Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
+25% Damage
Mini-crits are turned into full criticals
+15% Extra reach
On hit: Gain 60% Damage back in HP
Cons:
While active:
-15% Walkspeed
-20% Attack speed
On miss: -20% Walkspeed for 3 seconds (-35% Walkspeed)
Cannot be speed boosted (By diciplinary action, etc.)
honobound
+10% damage per kill, max 5 kills
on kill: plus 10% after burn damage and range on flamethrower
no ramdom critcal hits
if killed: can't put weapon out until kill, no bonus for first kill after death
you have 50 more health
10% speed boost (while weapon is active)
on hit gain 25 health
on kills you collect souls for more speed and press right mouse button for crits
Cons
no random crits
on miss you take 5% bleed damage and to take 8 seconds of mini crits
when you press right mouse button for crits you take 10 seconds of mini crits
on miss with crits you suffer -10% speed and 10% bleed damage
I think this is good idk
1 hit kill your enemies!
Passively reduces movement speed by 20%
Can only swing once every 3 seconds.
50% louder hit and walk sounds
per kill more healing from all sources up to an extra 10%
thought i'd keep it simple, love the weapon btw
ok yeah i agree but the one hit kill thing maybe you can change that like to insta-kill from behind like the spy's knife but maybe 2 sec firing speed maybe?other wise it would be a reskin of a dead weapon
For every head you take you gain a speed boost by 10% each head max heads is 5
+25% damage
-20% firing speed
-60% Humanity (Joke Stat)