STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,093
IN-GAME
6,141
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 311-320 of 572 entries
3,550
Suggestions for New Weapons (or New Attributes)
293
Krimmer's Custom Weapons Ideas
3,550
Suggestions for New Weapons (or New Attributes)
293
Krimmer's Custom Weapons Ideas
-Daily Weapon Suggestion 19-

The Parkourer
Class: Scout
Slot: Melee
Basis: Parkour Fortress Scout
Weapon Type: Bat
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254734226&searchtext=Fists
(+) Keep moving to raise your movement speed up to a speed boost and 40% chance to dodge hits
(+) 50% Bigger jump height on wearer
(+) +1 Faster capture rate on wearer
(+) 20% Faster firing speed
(+) Hold crouch to negate any damage from fall
(-) Self mark for death when doing an objective
(-) 20% Damage penalty
(-) Weapon restricts primary and secondary weapons from being used

Highly Suggested: Don't use this for fighting. You'll lose almost every time.

The Magneto
Class: Demoman
Slot: Secondary
Basis: None
Weapon Type: Stickybomb Launcher
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=81473373&searchtext=
(+) Shoot out electromagnetic stickybombs
(+/-) Electromagnetic Stickybombs: Buildings within splash radius range are disabled and are vulnerable to all damage by 35% until the sticky is destroyed. These stickies cannot be detonated and pushed around by airblasts, explosions, or etc. Stickies glow their team color when they're affecting a enemy building. Stickies do not stack with each other
(+) 20% Faster charge rate
(-) -4 Max stickybombs out
(-) 25% Smaller splash radius
(-) 60% Damage penalty vs. Players

The Lunar Launcher
Class: Soldier
Slot: Primary
Basis: Skylord Sweddy's Moon Shot Weapon Suggestion
Weapon Type: Rocket Launcher
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3821&searchtext=
(+) Instead of explosions pushing back enemies, explosions pull enemies hit towards the center of the explosion. You are not affected
(+) Shooting three rockets and landing them all within each other's splash radius will create a black hole sucking in enemies and throwing them back out far. Enemies must stay within the black hole for atleast 3 seconds until being thrown out. While in the black hole, enemies will also take 5 damage every 1/2 of a second. You can also be sucked in but not teammates
(+) 35% Bigger splash radius
(+) -30% Less damage from blast
(-) 25% Smaller clip size
(-) 25% Slower firing speed
(-) 40% Damage penalty
(-) 25% Slower projectile speed

-The End-
3,550
Suggestions for New Weapons (or New Attributes)
293
Krimmer's Custom Weapons Ideas
-Daily Weapon Suggestion 18-

The Chaos Span
Class: Pyro
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden
(+/-) Alt-fire: Create a chaotic portal underneath you sucking in enemies within a 12 ft. range towards the middle of the portal discarding their weapons and after 5 seconds, all players will be launched in random directions, will be able to use their weapons again, and will be given eternal bleeding which can only be cured by being healed by any heal source
(+/-) Creating the chaos portal will bring you down to 1 health and give you a speed boost
(-) Airblast is removed

The Scottish Reserve (Updated!)
Class: Demoman
Slot: Primary
Basis: None
Weapon Type: Grenade Launcher
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75275331&searchtext=
(+) On hit, cover enemy in beer. Covering enemies in beer will slow their movement speed by 50% for 10 seconds
(+) On hit, bleed for 6 seconds
(+) On kill, bottles used on enemy to kill them will respawn as pick-up-able bottles on the group where the enemy died. Bottles dropped cannot be picked up by players that don't have this weapon equipped and is missing ammo
(+) 1 Bottle recharges after 8 seconds
(-) Does not need to reload (4 Ammo But Doesn't Need To Reload)
(-) 25% Damage penalty
(-) Cannot pick up ammo packs. Dispensers will increase recharge rate by 25% when being within the range of one
(-) Splash radius doesn't cause an explosion but it will still drench enemies in beer when within the splash radius
(-) 20% Smaller splash radius

The Aura Gun
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=390572032&searchtext=
(+) Scroll through ubercharge choices with middle-mouse button
(+) 34% Faster ubercharge rate
(+) 50% Longer ubercharge duration
(+/-) Ubercharge 1: Place down a healing circle which is 18.2 ft. big which heals friendly players 18 health per second and enemies 8 health per second when inside the circle
(+/-) Ubercharge 2: Place down a defense circle which is 18.2 ft. big which provides friendly players a battalion's backup boost when inside the circle
(+/-) Ubercharge 3: Place down a offense circle which is 18.2 ft. big which provides friendly players a buff banner boost when inside the circle
(-) 50% Slower heal rate

The Controller's Crux
Class: Medic
Slot: Melee
Basis: None
Weapon Type: Bonesaw
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=606221901&searchtext=
(+) While this weapon is active, resist all debuffs such as bleeding, being drained of uber, push force, and etc. and gain a 50% damage resistance boost
(-) 20% Damage vulnerability on wearer
(-) 25% Slower firing speed
(-) 20% Slower movement speed while this weapon is active

-The End-
-Daily Weapon Suggestion 16 & 17-

The Rally Support
Class: Scout
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden
(+) Walking around friendly players within a 9.1 ft. range will provide you and the friendly player(s) a speed boost and only the nearby friendly players a mini-crit boost
(-) Walking around friendly players within a 9.1 ft. range will mark you for death
(-) 25 Smaller max health

The Serenading March
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=74772074&searchtext=
(+) While spun up, all nearby players within around a 28 ft. range will be given a battalion's backup boost. You will be given all vaccinator boosts and a battalions backup boost. When friendly players leave your range after coming within it, they will gain a random vaccinator boosts for 5 seconds and cannot gain any boosts again when back in the circle until the five seconds end. Enemy players within the 28 ft. range will be marked for death
(+) Movement speed while spun up will increase depending on number of players surrounding you within around a 28 ft. range. 16% faster movement speed per player surround you
(+) 50% Bigger bullet count
(-) 100% Slower movement speed while spun up
(-) 40% Damage penalty
(-) 50% Slower spin up time

The Treasure Chest
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3764&searchtext=
(+) On kill, enemies drop a small ammo pack
(+) Killing an enemy 8 seconds after being rewarded a small ammo pack will grant a medium ammo pack instead
(+) Killing an enemy 6 second seconds after being rewarded a medium ammo pack will grant a large ammo pack instead
(+) Decayed overheal health is transferred to ammo
(-) 60% Smaller overheal health gained
(-) 25% Less healing from healers
(-) No ammo from all ammo sources except rewarded ammo packs on kill

The Heart Stopper
Class: Spy
Slot: Melee
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=110692486&searchtext=
(+) On backstab, enemy is paralyzed after 3 seconds, health being drained down to 1, and has 5 seconds to be helped by a healer (Dispenser or Medic) to prevent the heart attack or else the player will be killed
(+) On successful heart attack kill, the enemy ;if there is one; will also obtain the heart attack effect within a 14.2 ft. range
(-) Backstabs deal no damage
(-) 20% Smaller melee range

The False Backstab
Class: Spy
Slot: Melee
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=389946446&searchtext=
(+) On backstab, drop enemies health down to 1 and paralyze them for 3 seconds disabling them from using their weapons and moving and outlining them for 20 seconds
(+) On hit, stun for 0.4 seconds
(-) 25% Damage penalty
(-) Backstabs don't instant kill but instead drop the enemy's health down to 1

The Stampede Assaulter
Class: Engineer
Slot: Primary
Basis: None
Weapon Type: Shotgun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=123677138&searchtext=
(+) Bullets deal knockback
(+) On hit, enemies are marked for death
(+) While buildings are being sapped, knockback is double 2.5x and damage is increased by 20%
(-) 40% Base damage penalty
(-) 40% Slower firing speed
(-) 67% Smaller clip size
(-) 40% Slower consecutive reload

Bonus Weapon!

The Fallen Knife (Undertale Promotional)
Class: Spy
Slot: Melee
Basis: The Fight Button
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229443030&searchtext=
(+) Dusty Hands: Turn enemies to ash on kill and catch their dust in your hands to count the amount of "Love" you've gained and to keep track of your "Bloodlust" level.
(+) Love: On kill, gain an increased damage (+50% / +20 Dmg) and health (+100% Max Hp / +20 Max Hp) every enemy's ash you've collected from your ruthless killing spree
(+) Bloodlust: On kill, gain an increased speed (+8%) and dodge chance (+10%) every enemy's ash you collect.
(+) Max LVL: You can only gain up to 4 enemy ash to reach maximum bloodlust. You can gain more but what's the point? Oh.... I know.... You just wanna kill everyone with this weapon don't you? Well.... Stay away because you can't kill me. Instead, I will give you penalties. Does that make you happy yet?
(-) Cannot backstab
(-) Can only use melee weapon
(-) 105 Smaller max health
(-) Cannot cloak or disguise
Hidden Stat
(+) Reset: Respawn is instant.

Description: If you're using this weapon.... Your really have a sick sense of humor. You do know that right...?

-The End-
-Here's Heavy!-

The Spinner Upper
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225088133&searchtext=
(+) 20% Faster firing speed
(+) 15% Faster spin-up time
(+) 25% More accurate
(+) 75% Faster movement speed while spun up
(+/-) Blocks one backstab but at the cost of losing 60% max ammo capacity
(-) 20% Damage penalty
(-) 25% Less bullet count

The Stronghold Battery
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=376162264&searchtext=
(+) While near a building, you will gain a battalion's backup boost and a 20% faster firing speed
(+) 20% Damage bonus
(-) 50% Smaller ammo capacity
(-) 2 health is drained when not near a building
(-) 100% Slower movement speed while spun up
(-) 60% Slower spin-up time

The Penalizer
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5864&searchtext=
(+) Yellow Card: Dealing damage that is 20% of the enemy's health will mark them for death for 10 seconds
(+) White Card: Dealing damage that is 40% of the enemy's health will slow them down by 20% for 10 seconds
(+) Blue Card: Dealing damage that is 60% of the enemy's health will slow them down by 40% for 10 seconds
(+) Red Card: Dealing damage that is 80% of the enemy's health will stun them for 3 seconds
(+) Black Card: They should be dead right?
(-) 50% Smaller ammo capacity
(-) 20% Damage penalty

The Meat Grinder
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=17748&searchtext=
(+) 40% Damage bonus vs. Players
(-) Deals only 40% damage to buldings
(-) 40% Sentry damage vulnerability on wearer

The Shrapnel Shredder
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=259563707&searchtext=
(+) Bullets penetrate through enemy players
(+) 25% Damage bonus
(+) 25% More bullets in one shot
(+) 15% More accurate
(-) 50% Smaller ammo capacity
(-) 20% Slower spin up time
(-) No random critical hits

The Bolshevik Brew
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=497540615&searchtext=
(+) 50% Bigger ammo capacity
(+) On kill, successfully dispense 3 bottles of beer around you for your allies or yourself. They restore only 30 health though but supply the person who picked it up a 5 second battalion's backup boost and can't stack. Bottles can't also be picked up when full on health. Also, enemies can take them too!
(-) 20% Slower spin up time
(-) 20% Slower firing speed
(-) 40% Fire damage vulnerability while this weapon is active

-What?! You didn't think this was the Daily Weapon Suggestion 14 & 15?! Whelp, too bad-
Showing 311-320 of 572 entries