RimWorld
[1.3] Starship Troopers Arachnids Ver6.3
WalkingProblem  [개발자] 2018년 1월 14일 오후 7시 13분
Players' Reviews / Experiences / Recommendations
Write down your experiences / recommendations about the mod, for other interested users to read and laugh at~
< >
전체 댓글 30개 중 1~15개 표시 중
Lugaru 2018년 1월 15일 오전 9시 40분 
Honestly so far my ONLY complaint is that they absolutely wreck a starting colony. They should maybe show up a year or two in, like some high tech factions do, or maybe in small numbers although that is not very flavorful, I know.
WalkingProblem  [개발자] 2018년 1월 28일 오전 2시 06분 
Lugaru 님이 먼저 게시:
Honestly so far my ONLY complaint is that they absolutely wreck a starting colony. They should maybe show up a year or two in, like some high tech factions do, or maybe in small numbers although that is not very flavorful, I know.

They actually show up only after half a year, with very small raids (to let you know its a serious threat and its coming). After 1 years, the attacks will get more and more serious.
MajsterX4 2018년 3월 18일 오후 1시 03분 
Suggestion for new bug type - Xenomorph Warrior bug: https://koryface.deviantart.com/art/Xenomorph-Starship-Trooperes-Warrior-Bug-525840890
Faster, more resistant, with more powerful bite and additional tail attack. When injured its acid blood would be very dangerous for humans, animals and some structures. Hostile to normal arachnids. As it doesn't belong to Starship Troopers universe it would be optional addon to mod.
WalkingProblem  [개발자] 2018년 3월 19일 오전 4시 37분 
Xenomorph Warrior.... lol~

I will avoid adding non-canon stuff as much as I can though.. But this could be a genetic rim creature though~ haha

Perhaps someday I can do a genetic rim add on and add this.
Molenga 2018년 5월 27일 오후 5시 35분 
It would be nice if you created a starting scenario for this mod, something balanced for a starting colony that is intended to survive the first waves of these bugs.
Zarentek 2018년 6월 1일 오후 9시 54분 
Molenga 님이 먼저 게시:
It would be nice if you created a starting scenario for this mod, something balanced for a starting colony that is intended to survive the first waves of these bugs.

I like how this guy is thinking about the noobs like me lol
WalkingProblem  [개발자] 2018년 6월 7일 오후 12시 23분 
@Molenga @Zarentek - hmm..... I will think about it. Thanks for the suggestion!
Hastyr Wuulf 2018년 6월 24일 오전 1시 37분 
Do I need any other Mod to run this mod?
WalkingProblem  [개발자] 2018년 6월 24일 오전 11시 35분 
@Hastyr - Nope. Its standalone~ =}
Popo Bigles 2018년 7월 8일 오후 2시 38분 
Will we see Federation Bugs in the future of this mod?
WalkingProblem  [개발자] 2018년 7월 9일 오전 11시 50분 
@Doktor Kaiser - Not in this mod, in the future Starship Troopers Federation mod (the Fed bug is already done)
Popo Bigles 2018년 7월 9일 오후 5시 22분 
I forgot to delete the comment I made about the Federation Bugs on the main comment page. I apologize
Johnny Chaddiver 2018년 7월 13일 오전 10시 17분 
Is there anyway to make it so that flying bugs and the bombarder bug do not break through mountain roofs as well as almost always just land right on top of you? My main issue with this mod is the bombarder a flying fire bugs just because there is no defense against them.

If I could I would edit them out of the mod download I have, but I don't know how.

Several times now I have had bombarder bugs land right ontop of a sleeping colonist and once ontop of 3 of my people I had hiding deep inside a mountain.


Edit: The ability to have a mod menu where maybe you could change what bugs you want to appear/how often would be ideal.
Johnny Chaddiver 님이 마지막으로 수정; 2018년 7월 13일 오전 10시 21분
WalkingProblem  [개발자] 2018년 7월 13일 오후 1시 43분 
@Kozer - By right, they cannot fall thru mountain roofs... I not sure why this is happening.

Right before I launched them, in my test, they do not fall thru mountain roofs...
Johnny Chaddiver 2018년 7월 14일 오후 6시 48분 
Weird. Well, I am having them land inside areas and bringing down the mountain rock things around them. I don't know if I have another mod that may be doing that then.
< >
전체 댓글 30개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50