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I want to reduce the amount of water tiles spawned on my map so as to better identify the rivers without having to check each individual tile for running water. How would I go about tweaking the files for that?
<li>
<perlinFrequency>0.017</perlinFrequency>
<thresholds>
<li>
<terrain>MossyTerrain</terrain>
<min>0.15</min>
<max>0.40</max>
</li>
<li>
<terrain>Ice</terrain>
<min>0.40</min>
<max>0.65</max>
</li>
<li>
<terrain>WaterShallow</terrain>
<min>0.65</min>
<max>0.75</max>
</li>
<li>
<terrain>WaterDeep</terrain>
<min>0.75</min>
<max>1.20</max>
</li>
</thresholds>
</li>
<perlinFrequency>0.017</perlinFrequency>
<thresholds>
........xyz
</thresholds>
</li>
OR Make it into
<li>
<perlinFrequency>0.017</perlinFrequency>
<thresholds>
<li>
<terrain>MossyTerrain</terrain>
<min>0.15</min>
<max>0.40</max>
</li>
<li>
<terrain>Ice</terrain>
<min>0.40</min>
<max>0.65</max>
</li>
</thresholds>
</li>
<terrain>MossyTerrain</terrain>
<min>0.15</min>
<max>0.40</max>
Means that the mossy terrain is the LOWEST priority and will appear in a strip outside of the following features. Its been a while so the exact understanding of the interplay between the values has since escaped me BUT generally speaking, the smaller the value of (Xmax - Ymin) the smaller the feature. This explanation will probably change as now I'm going to have to look back into it to reefresh my understanding.