Killing Floor 2

Killing Floor 2

KF City Blockade
GigaBowserX 25 Aug, 2020 @ 12:21am
My Thoughts on the Map
Welp, I don't see any discussions so far on this, so I'll take a crack at it. I played this map a little while back, and I just noticed the recent update from earlier this month, so I decided to play it again and see how it went.

The little movie in the theater made me smile - that was a nice touch. That fly was a menace! The Windows logo that it flew through at the beginning was clever.

The size of the map is indeed impressive. There are a couple of areas that are a bit too similar to Burning Paris for my taste, but most of the areas seem pretty interesting. I like the large number of enter-able buildings and rooftops.

I ran into some dead ends that kinda mucked up the flow of the gameplay and put me in danger a few times. There were actually quite a few dead ends in various places, so that might be something to look at if there are any changes planned for the future.

As it is right now (and even before this update), the map feels somehow linear, like it's made up of several long, intersecting strips. This contributes to some of the dead ends and other design flaws.

I think many of the official maps are a good example of making things feel more "well-rounded," i.e. multiple branching pathways that feel unique but also lead back into each other to help the players deal with the frantic nature of the zed spawns and movement.

I also noticed a few zeds getting stuck on objects or pieces of scenery. It wasn't game-breaking, but it does break up the flow of the waves.

Anyhoo, that's my two cents. Neat map, and not as generic as it seemed at first glance. It seems like there are SO many samey city center-type maps - both official AND workshop ones - but this one put a nice spin on things that kept me interested.