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As seen in these screen shots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673298224
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673298234
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673298250
Thanks for pointing that out, I’ll have an update rolled out shortly.
Beta 2 (B2)
• Fixed collision on some fake volumetric lighting meshes (was stopping projectiles)
I’ve noticed this problem before, and it seems to be cause by the player “sinking” too much into the lift and causing the “trigger” to reset.
What I’ll probably try doing is changing up the collision on the lift in order to hopefully prevent the player from clipping through the lift. I can also increase the height of the “trigger” so that it doesn’t reset as easily.
Hopefully one of those fixes the issue, or at the very least makes it less likely to occur.
I'll roll out a fix once the Spring Update officially goes live.
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLight is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not
[0017.24] Critical: appError called: ReadFile failed: Count=-1 BufferCount=-415860 Error=appGetSystemErrorMessage not supported. Error: 0
[0017.24] Exit: Executing UObject::StaticShutdownAfterError
[0017.24] Log: appRequestExit(1)
./startserver.sh: line 1: 22150 Aborted (core dumped) ./Binaries/Win64/KFGameSteamServer.bin.x86_64 KF-MoonRaker?game=KFGameContent.KFGameInfo_Endless?Difficulty=3
Any idea?
Sorry for the late response.
I checked the map on my end and have run into no issues on my own server on either Endless, or standard wave progression.
This was also tested while on the current beta branch.
Unfortunately that text from the server log doesn't tell me anything useful.
I do however have a few suggestions that may help track down the issue.
• Are you running any mods or mutators on the server, if so try disabling them.
• Have you double checked the server config to make sure that it is pointing to the correct map?
• Have you tried generating a new temporary server to rule out the possibility of any update related regression issues?
These are just a few suggestions that come to mind that may help track down the root cause of the issue.