Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
$model "blah" "head.dmx" {
blah...
blah...
}
and/or a
$body "head" "head.dmx"
and/or a
$bodygroup "head" {
studio head.dmx
studio blah...
studio blah...
blank
}
$CD "D:\Desktop 12-20-19\Folders\Blender\Blender Exports\SFM Exports\Huck Rig Test"
$modelname "boomerang_from_cartoon_network\huckleberry_hound\rig_test\huck_rig_test.mdl"
$body "Body" "huck.dmx"
$mostlyopaque
$ambientboost
$cdmaterials "models\boomerang_from_cartoon_network\huckleberry_hound"
$sequence "idle" "huck.dmx" {
fps 1
}
Anyway, that is not the case in your case. You have a clean QC.
I would decompile the broken model and bring it back into Blender and have a look at each of the shapes to see if I could discover what is deforming by the key and what isn't.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2427089176
As for the multimesh SMDs, check your model for doubles (blender m (for merge) -by distance) watch out for sealing the mouth and eyes)