60
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361
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Recent reviews by Tachy0n

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Showing 41-50 of 60 entries
No one has rated this review as helpful yet
0.0 hrs on record
Unless you specifically want to make your characters look as goofy and clowny as possible, this is not worth buying. There are exactly two pieces in this pack that look decent, both being gloves with and without a belt of bullets. Do you want to spent $5 on two pairs of virtual gloves?

On top of that, AC messes with your customization. Accidentally hovered over a top or pants in the customization menu? Too bad, your soldier wears an entirely different outfit by now, even if you didn't actually equip the piece to him. And on top of that they clutter up your menu with stuff you'd never want your soldiers to wear.
Posted 18 June, 2017. Last edited 13 November, 2018.
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No one has rated this review as helpful yet
909.9 hrs on record (801.6 hrs at review time)
Since its release in June 2017 Tekken 7 has received many updates and content additions.
"Season" Updates added new moves and mechanics to the game.
DLC characters released with 5-7€ paywalls that are locked even in training mode, meaning you cannot practice how to fight against them unless you pay up.
And along that, the general skill level of the playerbase has continuously increased as the game has been "figured out" in its entirety.

Due to these factors, the game has gotten more and more exclusive over time, and is now no longer approachable for newcomers to Tekken or Fighting Games in general.

While I love T7 with all my heart, I must advise against buying it. Because trying to get into it now, you will have a bad time.
Posted 1 June, 2017. Last edited 12 June, 2022.
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44 people found this review helpful
6 people found this review funny
0.0 hrs on record
I didn't enjoy this DLC very much. The story wasn't particularly interesting, it's just Vergil being a sore loser and hallucinarily living out his newly found hateboner for Dante and Kat. I enjoyed the presentation, but combat with Vergil feels a lot clunkier than it does with Dante, and the ending is infuriatingly anti-climactic.

Get it if the story interests you or if you're an achievement hunter.
Posted 14 May, 2017.
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38 people found this review helpful
1 person found this review funny
0.0 hrs on record
I recommend these because the 3 free upgrades, red orb harvester and secret finder are useful utilities.
Whether you like the weapon skins or not is a matter of your personal preference. I find it disappointing that only 3 out of the game's 8 weapons got reskins. I can understand that there's not much you can do with Eryx (it's ♥♥♥♥♥♥♥ fists after all) but we didn't even get the "classic" skins for Ebony & Ivory to go along with the classic dante costume?!
Posted 14 May, 2017.
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1 person found this review helpful
60.2 hrs on record
I used to recommend this game based on its visual presentation and easy access. After playing Devil May Cry 3-5, Metal Gear Rising and a short bit of Bayonetta, I can no longer do so. People used to tell me that this was just a bad DMC game, and not a bad game in general, but after acquiring some more genre experience, DmC sadly also compares unfavourably to the rest of the genre due to severe design flaws.

Color-coded enemies are a pain to play against. DmC, like the rest of the series, relies heavily on the intrinsic motivation to fight "stylish". It's a game where you make your own fun by killing enemies in creative and visually appealing ways. Color-coded enemies eliminate that aspect of the game by limiting you to two out of eight weapons (Rebellion, 2 Red, 2 Blue and 3 Guns), and as a result of this lack of freedom you're going to kill every frost and lava knight the exact same way.

The balancing is a mess. Arbiter's Trinity Smash is the single most overpowered attack I have ever seen in ANY videogame, while Eryx is useless for damage, and Aquila allows for infinite juggling. The damage increase from Devil Dodge and Devil Trigger is insane and a Trinity Smash buffed by both deals enough damage to almost insta-kill any enemy (including bosses) on normal difficulty.

The control scheme is messed up. There is no dedicated lock-on function, and so you can only vaguely aim at a pool of enemies to target one of them, but not a specific enemy any more. Combat inputs like "towards locked-on enemy" are not possible as a result of this anymore, and are replaced by considerably more clunky inputs such as double- taps of forward.

Unless you are a newcome to Hack & Slay games and need an easy entry I would advise to stay away from this game. It would have been dead and forgotten if not for the fact that it belongs to a prestigious franchise.
Posted 11 April, 2017. Last edited 18 March, 2021.
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No one has rated this review as helpful yet
108.7 hrs on record (11.6 hrs at review time)
A short review of the actual game below.
The "Gold Edition" patch of 2015 messed up the game's enemy pathfinding AI. Due to this, an important enemy in Chapter 6-1 that needs to be killed and looted for its keycard in order to advance through the level no longer enters the playable area.
Seeing as how this gamebreaking glitch has gone unadressed in over 5 years it is unlikely that the game is ever going to be properly playable without a third-party patch which is likely to go out of circulation at some point. As such, I cannot give this game a recommendation with good conscience.

As a horror game Resident Evil 5 is undoubtedly a failure, but as an action shooter with a strong focus on online coop and resource/inventory management it's pretty sweet. The story is RE-typical pulp, but the game has excellent production quality (S-Tier voice acting, especially by the incredible D.C. Douglas as Albert Wesker) and the graphics hold up even today. Mercenaries is fun as always and the game has enough unlockable content in both the main game and mercenaries to motivate for lots of replays.
Posted 17 February, 2017. Last edited 30 August, 2020.
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1 person found this review helpful
75.2 hrs on record (52.6 hrs at review time)
CAPCOM should realistically have to face a class action lawsuit for having the absolute balls to call this ugly piece of piss "Ultimate HD". Not only is it a barely noticeable improvement over the original in terms of texture resolution, the higher resolution exposes some flaws that were "covered up" in the old original, like weird joint movements in Leon's body when holding some weapons.

IF you can ignore this however, Resident Evil 4 is the absolute best game in the series, my favourite game and arguably one of the best games ever made. The gameplay is incredibly tight and gets quite challenging at times due to the game's brilliant dynamic difficulty system, the game world is stunning and atmosperic through clever use of ambient noise and the great level design, the pacing of the game is top-♥♥♥♥♥♥♥-tier (it even uses Quicktime Events correctly!), the cheap humor and flat characters in the B-movie storyline are unforgettable for their cheesy enjoyability and it has a ridiculous amount of content.
On top one large and one small campaign that are unlocked upon beating the "official" game, you also unlock the legendary Mercenaries mode, and then there's still a bunch of weapons and costumes to collect.
You're going to be busy playing this game to completion. And chances are you'll enjoy every second of it.
100% recommend, to people who aren't afraid of ugly games. And with the re4hd project, even this limitation falls away.
Posted 3 December, 2016. Last edited 21 May, 2019.
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No one has rated this review as helpful yet
0.7 hrs on record
No graphics options beyond V-Sync, mouse acceleration can't be disabled, textures flicker uncontrollably which causes the whole world to become invisible every few steps, gamebreaking bugs and leveldesign faults that have been known for TEN YEARS are left unfixed. the upgraded graphics are barely noticable.

The original bioshock never was a good first person shooter to boot, but this "remaster" is an insult to the franchise.
Posted 18 October, 2016.
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3 people found this review helpful
9.3 hrs on record
GITS:SAC - FAO is confirmed to shutdown on December 6th, 2017. As expected, the game was nothing more than a cashgrab, carried out on the back of the name Ghost in the Shell. Oops.

______________________________________________
Even after several huge updates the core mechanics of the game remain so incredibly ♥♥♥♥♥♥ that this shooter is barely playable. Moving feels extremely bad because of the disharmony between the animations and the speed at which you are actually moving. Gunplay is horrible because every gun sprays like a water hose even if fired in bursts, bodyshots deal an absolute pittance of damage but headshots are oneshot kills.

Just play Dirty Bomb or Blacklight Retribution instead. Both games deserve way more credit than this failed attempt of a videogame whose sole reason to exist is to cash in on the GITS license.

And in a few months you won't be able to play it anymore, anyway.
Posted 8 October, 2016. Last edited 15 April, 2021.
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No one has rated this review as helpful yet
17.8 hrs on record (9.4 hrs at review time)
Let's start with the cons first.
-The performance isn't good. The common consensus seems to be that this is to blame on the Unity engine, which is apparently a resource hog. If that is really the case, I hope the upcoming Aragami 2 is going to run on another engine that allows for the game to run better.
-Some few and far-between sections are very trial-and-error based. The game's final boss was especially egregious.
-The third enhancement for your spotting Raven, Kurosu, turns finding scrolls into an additional errand that you're running. I would recommend unlocking this as the very last skill as otherwise you never feel rewarded for finding a scroll. I robbed myself from a ton of fun by playing the entire game chasing scrolls above everything else the first time around.
-You can't jump. Aragami is a ghost ninja that can teleport, but can't climb over a ledge. I know it's deliberate, but still... eh.

So, what did I like about the game? Everything else.
-The general gameplay is incredibly fast and fluid despite restricting movement through the game's stealth mechanics. Aragami relies heavily on a "teleport between shadows" mechanic, which has been fleshed out enough to never feel restrictive, and apparently it and the level design have been playtested extensively, as I never once managed to reach an out-of-bounds area despite trying. Executes on button press instead of a full-fledged combat system as well as one-hit deaths upon detection (albeit with a chance to escape the slow moving "light wave" attacks of enemies) are a great fit for a purely stealth-focused game as well.
-The Leveldesign is awesome in that it lets you choose your own order of objective completion and it never feels like there is "one right path", which is the case in many other modern stealth games, e.g. Deus Ex HR and MD, and Splinter Cell Blacklist.
-The soundtrack is sexual intercourse for your ears. TwoFeathers have done an excellent job at creating a perfect thematic soundtrack for Aragami, and the DLC was worth every penny.
-The game rewards you for every playstyle and it incentivizes multiple playthroughs with collectible scrolls which contain skill points and text bits about the game lore, and unlockable costumes.

And then there's subjective stuff. I felt like the cel shading graphics thematically fit the game very well and in general in my opinion the entire game is, while maybe not technically, then definitely artistically stunningly beautiful. I also enjoyed the story, even though the major plottwist right before you face the final boss was a bit cheesy.

I absolutely adore Aragami. It is by far the best stealth game that I have played in an eternity. This game made me cry because I didn't want it to end. I think that's the highest honor I can give it.
Posted 7 October, 2016. Last edited 1 November, 2020.
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Showing 41-50 of 60 entries