Killing Floor 2

Killing Floor 2

Deck 17
 This topic has been pinned, so it's probably important
Kill Master  [developer] 22 Apr, 2016 @ 12:45am
Bug list (Please post bugs here)
Please post any map related bugs and glitches here. :peace:
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Showing 1-12 of 12 comments
Cole Blueford 26 Apr, 2016 @ 4:23am 
There are two invisible walls that only block attacks, near the end of a hallway leading into the upper section of the lava pit room.

As seen in these screen shots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673298224
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673298234
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673298250
Kill Master  [developer] 26 Apr, 2016 @ 4:29am 
Originally posted by Ramare:
There are two invisible walls that only block attacks, near the end of a hallway leading into the upper section of the lava pit room.

Thanks for pointing that out, I’ll have an update rolled out shortly.
Last edited by Kill Master; 26 Apr, 2016 @ 4:30am
Kill Master  [developer] 26 Apr, 2016 @ 4:28pm 
Update:

Beta 2 (B2)

• Fixed collision on some fake volumetric lighting meshes (was stopping projectiles)
bizzyJEDI 27 Apr, 2016 @ 1:43pm 
I love this map and have upload it to all the "Bizzy Playhouse" servers... So much eye candy and the teleporter in the trader room is too cool.. I think there is a glitch on the up elevator when it's time to head to the trader room, I sometimes go only half way up before it starts heading down... I don't know if I'm hitting my head on the floor above, but, it happen so much that I missed going to the trader with the time limit expiring... You might want to check this out... Other than that, this map is one of the best in level design, eye candy and functionality.... Keep up the great work.... :steamhappy:
Kill Master  [developer] 27 Apr, 2016 @ 2:08pm 
Originally posted by bizzyJEDI:
I love this map and have upload it to all the "Bizzy Playhouse" servers... So much eye candy and the teleporter in the trader room is too cool.. I think there is a glitch on the up elevator when it's time to head to the trader room, I sometimes go only half way up before it starts heading down... I don't know if I'm hitting my head on the floor above, but, it happen so much that I missed going to the trader with the time limit expiring... You might want to check this out... Other than that, this map is one of the best in level design, eye candy and functionality.... Keep up the great work.... :steamhappy:

I’ve noticed this problem before, and it seems to be cause by the player “sinking” too much into the lift and causing the “trigger” to reset.

What I’ll probably try doing is changing up the collision on the lift in order to hopefully prevent the player from clipping through the lift. I can also increase the height of the “trigger” so that it doesn’t reset as easily.

Hopefully one of those fixes the issue, or at the very least makes it less likely to occur.
Daidaedra 7 Mar, 2018 @ 8:05am 
the new beta broke the light cones. they are now visible with missing texture. it also broke some other textures
Last edited by Daidaedra; 7 Mar, 2018 @ 8:18am
Kill Master  [developer] 7 Mar, 2018 @ 11:42am 
Originally posted by Skejay Dully:
the new beta broke the light cones. they are now visible with missing texture. it also broke some other textures
Thanks for letting me know.
I'll roll out a fix once the Spring Update officially goes live.
damn_pastor 21 May, 2018 @ 2:29am 
This map does not start on my dedicated server.
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLight is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not serializable for package: ..\..\KFGame\Cache/670421536/0/BrewedPC/KF-Deck17_V1.kfm
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLightMovable is not
[0017.24] Critical: appError called: ReadFile failed: Count=-1 BufferCount=-415860 Error=appGetSystemErrorMessage not supported. Error: 0
[0017.24] Exit: Executing UObject::StaticShutdownAfterError
[0017.24] Log: appRequestExit(1)
./startserver.sh: line 1: 22150 Aborted (core dumped) ./Binaries/Win64/KFGameSteamServer.bin.x86_64 KF-MoonRaker?game=KFGameContent.KFGameInfo_Endless?Difficulty=3
Any idea?
Kill Master  [developer] 22 May, 2018 @ 12:27pm 
Originally posted by damn_pastor:
This map does not start on my dedicated server.
[0017.23] Warning: Property bSkipPostTickComponentUpdate of PointLight is not serializable for
Any idea?

Sorry for the late response.

I checked the map on my end and have run into no issues on my own server on either Endless, or standard wave progression.
This was also tested while on the current beta branch.

Unfortunately that text from the server log doesn't tell me anything useful.

I do however have a few suggestions that may help track down the issue.
• Are you running any mods or mutators on the server, if so try disabling them.
• Have you double checked the server config to make sure that it is pointing to the correct map?
• Have you tried generating a new temporary server to rule out the possibility of any update related regression issues?

These are just a few suggestions that come to mind that may help track down the root cause of the issue.
Last edited by Kill Master; 22 May, 2018 @ 12:28pm
damn_pastor 22 May, 2018 @ 1:04pm 
Thanks for your checking. I will try to readd the map. There are no mods or mutators running. But I need this map. <3
damn_pastor 23 May, 2018 @ 9:41am 
Just came here to say its alright now. Dont know what went wrong, but reinstalling the map did the trick. :)
Kill Master  [developer] 23 May, 2018 @ 9:43am 
Alright, glad you got everything sorted out.
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