Team Fortress 2

Team Fortress 2

Executioners Ender
Stat ideas
Honorbound: You can't put the weapon away until you kill someone

On kill = Gain a health boost of %50
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Pros:
+25% Damage
Mini-crits are turned into full criticals
+15% Extra reach
On hit: Gain 60% Damage back in HP

Cons:
While active:
-15% Walkspeed
-20% Attack speed
On miss: -20% Walkspeed for 3 seconds (-35% Walkspeed)
Cannot be speed boosted (By diciplinary action, etc.)
最近の変更はDeadprofileが行いました; 2015年2月6日 6時40分
-15 health
honobound
+10% damage per kill, max 5 kills
+ 15% damage
on kill: plus 10% after burn damage and range on flamethrower
no ramdom critcal hits
if killed: can't put weapon out until kill, no bonus for first kill after death
Pros
you have 50 more health
10% speed boost (while weapon is active)
on hit gain 25 health
on kills you collect souls for more speed and press right mouse button for crits

Cons
no random crits
on miss you take 5% bleed damage and to take 8 seconds of mini crits
when you press right mouse button for crits you take 10 seconds of mini crits
on miss with crits you suffer -10% speed and 10% bleed damage

I think this is good idk
On hit:
1 hit kill your enemies!

Passively reduces movement speed by 20%
Can only swing once every 3 seconds.
20% damage bonus
50% louder hit and walk sounds
per kill more healing from all sources up to an extra 10%

thought i'd keep it simple, love the weapon btw
I just want it to decapitate people.
Detective Suedeshoes の投稿を引用:
On hit:
1 hit kill your enemies!

Passively reduces movement speed by 20%
Can only swing once every 3 seconds.



ok yeah i agree but the one hit kill thing maybe you can change that like to insta-kill from behind like the spy's knife but maybe 2 sec firing speed maybe?other wise it would be a reskin of a dead weapon
最近の変更はVivianが行いました; 2017年8月21日 8時23分
On kill chop off enemys head
For every head you take you gain a speed boost by 10% each head max heads is 5
+25% damage
-20% firing speed
-60% Humanity (Joke Stat)
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