Sid Meier's Civilization V

Sid Meier's Civilization V

Future Worlds
Rhubarb 20 May, 2019 @ 12:47pm
tweaking required
I've tried this mod a couple of times and I'd love to use it more often but there are a number of things that are putting me off.
I'm writing this in the hope that they will be subject to change/rethinking in a future version.
1. Cities don't get a science boost. As a result, the game becomes very, very slow.
2. Techs have too many common prerequisites. There's no clear science or military path. Military units are all over the place.
3.The revealing of nanomaterials comes too late.
4. Aluminum-based units now make older ones unbuildable.
5. Nuclear missiles have been moved off the nuclear path and down into the armor one. The guy who goes for armor also gets rocket artillery and SAM.