Stellaris

Stellaris

Colonizable Home System
Bowwow 28 Oct, 2016 @ 3:48pm
new version at 10.28
I just make a new game and i noticed that u have upgraded your mod :D
but i got some problem here

https://i.imgur.com/cM8FcDz.jpg
have a look at this pic

its habitability was 30%..so i can't colony any planet at my home system
and my spices have habitability -10% trait ...i think it is problem

can u solve it or I should just remove my bad trait :D

anyway ..thx for this mod
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Showing 1-3 of 3 comments
Ruby  [developer] 28 Oct, 2016 @ 11:55pm 
Hi Bowwow, thanks for this, it hadn't even occurred to me that that trait exists.

On the one hand yeah, this isn't intended behavior, but on the other hand, you as a player chose to take a hit to habitability. Maybe that means your species would have a harder time colonizing uninhabitable worlds, and you'd need more technology to make it work. It I bump up the modifier so that base habitability is 45%, that would mean species with that trait would need to research Atmospheric Filtering for +5% habitability before they could colonize (45% base - 10% from trait + 5% from technology = 40%, which allows colonization).

On the other hand though, by the time you research that tech you'll almost certainly have much better colonization options to choose from, so going down that route would make home system colonization dubious from a gameplay standpoint.

I'll change the base habitability to 50% in the next update while I think about this. Feel free to chime in with your thoughts.
Bowwow 29 Oct, 2016 @ 1:54pm 
thx for it :D
Crashtastic 10 Dec, 2016 @ 1:18pm 
Does this mod like the original make basically empty tile planets with no resources?
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