STEAM-GRUPPE
Blender Source Tools BleST
STEAM-GRUPPE
Blender Source Tools BleST
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8. november 2013
Alle diskussioner > Bug Reports > Trådoplysninger
Max 18. juli 2018 kl. 23:01
Problem with exporting model w/ custom normals!
Hey! Thanks for a great tool, been using it for years. +100 rep for keeping updating it.
But i've encountered an issue. There is only one good custom normals addon i know - Blend4Web. It works perfectly, but when i export my model to smd and compile it to source, model's vertice normals appear distorted. They are custom yeah but the directions have randomly changed. If i restore custom normals in blender, normals appear the same in source.
I would be real happy if there's a way to solve this. I can provide screenshots if needed.
Thanks!
Sidst redigeret af Max; 18. juli 2018 kl. 23:03
Oprindeligt skrevet af Artfunkel:
If it works with the built-in normals system then it must be a bug with the addon. The exporter doesn't do anything fancy with the normals, it just writes the value given to it.
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Max 18. juli 2018 kl. 23:16 
Here is some screens so its clear.
Here is how i export it, how its in blender:
https://i.gyazo.com/97456ce800c321ee3a25bcc0e852dd18.jpg

And here how it appears in HLMV:
https://i.gyazo.com/8b31121ef3e52b089d6cecb9e3efc764.jpg

Some of the normals are OK, and some of them are very distorted, as seen here.
En moderator af dette forum har angivet, at dette indlæg besvarer det oprindelige emne.
Artfunkel 19. juli 2018 kl. 9:02 
If it works with the built-in normals system then it must be a bug with the addon. The exporter doesn't do anything fancy with the normals, it just writes the value given to it.
Taco 2. dec. 2018 kl. 19:09 
I know this is an old topic but I just wanted to say that its triangulation that is causing this, apply custom normals with a data transfer from a duplicate, underneath a triangulation modifier set to used Fixed method for quads
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Alle diskussioner > Bug Reports > Trådoplysninger