Space Engineers

Space Engineers

[v6.5.10] Lord Wiader's Tiered Systems - LWTS (KptKosmit91's Tiered Systems/Tiered Everything)
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-=KptKosmit91=-  [開發人員] 2017 年 4 月 12 日 下午 2:24
Bug reports
Report bugs here.
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目前顯示第 1-15 則留言,共 39
-=KptKosmit91=-  [開發人員] 2017 年 10 月 16 日 上午 9:18 
It's nothing really that important - will try to get this fixed before the battery update.
-=KptKosmit91=-  [開發人員] 2019 年 1 月 1 日 下午 3:17 
@BLEEDING
That's because I forgot to add a blueprint to the Candy Cane plate. For some reason all components must have a blueprint (though the blueprint doesn't have to be used by any assembler)
When I make the plates unobtainable (12th Jan) I will add an unused blueprint for them so that the errors don't show up anymore. For now the errors can be ignored, they won't affect anything :)
Cereal 2019 年 3 月 10 日 下午 10:19 
t4 gatling turret requires t5 detector components. t4 missile requires t4 detector
-=KptKosmit91=-  [開發人員] 2019 年 3 月 11 日 上午 10:38 
@Cereal Killer
Right, I'll try to get that fixed asap!
The Bashful Yeti 2019 年 10 月 24 日 下午 3:29 
Having issues with small grid batteries after this last update. Selecting small grid batteries to place will crash the game.
-=KptKosmit91=-  [開發人員] 2019 年 10 月 24 日 下午 3:31 
Interesring, will see what's wrong with them tomorrow. Do check if any other blocks cause this too
-=KptKosmit91=-  [開發人員] 2019 年 10 月 25 日 上午 9:37 
引用自 The Bashful Yeti
Having issues with small grid batteries after this last update. Selecting small grid batteries to place will crash the game.
Haven't noticed any issue with them

EDIT: Keen mentioned fixing a crash when selecting blocks in the latest hotfix, so that might have fixed it
最後修改者:-=KptKosmit91=-; 2019 年 10 月 25 日 上午 9:40
mookie1590 2019 年 11 月 26 日 上午 7:47 
There seems to be a slight bug with small grid tiered o2/h2 generators. It tells me unknown tech despite knowing them. Large grid works fine. Tier 2 and 3 so far say the same thing. Can't build either even though they're unlocked.
-=KptKosmit91=-  [開發人員] 2019 年 11 月 26 日 上午 7:52 
Yup, I have also came across that, it will be fixed in the next version that should come soon
-=KptKosmit91=-  [開發人員] 2019 年 12 月 3 日 上午 8:57 
Nevermind, looks like I actually didn't fix this one. Anyways, uploading a fix now so it will work normally again :)
DragonLoon 2020 年 2 月 1 日 下午 4:54 
Just wanted to let you know that for some reason the titanium removing mod does not remove the Titanium from the needed resources of the Tier 5 assembler motors (but only when being made in the tier 4 assembler). I have both the main LWTS mod and the titanium removing mod at the top of my mod list (with the titanium one at the very top)
💀 Haku 💀 2020 年 2 月 4 日 下午 4:50 
just found a bug the Legendary production line when I put items into it and hit disassembly it is leaving items behind just 2 the tier 3 and 4 assembly motors I can manually break them down but the "disassemble all" button don't work for these 2
最後修改者:💀 Haku 💀; 2020 年 2 月 4 日 下午 4:51
-=KptKosmit91=-  [開發人員] 2020 年 2 月 7 日 上午 3:42 
Thanks for the reports, fixed the bug with titanium removal mod and other bugs with assembly motors :)
Fix is already out!
最後修改者:-=KptKosmit91=-; 2020 年 2 月 7 日 上午 3:42
ApexAlphaGaming 2020 年 2 月 8 日 下午 4:40 
How come I keep having about 3-5 Behemoth Raiding Factories spawning within 15km of my base?
Every playthrough so far my only complaint is the the Behemoth Raiding Factories spawn WAYYY TOOO often. How can I change this?
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目前顯示第 1-15 則留言,共 39
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