RimWorld

RimWorld

[1.3] Starship Troopers Arachnids Ver6.3
WalkingProblem  [Entwickler] 14. Jan. 2018 um 19:13
Players' Reviews / Experiences / Recommendations
Write down your experiences / recommendations about the mod, for other interested users to read and laugh at~
< >
Beiträge 115 von 30
Lugaru 15. Jan. 2018 um 9:40 
Honestly so far my ONLY complaint is that they absolutely wreck a starting colony. They should maybe show up a year or two in, like some high tech factions do, or maybe in small numbers although that is not very flavorful, I know.
WalkingProblem  [Entwickler] 28. Jan. 2018 um 2:06 
Ursprünglich geschrieben von Lugaru:
Honestly so far my ONLY complaint is that they absolutely wreck a starting colony. They should maybe show up a year or two in, like some high tech factions do, or maybe in small numbers although that is not very flavorful, I know.

They actually show up only after half a year, with very small raids (to let you know its a serious threat and its coming). After 1 years, the attacks will get more and more serious.
MajsterX4 18. März 2018 um 13:03 
Suggestion for new bug type - Xenomorph Warrior bug: https://koryface.deviantart.com/art/Xenomorph-Starship-Trooperes-Warrior-Bug-525840890
Faster, more resistant, with more powerful bite and additional tail attack. When injured its acid blood would be very dangerous for humans, animals and some structures. Hostile to normal arachnids. As it doesn't belong to Starship Troopers universe it would be optional addon to mod.
WalkingProblem  [Entwickler] 19. März 2018 um 4:37 
Xenomorph Warrior.... lol~

I will avoid adding non-canon stuff as much as I can though.. But this could be a genetic rim creature though~ haha

Perhaps someday I can do a genetic rim add on and add this.
It would be nice if you created a starting scenario for this mod, something balanced for a starting colony that is intended to survive the first waves of these bugs.
Ursprünglich geschrieben von Molenga:
It would be nice if you created a starting scenario for this mod, something balanced for a starting colony that is intended to survive the first waves of these bugs.

I like how this guy is thinking about the noobs like me lol
WalkingProblem  [Entwickler] 7. Juni 2018 um 12:23 
@Molenga @Zarentek - hmm..... I will think about it. Thanks for the suggestion!
Do I need any other Mod to run this mod?
WalkingProblem  [Entwickler] 24. Juni 2018 um 11:35 
@Hastyr - Nope. Its standalone~ =}
Will we see Federation Bugs in the future of this mod?
WalkingProblem  [Entwickler] 9. Juli 2018 um 11:50 
@Doktor Kaiser - Not in this mod, in the future Starship Troopers Federation mod (the Fed bug is already done)
I forgot to delete the comment I made about the Federation Bugs on the main comment page. I apologize
Is there anyway to make it so that flying bugs and the bombarder bug do not break through mountain roofs as well as almost always just land right on top of you? My main issue with this mod is the bombarder a flying fire bugs just because there is no defense against them.

If I could I would edit them out of the mod download I have, but I don't know how.

Several times now I have had bombarder bugs land right ontop of a sleeping colonist and once ontop of 3 of my people I had hiding deep inside a mountain.


Edit: The ability to have a mod menu where maybe you could change what bugs you want to appear/how often would be ideal.
Zuletzt bearbeitet von Johnny Chaddiver; 13. Juli 2018 um 10:21
WalkingProblem  [Entwickler] 13. Juli 2018 um 13:43 
@Kozer - By right, they cannot fall thru mountain roofs... I not sure why this is happening.

Right before I launched them, in my test, they do not fall thru mountain roofs...
Weird. Well, I am having them land inside areas and bringing down the mountain rock things around them. I don't know if I have another mod that may be doing that then.
< >
Beiträge 115 von 30
Pro Seite: 1530 50