Torchlight II

Torchlight II

Darkthan's Classes 2 (v.103)
 This topic has been pinned, so it's probably important
Darkthan9800  [developer] 14 Aug, 2017 @ 11:13pm
Newest Update News
This is entirely for anyone who wants to know what I've done in the most recent update, and it also helps me keep track of what I've recently done just in cast something bad happens etc. etc.

I think that this is a much better way of posting update news, rather than just commenting it in the general comments section haha.

PLEASE DON'T COMMENT HERE, THIS IS JUST TO ANNOUNCE WHAT I'VE DONE IN THE MOST RECENT UPDATE
Last edited by Darkthan9800; 14 Aug, 2017 @ 11:16pm
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Darkthan9800  [developer] 14 Aug, 2017 @ 11:14pm 
Version 89:
-I've redone the scaling of Earthquake to be way less OP, now it deals a fair amount of damage. -I've also redone the particle effects for Life From Death, and Defiler.
-I've made the Freeze Mine skill's mines disappear when you enter a new zone, and will now disappear when you die as well.
-All of the skills in the Rogue's repertoire that should gain charge, will now gain charge.
-The Rogue's ranged skills have also had their ranges extended to reflect how far the missile will travel.
-I've also added the Human Form skill to the Shaman's skill tree.
-The Blood Golem for the Occultist now has a AOE slash attack as well.
Darkthan9800  [developer] 14 Aug, 2017 @ 11:15pm 
Version 99 (the "the Occultist really needs more survivability" patch):
-Devour's healing has been boosted by a LOT.
-Devour's tier 1 bonus now adds an additional absorption shield that lasts for 10 seconds, which stacks with how many corpses were consumed.
-Bolster Undead was renamed to Infernal Bonds, has had a skill icon change, and now gives the player damage reduction in addition to its previous bonuses to pet and minion health and armor.
-Life From Death now increases your max hp for as long as you have points in the skill, this is in addition to everything else the skill gives you.
Darkthan9800  [developer] 14 Aug, 2017 @ 11:21pm 
Just cleaned up the description of the mod on the main workshop page, I got really sick of not having the sections pop, so I did something about it.
Darkthan9800  [developer] 16 Aug, 2017 @ 1:24pm 
Version 101:
-All classes now have the -25% damage taken buff from the start of the game.
-Anyone who wants to take advantage of these new bonuses have to create new characters.
Darkthan9800  [developer] 24 Oct, 2017 @ 11:38am 
Version 102:
-Finally had time to fix the Blood Golem's attacks not dealing damage.
Darkthan9800  [developer] 4 Nov, 2017 @ 9:22pm 
Version 103:
-Upped the damage caused by Teeth by a LOT for the Occultist. It might not seem like a huge boost, but you have to keep in mind that the listed damage is dealt 6 times haha.
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