STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,270
IN-GAME
6,931
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 301-310 of 572 entries
3,550
Suggestions for New Weapons (or New Attributes)
293
Krimmer's Custom Weapons Ideas
-Random Custom Weapon Suggestion 2-

The King of Class
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Any Sword With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=490695419&searchtext=
(+) Killing 10 enemies will reward you with a massive health boost, speed boost, and crit boost. Max health is increased by 325 and movement speed is increased by 35%, and you will gain a normal crit boost
(-) Killing 10 enemies will disable primary and secondary weapon from being used, you become outlined to everyone, you will gain a gold crown on your head, and damage is reduced by 50%
(-) 10% Slower movement speed on wearer

The Guardian
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2159&searchtext=
(+/-) The Construction-Beam: Place your construction beam on friendly players to construct a little guardian robot that circles above around the friendly player's head healing them 10 health per second and 10 ammo per second. Guardian robots also recieve this effect but only 8 health and ammo per second. Construction takes 6 seconds. Can place only one guardian per friendly player. Guardian robot blows up after their target takes 100 damage
(+) Ubercharge: Increase all guardian robots health and ammo regeneration to friendly players by 8. Effect lasts until the guardian dies. Does not stack
(-) Medi-gun does not heal (or overheal)
(-) 90% Smaller ubercharge duration
(-) 20% Slower ubercharge rate

The Copy Cat
Class: Spy
Slot: Melee
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5294&searchtext=
(+/-) On backstab, disguise as enemy and steal their physical stats such as: health, movement speed, and etc. Effects only last while disguised as them
(+/-) On backstab, also steal only melee stats. Effect only lasts while disguised as them
(-) Cannot use disguise kit
(-) Cannot cloak while disguised
(-) Being hit will reveal you

-The End-
-Back From Vacation!-

Sorry for not telling you but me and a special someone went on vacation.

Destination: France! (Ah.... "The City of Love". I chose to go there because of love reasons :) .
Leave Time: During 3 Days Ago
Vacation End Time: Today 3 Hours Ago

Now! I can't spare a lot of weapon suggestion but I can give out only two new ones. Sorry for delay but let's do this.

-Fresh From The Workshop (Daily Weapon Suggestion 22, 23, & 24)-

The Enchanter
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi-Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=610514394&searchtext=
(+) Can heal up to 3 friendly players at once
(+) No overheal decay
(+/-) Ubercharge: Provide all overhealed targets by you a battalion's backup boost
(-) Can only heal friendly players at full health
(-) 33% Smaller overheal for every currently healed player
(-) When an overheal for a player has to decrease because of you healing another target, the target's max overheal must decay to the new given max overheal
(-) 20% Smaller base overheal

The Hamburgear
Class: Heavy
Slot: Secondary
Basis: None
Weapon Type: Sandvich With No Stats
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=609790344&searchtext=
(+) Bomb carrier effect last 60 seconds in total
(+) 25% Faster consumption rate
(+/-) Once eaten, gain the (Almost Similar) bomb carrier stages. Stage 1: Defensive buff to self, Stage 2: 15 Health regenerated every second, and Stage 3: Mini-crit boost to self. Stage one only occurs 10 seconds after eating, Stage 2 only occurs 20 seconds after eating, and Stage 3 only occurs 30 seconds after eating. Also, eating it will also give you a 25% slower movement speed penalty
(+/-) Uses ammo boxes instead of health kits to recharge faster
(+/-) Cannot be thrown to teammates as health but instead as a medium ammo pack
(-) 34% Longer recharge rate
(-) When eaten, you lose 60 health

-The End-

Stay Tuned For The "New" Robot Suggestions!
-Daily Weapon Suggestion 20-

The Havoc Attack
Class: Soldier
Slot: Primary
Basis: Overwatch Pharah Special Ability
Weapon Type: Rocket Launcher
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=593098770&searchtext=
(+) Dealing 600 damage will allow you while in the air, hit alt-fire to freeze in the air and throw a barrage of 20 rockets at the enemy but rockets each only do 20 damage and have a +3 rocket degree and a 25% smaller splash radius. Ability can only be used once until recharging again
(+) Main rockets deal knockback
(+) 50% Increased knockback push force
(+) 50% Bigger clip size
(-) 6 Ammo capacity (Around 67% Smaller clip size)
(-) 34% Damage penalty

The Quick-Draw
Class: Engineer
Slot: Secondary
Basis: None
Weapon Type: Pistol
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5642&searchtext=Quick+Draw
Custom Taunt:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=392752441&searchtext=
(+) Can perform a taunt kill that acts the same way as Heavy's fists taunt kill. First hit will stun the enemy not making them able to move or shoot then the actual taunt kill performs after
(+) This weapon deploys 25% faster but holsters 60% slower
(+) Firing this weapon before 1 second after deploying it will gurantee an instant kill on hit
(+) 100% More accurate
(+) No damage fall-off
(+) 150% Damage bonus
(-) 36 Ammo capacity (Around 70% smaller secondary ammo capacity)
(-) 50% Smaller clip size
(-) 500% Slower firing speed
(-) On miss, self mark for death
(-) No random critical hits

The Flying Warpig
Class: Soldier
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden
(+) 30% Less damage from rocket jumps
(+) 60% Slower falling speed rate
(+) 50% Increased push force from rocket jumps
(+) Damage taken while in the air is reduced by 20%
(-) Damage taken while on the ground is increased by 40% from all sources
(-) -50 Max health

-The End-
Showing 301-310 of 572 entries