Garry's Mod
Map Builder Tool
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Suggestion Thread –– How to Improve the Map Builder Tool
For something as cool as this Workshop addon, a suggestion thread is obligatory--by all means.

Have any ideas that you'd like to share with the content creator? Have any gripes or suggestions for improving upon existing materials? Fire away below and [hopefully] they'll be looked into sooner or later.

Anything should be fine so as long as they are "not too hard to implement".
Editat ultima dată de Humu-humu-nuku-nuku-apua'a; 11 oct. 2016 la 13:31
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Marum  [dezvoltator] 11 oct. 2016 la 13:27 
My hands are full for this week, but i'll happilly add any suggestions that i think would improve the tool, without being too hard to implement of course.
VHBC 11 oct. 2016 la 13:51 
Water blocks mabye?
Nwhis 11 oct. 2016 la 15:38 
Postat inițial de UNITY AD. Vincent:
Water blocks mabye?
I think that's well outside the scope of this addon...
Red 11 oct. 2016 la 16:31 
ragdoll placer and poser? well please add that if you can!!
creamer 11 oct. 2016 la 16:31 
Interactive elements?

Doors, breakable blocks, moving props?
Stanisci 11 oct. 2016 la 17:10 
You can make doors, gates for cars...
phobia 11 oct. 2016 la 18:44 
i know! a way to save your map
Nwhis 11 oct. 2016 la 18:44 
Postat inițial de JakeTheDog:
i know! a way to save your map
Try advanced duplicator 2. (look it up on google, it's not a workshop addon sadly)
I have some ideas for your addon:
- Doors.
- More windows.
- Another type of stairs, no ramps.

I guess that's all, nice addon :D
(Feel free to h8 on m3)

I'd love to see a 'scripted' event thing. Such as where you can make an invisible trigger (Visible with tool out) and when one walks through it can cause something

I.E NPCs spawning
Lazor 12 oct. 2016 la 4:49 
NPC spawning, also, add an built in lua coder so we can do more?
slopes would be great, like you did in melon wars!
Editat ultima dată de Smudgeroni; 12 oct. 2016 la 5:46
Lazor 12 oct. 2016 la 5:46 
^^ i agree
Traps. simple ones would be things like mines, 'pop-up' turrets and a laser tripwire to deploy them, and the classic trapdoor to spike-pit.
Perhaps an interface with Wiremod and E2. A way to make interactive things on the "map" as suggested earlier, but with Wiremod.
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