216
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307
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Recent reviews by everythingexcepthavefun

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Showing 61-70 of 216 entries
1 person found this review helpful
0.0 hrs on record
I mean if the parts of the game where it's just an uneven playing ground of high and lows where the environment of play doesn't match the combat you'll just love playing this nonsense.

Seriously though, gotta love the shotgun enemies trying to snipe you across the map like a bunch of tards.
Posted 27 June, 2023.
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112 people found this review helpful
3 people found this review funny
5
2
4
7.9 hrs on record (1.7 hrs at review time)
Early Access Review
It’s never a good look whenever a new release gets bombed with negative reviews. It can be incredibly disheartening for indie devs. But at the same time, sweeping those reviews or critics under the carpet, can look just as bad. It’s almost as if you’re ignoring legitimate concerns about the game’s well being.

This is a game we’re talking about that was announced in 2020. It’s been over three years since this game was conceived on kickstarter. It was probably in development even before August of 2020, so you’re probably looking at a considerable amount of time being worked on this game. There are several trailer videos that state the release of this game was going to be in 2022. That’s not a lot of turnaround. Two years? Given the time frame, it is understandable that there were delays in the game’s release.

It’s blatant that the game is unfinished in it’s current state. Whether it’s with the bugs that are slowly being patched or what seems to be damage control on the steam-side. I think I could’ve waited a bit longer for a more polished rendition of this game. I don’t think the game’s been updated at all since launch. I don’t remember installing any patches so the Kickstarter patch notes seem bogus. There isn’t a community post on the steam-side listing these same changes, so I don’t think those changes have been implemented yet. I mean of course they haven’t, but it would be nice to let the people on steam know what bugs are being fixed and to find other problems to provide feedback while they wait.

Like I don’t think it’s much trouble to have a day one patch for a game. Especially for something as simple as being unable to open your inventory while in the furnace interface. If that isn’t clear, you can open your inventory while in the furnace interface even though you already have a menu-ing for your inventory on the screen. There are a bunch of minor interactions such as this, that really shouldn’t take as long as it is for the devs to do something about it. A lot of the current reviews were mainly influenced with the idea of a reward for other game keys which is kind of a manipulative behavior if it wasn’t just asking people to leave what they thought about the game without a reward.

A lot of other survival craft or farming-sims have been released in either early access or with a lot of bugs. But a lot of those other games were pretty quick to release hot-fixes for minor issues to help with accessibility. I’m assuming there will be a patch in the next coming day or two, but it just seems to be taking longer than it should. With that stated, I will restate the issues with the game so people can decide if they want to get the game now, or wait until this review becomes positive as the many issues I have, have been fixed;

Bugs/oversights:
-You can open your inventory and other menus while in any other interface. Pressing ‘E’ or ‘Q’ while in a furnace, storage, or construction will bring up a background overlay.
-Bug drone vanishes after exiting a menu and reappears after moving.
-Sprites in cutscenes sometimes flicker to a default sprite.
-The camera is locked which makes it difficult to navigate certain areas.
-The interaction hitbox/selection of tiles is difficult given construction and your companion takes priority over said interaction.
-Blowing unplows soil. Blowing blows bugs away. Blowing bugs away unplows soil and breaks your crops.
-Mine sweeper minigame has impossible starts.
-Safe spots can spawn in unreachable places in the minesweeper minigame.
-Hit boxes don’t match up visually in certain interactions. Placing seeds behind a water pump, tilling soil under a solar panel, being able to walk diagonally past two rocks in the mines, etc.
-Bugged visual indication of dismantling constructions. Can target incorrectly, or not display it is breaking at all.
-Community box requests don’t have limited amounts of time, and repeat if you miss the deadline.
-Rocks sell for a lot more than they probably should, ruining the economy.
-You can gift lore items to people and lose your only copy of said item.
-A lot of others, but from the vague sound of it many are being worked on. Just not all at once.


Gameplay Choices that I don’t think are great:
-You can’t move your constructions once placed. Destroying them doesn’t refund all materials used.
-Refining interface doesn’t tick up incrementally. There are only 6 states. It is visually hard to gauge the speed of processing resources.
-Bugs on crops cause them to regress or prevent them progressing to the next growth stage. You have no control over this, and messes with your farm’s various layouts and produces uneven harvests. Blowing bugs away can cause your crops to break.
-Progress is based on the passage of time a lot more than most games. It doesn’t take into account whether or not you’ve unlocked or progressed to the next stage of the game. If you’ve reached a certain day the game assumes you have gotten to a certain stage in the game in some cases, in other cases the game ignores this idea.
-Being able to technically reach water sources you aren’t supposed to, to refill your water tanks. This takes longer given you are ‘further’ from the source. Just make it so you can’t get water from these areas to avoid confusion.
-The size of the water pump is one tile, but the interaction hitbox of the water pump is more than one tile. It doesn’t make sense why you can even interact with it when it doesn’t do anything when you click on it.
-The solar panels are your only source of power for constructions because your base can only power 3 constructions. The size of solar panels being 2x3 is unfair given they can only power one construction each. This makes the layouts of bases very unwieldy and not very decoration friendly.
-Food recipes not displaying energy replenished from consumption or any additional buffs before crafting them.
-The days are a lot shorter than I would like them to be. Hopefully when more content gets added to the game, the length of days are extended because I do not enjoy having only time to do one activity in a day.

This is most of what I have to say regarding this game at the time being. And I would like to state once again, When this game receives the bug fixes, content patches, and accessibility changes it so desperately needs in this point in time, I will change this review to reflect what the game was aiming for, rather than what it currently is. Because currently it is not, "Stardew Valley but in space" or "Harvest Moon but in space" or anything of the sort. The space element in this game doesn't exist very strong except for the opening cutscene and the alien cave. Like the context of the story is that you are on an alien planet, but there isn't much going on that incorporates space colonization as a concept other than terraforming a planet.
This isn't like a 'Terraria vs Starbound' or 'Raft vs Voidtrain" kind of comparison you can make. The game is a 3D environment with 2D characters. The music is fine. The idea of the environment is incredibly limited. You get an idea of what's to come, but it's more of a cage than a tease.

If you want this game get it in the bundle. It's 2 dollars cheaper than the current 20% of sale in the bundle.
The other game that comes in the bundle is also an early access game with cardboard propping up the environment. I would say that game has a bit more content, but only because they're a bit further along in development than One Lonely Outpost. You have a tavern which you maintain. Both games are being worked on, and will eventually reach a point where they are polished. But if you want to play a finished game, wait until it's out of early access or gets a couple content patches.
Posted 26 June, 2023. Last edited 28 June, 2023.
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4 people found this review helpful
1 person found this review funny
10.8 hrs on record (4.7 hrs at review time)
Genuinely a very peaceful way to waste time.
A very complicated system of bug keeping which includes both butterflies and bees.
The skill ceiling is much higher than most games in this vein because of this.
I like it.
There are many things it lacks, but I don't think the game needs any of those things to be complete.
I mean I wish I could move faster or lay constructions in deep water to make more consistent layouts for my beekeeping but the game is alright.
I would recommend this game to people who just want to listen to music and play a relatively repetitive but relaxing bee keeping simulator.

If this game added bird or fish researching, or other bugs to cultivate that would honestly be over kill.
Even things like reptiles or frogs would be also overkill.

Any game that lets you pick up villagers in and put them in your inventory to get them out of the way is a good game hands down.
Posted 22 June, 2023.
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1 person found this review helpful
48.8 hrs on record (10.0 hrs at review time)
The stego-slide and two other achievements are kind of a 180 type of expectation given the jank of certain mechanics.
I mean in coop the football, or soccer ball if you want to call it that, is client side visually meaning there can be multiple instances of said ball but you will only be able to see one which is strange. It makes more sense if everybody saw the same ball and it iteracted the same way instead of just being complete jank.

I mean games okay overall. Still not sure if it's worth 25 dollars tho.
Posted 16 June, 2023.
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9 people found this review helpful
7 people found this review funny
1.8 hrs on record (0.7 hrs at review time)
I tabbed out and it softlocked my computer to where I had to reset to a previous instance.
And then for whatever reason while playing this game the character refused to cooperate to my button inputs and walked miles into the black tar surrounding the island and died.
Not a great start for a game.
Posted 15 June, 2023.
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3 people found this review helpful
13 people found this review funny
3
9.6 hrs on record (2.0 hrs at review time)
Literally nothing but enemy spam.
It's not fun shooting the gun when the enemy surrounds you and you can't take cover anywhere and die.
The friendly AI is dogsh*t. The hostile AI is a pain to fight against solo.
Why can't the friendly AI be useful and not work against me constantly.
Why do they insist on driving head first into a group of enemies getting me killed immediately?
Why do they insist on getting out of cover and charging the enemy and dying immediately?
Why do they follow me around against explosive and splash damaging enemies getting us both killed?
Why do they abandon me and expect me to take on 3 elites while they twiddle their thumbs and refuse to get out of cover?
Why is there no flashlight? Does the game really expect me to blindly shoot in the general direction of an enemy rather than directly at them?Granted there aren't many areas where you are literally fighting in the dark or shooting somebody that blends in with the background, but I feel like if they're all like that in the campaign then it's not really going to improve.
I can't believe how bad the campaign is.
It's the multiplayer that's actually enjojyable.
The singleplayer campaign is so f*cking boring and repetitive. Like I got an enemy to drop an energy sword and I look away for two seconds and I look back to watch it despawn literally in front of me.
How am I supposed to refill ammo if the game keeps switching out my weapons and forcing me to use a gun I don't want to and have dropped guns disappear?
I don't want to use the shotgun.
Why can't all enemies be killed by the assault rifle? There's tons of ammo for this thing and I'm not even allowed to use it when the ammo is in abundance. I can't do anything if there's two gun ships preventing me from peeking and you send two invis camo guys to f*ck my sh*t up when I'm trying to regain my shield back.
Like why is that the gameplay?
I died over 20 times because I couldn't even reach a vantage point to do something about the gunships.
You keep sending the f*cking invis guy that melees me and die immediately.
I don't have any squad members anymore it's just one and it's a sniper guy who does jack all cus his rate of fire is two shots a minute.
What am I supposed to do?
Like on top of it being an old game, it's not clear on certain things, as well as the gameplay being dogwater.
What am I supposed to do?
I can't progress.
There's no gun that does anything in my grasp that I can use to destroy the gun ships.
Not even the mounted plasma guns do anything.
I rip them off and try to gun them down and I die for it because they're in areas with no cover so I take damage from both ships. Like I sunk 8 rockets into one of them and it doesn't fall because it's scripted or something so it's not allowed to go down yet which makes no sense.
Like realistically, I'm playing on the hardest difficultly and the game is goating me into playing on an easier one because this is literally impossible.

Posted 9 June, 2023.
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1 person found this review helpful
9.3 hrs on record (2.0 hrs at review time)
This may be a rage game, but the grind is pretty tedious to get skill points in single player.
Also it makes no sense in co-op. Do you, or do you not die in one hit?
Because sometimes we take multiple hits, and other times we take one and the game immediately ends.
Also speaking of which, you can still die when you clear the stage, and the level clear is slower than a death reset. Why is the celebration so long?
This also adds to how tedious the grind is waiting 10 seconds for the game to end. if you die in that 10 seconds your win is void.
At least ♥♥♥♥♥♥♥ fix those issues but nah.
The fun stuff is singleplayer.
The multiplayer gets boring because you don't have your upgrades.

Edit: It's also quite interesting how lazy the hitboxes are.
The devs understand that certain hitboxes kill you when they shouldn't and don't kill you when they should.
And instead of fixing them, they keep the hitboxes that shouldn't kill you, and deduct your player level if you beat a level after surviving something that should've killed you.
Yeah, "-4 levels" from your current making you have to replay not only the level you just beat but the previous 3 levels is such a ♥♥♥♥ you on top of the fact you were too lazy to actually fix it.
So instead of fixing it, you punish the player.
♥♥♥♥ off.
Posted 7 June, 2023. Last edited 7 June, 2023.
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17 people found this review helpful
0.0 hrs on record
Can you make this a separate game instead of selling the content as two different DLCs that mark up the price, and bloat the size of the game?
Why even market this as part of the game? It's not.
It's something entirely else.
It's an ok experience, but the total amount of space needed is like really f*cking annoying.
And also your steam incorporation is sh*t and the game unpauses when you open steam overlay and crashes when you take a screenshot.
Given that's also with the base game, but still.
Go back to epic games. Nobody likes a fake exclusive. It messes a lot of integration up.

edit:
Like if you want an actual comment about the gameplay, it's not very good.
You should bind "Change Ammo Type" to Mouse5 or some other key for accessibility because you have to switch on a whim and it's really annoying because it's hard to tell which enemies are more of a priority.
It's a rouge-like with multiple paths but the path you take is incredibly forced starting out, and frankly the hit detection is infuriating because enemies can see you before you see them.
The sniper rifle doesn't even kill enemies on a headshot half the time, so now you have a long ranged enemy aggrod onto you and dodging and weaving in a very dark level with environmental hazards that are timed and force you to remain in a single location until the hazard clears.
It's so tedious. The only times I died was because I had no options regarding where I can go.
The buy back option isn't worth it. Just start from scratch.
The gadgets you get are useless because you don't even use them in the main game. You have to set a trap and lure enemies into it?
But the enemies are long ranged and won't come near you?
And the walls close in so you can't retreat so it's not even a hallway or turn you can lure enemies into it's a dungeon room that opens up when the enemies die?

Like there are many better rogue-likes to play if you like those kinds of games.
It's incredibly short, the item set reward is a joke, and they pad it out with nonsense.
Just play a different game.
Why do you have to pretend this is canon when the last game is like it never happened.
They are seriously running out of ideas.
Just make a different game.
:not_great_not_terrible:
Posted 18 May, 2023. Last edited 4 July, 2024.
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1 person found this review helpful
32.0 hrs on record
Uhhh.... mhhhmm.. tsk. um. yeah.. I don't know.
There are parts that are great.
And parts that suck complete and utter d*ck.
I'm not a fan of how finicky certain things are either regarding detection or something basic like trying to guess what's a mimic or not. It was an okay experience for the most part, so most people that like metroidvania style progression of backtracking once you unlock an item or something, and enemies getting progressively harder in previous zones.

In perspective it's a cross between the gameplay of bioshock and the story of the movie "The Thing" but in space. I dunno. didn't really like the story. Didn't really care for the ending. It's really just a stagnation. I dunno do I really have to find every corpse for an achievement including ones that are bugged out or transformed into mimics?
I don't really care for the abilties. The stungun it's pretty stupid OP when you max it out.
All I remember is stunning, and blasting with a shotgun. Or using the rail gun to eliminate big guys. I don't get the point of the giant entity you can't kill and have to lure away with a noise. It was scary at first and then you made it a non-threat which just lost the stress inducing chase into a pathetic button press without breaking a sweat.
Could've used more puzzles instead of a scavenger hunt that forces you to go to the correct places and stare at the wall for a good minute to make sure the game registers that you looked at the wall and didn't look at the wiki for the answer that never changes with each play through.
Posted 17 May, 2023.
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4 people found this review helpful
3 people found this review funny
51.1 hrs on record (2.0 hrs at review time)
I did not pay 40 dollars for the "goty" package and download almost 200 GB for this game to not have floor collision in the middle of the road and fall into the void and then get magically teleported back but now I'm stuck in a wall.
If you're going to do an "Epic Games" exclusive how about you actually make it worth your while instead of not fixing any of the engine issues from the last game.
Cool you added a rubber band mechanic to prevent falling into the void, but now you have nothing that detects whether or not transporting you back in your current animation softlocks you or not.
Not to mention the enemy AI.
How ♥♥♥♥ is it?
Bullet penetration?
What a joke.
Helmet gone? Still eats 3 head shots.
Sh*t. Game.
Posted 15 May, 2023.
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Showing 61-70 of 216 entries