Space Engineers

Space Engineers

[v6.5.10] Lord Wiader's Tiered Systems - LWTS (KptKosmit91's Tiered Systems/Tiered Everything)
 Dette emnet er festet, så det er nok viktig
-=KptKosmit91=-  [utvikler] 12. apr. 2017 kl. 14.24
Bug reports
Report bugs here.
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Viser 115 av 39 kommentarer
-=KptKosmit91=-  [utvikler] 16. okt. 2017 kl. 9.18 
It's nothing really that important - will try to get this fixed before the battery update.
-=KptKosmit91=-  [utvikler] 1. jan. 2019 kl. 15.17 
@BLEEDING
That's because I forgot to add a blueprint to the Candy Cane plate. For some reason all components must have a blueprint (though the blueprint doesn't have to be used by any assembler)
When I make the plates unobtainable (12th Jan) I will add an unused blueprint for them so that the errors don't show up anymore. For now the errors can be ignored, they won't affect anything :)
Cereal 10. mars 2019 kl. 22.19 
t4 gatling turret requires t5 detector components. t4 missile requires t4 detector
-=KptKosmit91=-  [utvikler] 11. mars 2019 kl. 10.38 
@Cereal Killer
Right, I'll try to get that fixed asap!
The Bashful Yeti 24. okt. 2019 kl. 15.29 
Having issues with small grid batteries after this last update. Selecting small grid batteries to place will crash the game.
-=KptKosmit91=-  [utvikler] 24. okt. 2019 kl. 15.31 
Interesring, will see what's wrong with them tomorrow. Do check if any other blocks cause this too
-=KptKosmit91=-  [utvikler] 25. okt. 2019 kl. 9.37 
Opprinnelig skrevet av The Bashful Yeti:
Having issues with small grid batteries after this last update. Selecting small grid batteries to place will crash the game.
Haven't noticed any issue with them

EDIT: Keen mentioned fixing a crash when selecting blocks in the latest hotfix, so that might have fixed it
Sist redigert av -=KptKosmit91=-; 25. okt. 2019 kl. 9.40
mookie1590 26. nov. 2019 kl. 7.47 
There seems to be a slight bug with small grid tiered o2/h2 generators. It tells me unknown tech despite knowing them. Large grid works fine. Tier 2 and 3 so far say the same thing. Can't build either even though they're unlocked.
-=KptKosmit91=-  [utvikler] 26. nov. 2019 kl. 7.52 
Yup, I have also came across that, it will be fixed in the next version that should come soon
-=KptKosmit91=-  [utvikler] 3. des. 2019 kl. 8.57 
Nevermind, looks like I actually didn't fix this one. Anyways, uploading a fix now so it will work normally again :)
DragonLoon 1. feb. 2020 kl. 16.54 
Just wanted to let you know that for some reason the titanium removing mod does not remove the Titanium from the needed resources of the Tier 5 assembler motors (but only when being made in the tier 4 assembler). I have both the main LWTS mod and the titanium removing mod at the top of my mod list (with the titanium one at the very top)
💀 Haku 💀 4. feb. 2020 kl. 16.50 
just found a bug the Legendary production line when I put items into it and hit disassembly it is leaving items behind just 2 the tier 3 and 4 assembly motors I can manually break them down but the "disassemble all" button don't work for these 2
Sist redigert av 💀 Haku 💀; 4. feb. 2020 kl. 16.51
-=KptKosmit91=-  [utvikler] 7. feb. 2020 kl. 3.42 
Thanks for the reports, fixed the bug with titanium removal mod and other bugs with assembly motors :)
Fix is already out!
Sist redigert av -=KptKosmit91=-; 7. feb. 2020 kl. 3.42
ApexAlphaGaming 8. feb. 2020 kl. 16.40 
How come I keep having about 3-5 Behemoth Raiding Factories spawning within 15km of my base?
Every playthrough so far my only complaint is the the Behemoth Raiding Factories spawn WAYYY TOOO often. How can I change this?
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