STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
761
IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 291-300 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Custom Set Suggestion 4-

Class: Spy
Set: The Miss Pauling Arsenal
Set Bonus: Become 100% Miss Pauling.

The Last Resort
Slot: Secondary
Basis: None
Weapon Type: Revolver
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5293&searchtext=Double
(+) Damage always deals half of the opponent's MAX health. Basically always takes 2 shots to kill
(+) 40% Faster deploy speed
(+) 20% Damage resistance while weapon is active
(-) Cannot switch weapons until it kills
(-) 67% Smaller clip size
(-) 25% Slower reload speed
(-) 20% Slower firing speed

Custom Description: Last day of vacation already?! Well.... Back to work I guess. *Sighs*

The Crafty Barbor
Slot: Melee
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=316166297&searchtext=
(+) 25% Faster firing speed
(+) On hit, bleed for 6 seconds
(-) On miss, hit yourself. Idiot.
(-) 25% Damage penalty

Custom Description: Atleast you can style your hair like Miss Pauling's. Wait.... Do you even have hair?

The Double Agent
Slot: PDA 2 (Sapper)
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden (Use Miss Pauling Model On Wearer)
(+) Take no damage while disguised
(+/-) Being hit by an enemy while disguised will reveal you but also give you a speed boost
(-) Cannot be buffed (Being Healed or Refilled Ammo Counts) by friendly teammates while disguised as the enemy team
(-) Cannot be buffed (Being Healed or Refilled Ammo Counts) by enemy players while disguised as a teammate
(-) 20% Damage vulnerability while un-disguised

Custom Description: Did they buy my disguise? Great. Now.... THERE SHE IS!!! GET HER!!! Oh. Got to go....

-The End-

Note: This is the 2nd part of the daily. This was to make up for it. Also, this probably will be my first favorite custom set suggestion. Hoped you liked it. Have a good day!
-Random Set Suggestion 2-

Class: Medic
Set: The Bio Lands Traveler
Set Bonus: Leave a calling card on your victims.

(Suggested Grave Design Icon: Skull sign representing death from poison)

The Toxicant Dose
Slot: Primary
Basis: None
Weapon Type: Syringe Gun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151944177&searchtext=
(+) On hit, poison enemy for 6 seconds
(+) On death from enemy, unleash a toxic cloud which poisons enemies inside it's range. The actual poison starts after they go in and exit the cloud. The poison also lasts 6 seconds
(-) 20% Slower firing speed
(-) 20% Damage penalty
(-) 25% Smaller clip size

The Quarantine Zone
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151944588&searchtext=Pump
(+) Healing a target will disable their debuff currently on them but you must heal them by the exact amount of time the debuff lasts or else the debuff will still be their on the target when not healing them but with a shortened time depending on how long you healed them.
(+) Current healing target will have a green toxic area around them and enemy players that step in it will start to be poisoned until out of it's range
(+) Can place medi-beam on enemy players draining 16 health per second
(-) 100% Slower heal rate
(-) No overheal
(-) No ubercharge

The Cure
Slot: Melee
Basis: None
Weapon Type: Bonesaw
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151944240&searchtext=
(+) On Hit Ally: Remove players' debuff effects on them
(-) All friendly players below 20% health cannot be healed by you
(-) 20% Damage penalty
Hidden Stat:
(+) Weapon has the same range of the "Disciplinary Action".

-The End-
-Random Set Suggestions-

Set: The Demon Hunter

The Crossed Arms
Class: Sniper
Slot: Primary
Basis: None
Weapon Type: Sniper Rifle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5881&searchtext=
(+) On hit, blind for 1 second and ignite enemy for 2 seconds
(+) Charging shots increases duration of effects. Every 1-20%/21-40%/41-60%/Etc. = +1 Blinding Second and +2 Ignite Seconds. Max is +4 seconds for blinding effect duration and +8 seconds for ignition effect duration.
(+) Bullets penetrate through enemy players
(+) 20% Damage bonus
(-) Cannot headshot

The Un-Holy Water (1st Secondary Set Option)
Class: Sniper
Slot: Secondary
Basis: None
Weapon Type: Jarate With No Stats
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=97128909&searchtext=
(+) On hit, cover enemies in mad milk and reveal enemies cloaked or disguised
(+) 10% Faster recharge rate
(+/-) Extinguishing enemies reward you with 40 health instead of reducing the cooldown by 20%
(-) 20% Smaller splash radius
(-) 20% Smaller effect duration

The Blessed Christian (2nd Secondary Set Option)
Class: Sniper
Slot: Secondary
Basis: None
Weapon Type: Razorback With No Stats (Weapon Is Still Hidden)
Model: Weapon Is Hidden (Model Is Still Provided)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=97595580&searchtext=
(+) When backstabbed, enemy that backstabbed you will be blinded for 6 seconds and ignited for 10 seconds
(-) Does not block a single backstab

The Slayer of Evil
Class: Sniper
Slot: Melee
Basis: None
Weapon Type: Kukri
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=97494248&searchtext=
(+) On hit, slow enemy by 40% and blind enemy for 0.8 seconds
(-) 34% Damage penalty (45 Damage)
(-) 50% Slower firing speed

-The End-
-Daily Weapon Suggestion 26-

The Hunting Rifle
Class: Scout
Slot: Primary
Basis: Sniper Rifle
Weapon Type: Scattergun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4736&searchtext=
(+) 60% More accurate
(+) No damage fall-off
(+) Reloads full clip at once
(-) 20% Damage penalty
(-) 40% Slower firing speed
(-) 145% Slower reload speed
(-) 20% Smaller pellet count
(-) 10% Slower movement speed on wearer
(-) 67% Smaller clip size

The Tracker
Class: Sniper
Slot: Primary
Basis: None
Weapon Type: Huntsman
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=76692836&searchtext=Bow
(+) On hit, mark enemy for tracking. Marking an enemy for tracking will give you a speed boost and make the player marked for tracking outlined and make them die in one hit from only the player who marked him or her for tracking and can only mark up to 1 person for 8 seconds
(+) Silent Killer: Shots are silent, footsteps are silent, and damage is silent
(+) 25% Faster firing speed
(-) 100% Damage penalty
(-) 50% Smaller primary ammo capacity

The Flaming Roar
Class: Pyro
Slot: Primary
Basis: None
Weapon Type: Flame Thrower
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=613576659&searchtext=
(+) Charge airblast to deal up to 100 damage and increase airblast push force up to 75%. Takes 5 seconds to full charge. 1-20% Charge = 20 Airblast Damage + 15% Increased Airblast Push Force, 21-40% Charge = 40 Airblast Damage + 30% Increased Airblast Push Force, and etc. 1% = +1 Damage
(+) Full charged airblast will ignite enemy for 10 seconds
(-) Airblast cost increases up to 100% when charging an airblast. 1-20% Charge = 20% Increased Airblast Cost, 21-40% Charge = 40% Increased Airblast Cost, and etc.
(-) 100% Damage penalty (Primary Fire)
(-) 100% Longer airblast cooldown

-The End-
-The Demoman-

The Last Laugh
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Bottle
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=571039729&searchtext=
(+) Killing 10 enemies with any weapon and having this weapon active will launch a nuclear explosion which deals 80 damage to friendly players and enemies within 100 ft. and leaves behind an aftermath which makes the area radiated dealing 6 damage per second to all players within 120 ft. on death from an enemy
(-) -25 Max health
(-) 20% Damage vulnerability on wearer
(-) Deals no damage

The Air Lock
Class: Demoman
Slot: Secondary
Basis: None
Weapon Type: Any Shield With No Stats
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=289418994&searchtext=air+lock
(+) Alt-Fire: Charge towards your enemies and remove debuffs.
(+) 20% Damage resistance from all sources on wearer
(+) 40% Smaller push force from damage
(+) 60% Smaller push force from airblast
(+) 100% Smaller push force from airblast while charging
(+) 80% Smaller push force from damage while charging
(+) Shield impact deals close-range force of nature knockback
(+) 75% Smaller decrease in charge meter when damaged while charging
(+) 40% Increase in charge impact damage
(-) No turning control
(-) 34% Longer recharge rate
(-) 20% Slower movement speed on wearer
(-) ##% Smaller charge duration (Unkown Current Charge Duration)

The Fast But Not Furious
Class: Demoman
Slot: Primary
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden
(+) All weapons' firing and reload is increased by 20%
(+) 25% Faster movement speed on wearer
(+) 40% Bigger jump height on wearer
(-) -25 Max health on wearer
(-) All other weapons deal 20% less damage
(-) 20% Damage vulnerability on wearer

-The End-
-The Engineer-

The Cogged Cleaner
Class: Engineer
Slot: Secondary
Basis: None
Weapon Type: Pistol
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=216069646
(+) Can still have weapon out even when out of ammo
(+/-) Overheat: When clip is emptied, ammo must recharge back to 100%. You cannot fire during this period and you must have this weapon out for it to recharge. It takes 1 second for 3 ammo to recharge
(+/-) Weapon fires 1 mini rocket every shot instead of bullets. Rockets deal 70 damage ramped down 35 and has a 34% smaller splash radius but travels 20% faster than a normal rocket
(+/-) Does not need to reload (No ammo capacity)
(-) 25% Smaller clip size
(-) 350% Slower firing speed

The Cupid's Charm
Class: Engineer
Slot: Primary
Basis: None
Weapon Type: Shotgun
Model: Unknown
(+/-) Fires an Huntsman arrow instead of bullets
(+/-) On hit, slow enemy down by 40%, enemy has a love circle effect around their head, and force enemy to look and move towards you for 1-4 seconds depending on how long the charge was. 1-25% Charged = 1 second, 26-50% Charged = 2 seconds, and etc.
(-) 40% Damage penalty
(-) 60% Slower reload speed
(-) 75% Smaller primary ammo capacity

The Laser Cannon
Class: Engineer
Slot: Wrench
Basis: None
Weapon Type: Wrench
Model: Team Colored and New Sentry Building
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=17625&searchtext=Mallet
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80917868&searchtext=
Or
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=19899&searchtext=Laser+Sentry
(+) When a sentry is out of combat after 10 seconds, sentry will charge a ultra charged laser shot in 5 seconds which instant kills, penetrates through enemy players, and has a 100% increased splash radius
(+) Sentry does not require ammo
(+) 20% Increased sentry health
(+/-) Sentry fires a cow mangler shot instead of bullets but cow mangler shots now do 25% less damage
(-) Sentry costs 200 metal to build
(-) 75% Slower sentry firing speed
(-) Sentry cannot be upgraded
(-) 25% Increase in sentry size

The Scrapped Bag
Class: Engineer
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden (Model Is Still Provided)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=277047611&searchtext=Bag+Fulla%27+Metal
(+) Have a second metal capacity which carries 100 metal. You must have full metal in first metal capacity to gain metal in the second metal capacity. Uses metal from the second metal capacity before the first.
(+) Gain a speed boost while hauling a building
(-) 15% Damage vulnerability on wearer
(-) 10% Slower movement speed on wearer
(-) Hauling buildings will take away 10 metal from second metal capacity every second when hauling

-The End-
-Daily Weapon Suggestion 26-

The Healing Fest
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=610514394&searchtext=
(+/-) Ubercharge: Refill all current healing targets to full health
(+/-) Can heal up to as many players as you like but every extra heal target will decrease your heal rate by 4% and max overheal by 4%
(-) Healing more than 1 target will mark you for death
(-) 20% Smaller overheal
(-) 25% Slower heal rate

The Sealbreaker
Class: Pyro
Slot: Melee
Basis: None
Weapon Type: Fire Axe
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=115722962&searchtext=
(+/-) Hold down the fire button to charge up a mighty chop. Can increase damage up to 100% and gain a speed boost on full charge. Can also hold full charge. On miss, you will get your axe stuck in a surface making you stop for 2 seconds to pull out
(+/-) This weapon has a longer melee range but holsters and deploys slower
(-) 34% Damage penalty (Past: 65 dmg / Now: 45 dmg)

The Action Hale
Class: Scout
Slot: Melee
Basis: None
Weapon Type: Bat
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=101038801&searchtext=Action
(+) Charge a super jump with your alt-fire.
(+) +25 Max health on wearer
(+) 134% Damage bonus (Past: 35 dmg / Now: 85 dmg)
(+) Cannot be scared or stunned while weapon is active
(-) 40% Slower firing speed
(-) Disables double jump on wearer
(-) 15% Slower movement speed on wearer

Custom Description

-The End-
Showing 291-300 of 572 entries