of the game by the time I get to this part of the tree, I get so much science/gold/production per turn that it doesn't mean anything. maybe if they'd balanced the effects the new buildings had maybe it wouldn't rush through techs so quickly
TevoTFM 12 Jan, 2019 @ 3:45pm 
I think they should've made the units cost more and more, given us some production and research sinks, and so on.
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Showing 1-2 of 2 comments
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