Team Fortress 2

Team Fortress 2

Executioners Ender
Stat ideas
Honorbound: You can't put the weapon away until you kill someone

On kill = Gain a health boost of %50
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Affichage des commentaires 1 à 9 sur 9
Pros:
+25% Damage
Mini-crits are turned into full criticals
+15% Extra reach
On hit: Gain 60% Damage back in HP

♥♥♥♥:
While active:
-15% Walkspeed
-20% Attack speed
On miss: -20% Walkspeed for 3 seconds (-35% Walkspeed)
Cannot be speed boosted (By diciplinary action, etc.)
Dernière modification de Deadprofile; 6 févr. 2015 à 6h40
-15 health
honobound
+10% damage per kill, max 5 kills
+ 15% damage
on kill: plus 10% after burn damage and range on flamethrower
no ramdom critcal hits
if killed: can't put weapon out until kill, no bonus for first kill after death
Pros
you have 50 more health
10% speed boost (while weapon is active)
on hit gain 25 health
on kills you collect souls for more speed and press right mouse button for crits

♥♥♥♥
no random crits
on miss you take 5% bleed damage and to take 8 seconds of mini crits
when you press right mouse button for crits you take 10 seconds of mini crits
on miss with crits you suffer -10% speed and 10% bleed damage

I think this is good idk
On hit:
1 hit kill your enemies!

Passively reduces movement speed by 20%
Can only swing once every 3 seconds.
20% damage bonus
50% louder hit and walk sounds
per kill more healing from all sources up to an extra 10%

thought i'd keep it simple, love the weapon btw
I just want it to decapitate people.
On hit:
1 hit kill your enemies!

Passively reduces movement speed by 20%
Can only swing once every 3 seconds.



ok yeah i agree but the one hit kill thing maybe you can change that like to insta-kill from behind like the spy's knife but maybe 2 sec firing speed maybe?other wise it would be a reskin of a dead weapon
Dernière modification de Vivian; 21 aout 2017 à 8h23
On kill chop off enemys head
For every head you take you gain a speed boost by 10% each head max heads is 5
+25% damage
-20% firing speed
-60% Humanity (Joke Stat)
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