Garry's Mod
Map Builder Tool
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Suggestion Thread –– How to Improve the Map Builder Tool
For something as cool as this Workshop addon, a suggestion thread is obligatory--by all means.

Have any ideas that you'd like to share with the content creator? Have any gripes or suggestions for improving upon existing materials? Fire away below and [hopefully] they'll be looked into sooner or later.

Anything should be fine so as long as they are "not too hard to implement".
最近の変更はHumu-humu-nuku-nuku-apua'aが行いました; 2016年10月11日 13時31分
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Marum  [開発者] 2016年10月11日 13時27分 
My hands are full for this week, but i'll happilly add any suggestions that i think would improve the tool, without being too hard to implement of course.
VHBC 2016年10月11日 13時51分 
Water blocks mabye?
Nwhis 2016年10月11日 15時38分 
UNITY AD. Vincent の投稿を引用:
Water blocks mabye?
I think that's well outside the scope of this addon...
Red 2016年10月11日 16時31分 
ragdoll placer and poser? well please add that if you can!!
creamer 2016年10月11日 16時31分 
Interactive elements?

Doors, breakable blocks, moving props?
Stanisci 2016年10月11日 17時10分 
You can make doors, gates for cars...
phobia 2016年10月11日 18時44分 
i know! a way to save your map
Nwhis 2016年10月11日 18時44分 
JakeTheDog の投稿を引用:
i know! a way to save your map
Try advanced duplicator 2. (look it up on google, it's not a workshop addon sadly)
I have some ideas for your addon:
- Doors.
- More windows.
- Another type of stairs, no ramps.

I guess that's all, nice addon :D
(Feel free to h8 on m3)

I'd love to see a 'scripted' event thing. Such as where you can make an invisible trigger (Visible with tool out) and when one walks through it can cause something

I.E NPCs spawning
Lazor 2016年10月12日 4時49分 
NPC spawning, also, add an built in lua coder so we can do more?
slopes would be great, like you did in melon wars!
最近の変更はSmudgeroniが行いました; 2016年10月12日 5時46分
Lazor 2016年10月12日 5時46分 
^^ i agree
Traps. simple ones would be things like mines, 'pop-up' turrets and a laser tripwire to deploy them, and the classic trapdoor to spike-pit.
Perhaps an interface with Wiremod and E2. A way to make interactive things on the "map" as suggested earlier, but with Wiremod.
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