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所有討論 > Bug Reports > 主題細節
Max 2018 年 7 月 18 日 下午 11:01
Problem with exporting model w/ custom normals!
Hey! Thanks for a great tool, been using it for years. +100 rep for keeping updating it.
But i've encountered an issue. There is only one good custom normals addon i know - Blend4Web. It works perfectly, but when i export my model to smd and compile it to source, model's vertice normals appear distorted. They are custom yeah but the directions have randomly changed. If i restore custom normals in blender, normals appear the same in source.
I would be real happy if there's a way to solve this. I can provide screenshots if needed.
Thanks!
最後修改者:Max; 2018 年 7 月 18 日 下午 11:03
引用自 Artfunkel:
If it works with the built-in normals system then it must be a bug with the addon. The exporter doesn't do anything fancy with the normals, it just writes the value given to it.
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Max 2018 年 7 月 18 日 下午 11:16 
Here is some screens so its clear.
Here is how i export it, how its in blender:
https://i.gyazo.com/97456ce800c321ee3a25bcc0e852dd18.jpg

And here how it appears in HLMV:
https://i.gyazo.com/8b31121ef3e52b089d6cecb9e3efc764.jpg

Some of the normals are OK, and some of them are very distorted, as seen here.
此討論區的板務認為本留言為原主題提供了解答。
Artfunkel 2018 年 7 月 19 日 上午 9:02 
If it works with the built-in normals system then it must be a bug with the addon. The exporter doesn't do anything fancy with the normals, it just writes the value given to it.
Taco 2018 年 12 月 2 日 下午 7:09 
I know this is an old topic but I just wanted to say that its triangulation that is causing this, apply custom normals with a data transfer from a duplicate, underneath a triangulation modifier set to used Fixed method for quads
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所有討論 > Bug Reports > 主題細節