Garry's Mod
Map Builder Tool
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Suggestion Thread –– How to Improve the Map Builder Tool
For something as cool as this Workshop addon, a suggestion thread is obligatory--by all means.

Have any ideas that you'd like to share with the content creator? Have any gripes or suggestions for improving upon existing materials? Fire away below and [hopefully] they'll be looked into sooner or later.

Anything should be fine so as long as they are "not too hard to implement".
Автор останньої редакції: Humu-humu-nuku-nuku-apua'a; 11 жовт. 2016 о 13:31
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Marum  [розробник] 11 жовт. 2016 о 13:27 
My hands are full for this week, but i'll happilly add any suggestions that i think would improve the tool, without being too hard to implement of course.
Цитата допису UNITY AD. Vincent:
Water blocks mabye?
I think that's well outside the scope of this addon...
ragdoll placer and poser? well please add that if you can!!
Interactive elements?

Doors, breakable blocks, moving props?
You can make doors, gates for cars...
i know! a way to save your map
Цитата допису JakeTheDog:
i know! a way to save your map
Try advanced duplicator 2. (look it up on google, it's not a workshop addon sadly)
I have some ideas for your addon:
- Doors.
- More windows.
- Another type of stairs, no ramps.

I guess that's all, nice addon :D
(Feel free to h8 on m3)

I'd love to see a 'scripted' event thing. Such as where you can make an invisible trigger (Visible with tool out) and when one walks through it can cause something

I.E NPCs spawning
NPC spawning, also, add an built in lua coder so we can do more?
slopes would be great, like you did in melon wars!
Автор останньої редакції: Smudgeroni; 12 жовт. 2016 о 5:46
Traps. simple ones would be things like mines, 'pop-up' turrets and a laser tripwire to deploy them, and the classic trapdoor to spike-pit.
Perhaps an interface with Wiremod and E2. A way to make interactive things on the "map" as suggested earlier, but with Wiremod.
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