GRUPO DE STEAM
Blender Source Tools BleST
GRUPO DE STEAM
Blender Source Tools BleST
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Todas las discusiones > Bug Reports > Detalles del tema
Max 18 JUL 2018 a las 23:01
Problem with exporting model w/ custom normals!
Hey! Thanks for a great tool, been using it for years. +100 rep for keeping updating it.
But i've encountered an issue. There is only one good custom normals addon i know - Blend4Web. It works perfectly, but when i export my model to smd and compile it to source, model's vertice normals appear distorted. They are custom yeah but the directions have randomly changed. If i restore custom normals in blender, normals appear the same in source.
I would be real happy if there's a way to solve this. I can provide screenshots if needed.
Thanks!
Última edición por Max; 18 JUL 2018 a las 23:03
Publicado originalmente por Artfunkel:
If it works with the built-in normals system then it must be a bug with the addon. The exporter doesn't do anything fancy with the normals, it just writes the value given to it.
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Max 18 JUL 2018 a las 23:16 
Here is some screens so its clear.
Here is how i export it, how its in blender:
https://i.gyazo.com/97456ce800c321ee3a25bcc0e852dd18.jpg

And here how it appears in HLMV:
https://i.gyazo.com/8b31121ef3e52b089d6cecb9e3efc764.jpg

Some of the normals are OK, and some of them are very distorted, as seen here.
Un moderador de este foro ha indicado que este mensaje responde al tema original.
Artfunkel 19 JUL 2018 a las 9:02 
If it works with the built-in normals system then it must be a bug with the addon. The exporter doesn't do anything fancy with the normals, it just writes the value given to it.
Taco 2 DIC 2018 a las 19:09 
I know this is an old topic but I just wanted to say that its triangulation that is causing this, apply custom normals with a data transfer from a duplicate, underneath a triangulation modifier set to used Fixed method for quads
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