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Recent reviews by everythingexcepthavefun

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Showing 71-80 of 216 entries
No one has rated this review as helpful yet
118.6 hrs on record (10.3 hrs at review time)
Early Access Review
The game has changed significantly since launch, and because of this I am obligated to change this review.
They have ironed out, bug fixed and changed accessibility like you wouldn't believe.
But in making the game simpler, or more accessible, they have incredibly inconvenienced me because a lot of my resources have been removed from my inventories.

The combat is still clunky, and I'm not entirely sold on the idea of having to toss away decent weapons, because the parts have degraded overtime, with no future plans to have the ability to repair gun parts. It's already RNG hell when it comes to opening chests, and killing nazis, and doing the slots.
If the curve was more rewarding than stagnating, then perhaps that would be a lot better.
Because if you don't have easy access to at least purple rarity parts, the gun game is incredibly slow or monotonous.

They haven't fixed the caps on certain statistics. Even if a part says it increases the handling, it caps at a certain number so it doesn't actually.

They somewhat fixed the pitch black lighting in this game, but it still find it unfair that you cannot place more than 4 or so wall lights in each car of your train. Or at least it seems like the amount is capped. It's still pretty dark and hard to see sometimes.

There's still plenty of bugs and oversights, but the game is heading in a direction I am satisfied with.
The only things I would request them to change, is buffing slot machines at least. Like instead of having a token return, perhaps, give 3 tokens back if you get this option?

Or even actually adding the things it claims to have into the game such as prophecies? Why is that a loot rewards on the slot machine if you can't actually get them? I spent hours just rerolling loot to get an idea of what the drop chances are, and they aren't great. As well as them changing the loot table entirely so now my data is outdated and means nothing.

I'm glad they changed the tech tree to be more accessible.
I'm glad they fixed loot duping for the most part, (they still having fixed save scumming, you can still get 2x loot, just not x15)
I'm glad the recoil isn't as god awful it was before.

But the game still needs work.
The gameplay is still incredibly linear.
And at times is unrewarding.
I love games like these.
Posted 10 May, 2023. Last edited 27 June, 2023.
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2 people found this review helpful
8.7 hrs on record (0.3 hrs at review time)
Already dude, this cursor is a pain in the ass.
Why wouldn't the item you hold drop where you aim?
What's the point of the cursor if it doesn't dictate one of the only things moving your aiming receptacle is good for?
There's no outline of where it drops.
Just slightly up and to the right.
I would like it to drop where I aim instead of having to look in a vague direction in hopes it drops where I want it.
Why would you even have it function like that?
This is horrible.
No tutorial, and so I'm sitting here in the dark wondering how long this is going to last for unable to combine dirt items together to make one big one because they keep dropping in the dark and rolling away.
This is horrible.
Why would you have a game function like this?
They don't combine if they have more than 1 resource inside them?
How am I supposed to know that?
Why do I have to pull the cart everywhere I go? Why can't you carry coins in your pocket and one tool in each hand? Why the f*ck is this already so tedious?
I haven't even gotten the chance to build anything!
Why is it like this?
You can't see the shadow of where it drops in the dark.
You can't hold the light and another thing.
And having to move the light every single time is annoying. The shadow is black and the shadows of the texture of the terrain covers it up.
I can't work like this, man.
How do you skip night time?
Posted 19 April, 2023. Last edited 19 April, 2023.
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No one has rated this review as helpful yet
25.3 hrs on record (0.2 hrs at review time)
Early Access Review
I mean...
eventually I'll get the hang of it.
It's like that browser game that was a lite version of minecraft.
Minicraft.
remember that?
play that before?
It's that with a lot more stuff.
You can bother the villagers to wake up in the dead of night and steal their beds like in regular minecraft too.
Idk.
It's obviously not minecraft but there's so much in this game I need to finish up some of these other ones before I get into the headache that will most definitely ensue.
Posted 12 April, 2023.
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2 people found this review helpful
1 person found this review funny
0.0 hrs on record
idk what im supopd to do wif dis
i hoard but it no do notin
cool to have but it not useful late game
Posted 10 April, 2023.
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No one has rated this review as helpful yet
23.4 hrs on record (2.1 hrs at review time)
pixel art cool
movement and aiming not very cool
not having invuln frames for the character but giving invuln frames to the enemy is a joke
Like I took 3 dmg in 3 seconds and the enemy ate 2 swings and took no dmg because game sucks

Edit 1: played it some more and no.
This is the terrible metroidvania and an average souls like
You can't back track because it's not the current quest so even if you have the potential to upgrade your stats and gear you can't because it's not the current objective.
You should be able to backtrack at any point in this game.
How f*cking dogsh*t is a bossfight centered around a ranged weapon that you can't even use because you can't move and shoot you have to stand still and shoot. But standing still makes you get hit by area attacks that somehow magically have a greater range than before.
Like you already had to fight tenticles that had a 1-2 tile range but now the tentacles have a 5 tile range which is just retarded because that just covers the entire walkable space and they leave lingering ♥♥♥♥♥♥♥ poison areas too now?
What the f*ck is this ♥♥♥♥? is a bullet hell game now? Make up your f*cking mind what kind of game you want to be instead of making it a ♥♥♥♥♥♥ version of all 3.
ret*rded.
That's ignoring how slow swapping weapons is too. If you're going to make combat time sensitive have some sort of quick weapon switch or even just pausing the world when you rifle through your inventory like other games do that are cluster f*cky.

How cool are quests that are impossible to complete because it asks you to deliver a resource you haven't discovered or unlocked the area to access those materials?
How cool is the sheild that doesn't block damage but just makes it so you take less damage?
And how cool is it if you block long enough it suddenly does a shield bash which gets rid of your shield and also makes you move forward which makes me charge into an enemy, with no sheild so i take damage?
How cool is an auto targeting skill that you equip and takes up one of your limited slots doesn't lock on to every enemy, only certain ones and it isn't specified so you still have to manually aim?
How cool is it that the fishing pole weapon prioritizes picking up items and displaying a cutscene over hitting an enemy so the direction your facing gets reset to face south on top of getting stuck in a cutscene of holding an item every single f*cking time.
I don't need a cutscene.
How cool is harvesting resources with the fishing rod sometimes automatically hooks items and other times you have to painstakingly manually grapple each individual item because it's in an area you cannot walk to?
How cool is it that even though branches give more wood than sticks, they sell for the same amount rather than the amount of wood that item produces? 1 wood is valued the same as 3 wood? Wow!
Not to mention how big the interaction hitbox is for chatting with npcs when I'm just trying to fish!
I love having to spam z to get out of a conversation i don't care about.
Love that. 3 tiles away and my back to this ret*rd and they still think I'm trying to talk to them.
Great game!
Also like what the ♥♥♥♥ are the paths? There's just a tile you can't walk over in the middle of one bridge, but the lilypad bridge lets you walk into the water fall and you're literally floating on water. Like what the f*ck is this sh*t? Dodge rolling up stairs and I go flying 8 tiles away, dodgerolling across a bridge and I don't even roll 2 tiles.
This is garbage.

edit 2:
♥♥♥♥♥♥♥ died and lost 400 leaflets.
♥♥♥♥ game. didn't even hit dodge rolled past a charging enemy and the dude rammed a wall and it counted as hitting me even tho I was already past them.
f*ck off.
Dodge rolls don't make you invincible while rolling? What's the ♥♥♥♥♥♥♥ point? "Cool movement?"
You make movement, defence, and offense, all share the same bar of resource.
You can't be bothered to make dodge rolling do something other than move you a short distance quickly?
Just add a sprint button if you're just going to be a usless peice of sh*t mechanic.

edit3:
"Time doesn't pass in spring hamlet" what a joke
The time blatantly passes in spring hamlet why tf is that even a helpful thing if you have to be sitting on a bench unable to do anything.

Edit4: damn is it tedious to ♥♥♥♥♥♥♥ grind in this game.
Seriously, you have to go in the dungeon to get at least 6 driftwood a day, the max possible amount you can get via rng being like 12-16.
Like the money grind is easy peasy, but the material grind is piss poor.
The bosses are piss easy when you have more than 3 bars of stamina and more than 4 health.
It's just a matter of how long it takes you to grind stuff out to unlock upgrades.
Like the fact you have to wait around until you can sleep is stupid.
You should be able to skip time whenever you want.
Seriously the ♥♥♥♥♥♥♥ exp rewards towards each of the three village resources are just pittiful.
How many days do you have to grind just to reach level 4?
The 'difficulty' of a quest or request doesn't even have a bearing on the amount of exp you get because if a 3 star blue quest on level 3 and a 2 star Yellow quest on lvl 2 both move the bar the same amount then what's the point of the "star rating"?
Not to mention enemy loot? Cornerstone and Pith root before I even reach the area where you're supposed to get it? The grind for these items are easier in the Summer Bar because the drops for these items aren't limited by day. You can walk on and off screen to different areas and respawn the shelled oozes and get the required items that way.
Why oh Why do you have it like that, but you make driftwood one of the most tedious things to get a hold of?
Tell me why the progression is like that? Why can you grind the next zone's loot before you reach there and not have to deal with mining the 3 cornerstone that is avaliible to you and going to sleep and repeating that for 3 days because you can't do anything unless you had it on hand before hand?
And aparently the wiki didn't even know that shelled oozes dropped cornerstone and only awkoledged that they dropped Pith Root, meaning you can do the flute quest before you reach the Autumn Town.
Like are you kidding me? It's not a rare drop, it's garunteed to drop either a pith root or a cornerstone at night. And they also sell for a good bit so you can grind that if you want, but really it's just getting an inventory of shells, sandstone, and other fishing pole items and selling them for 3-11 bucks a pop.

The progression is all over the place. I've died 5 times because I had f*ck all, and now I have almost two full bars of stamina and it takes 8 hits to knock me down but I have life leach on my primary weapon and a flute that heals me whenever I spam it.

I haven't even done anything in the Autumn Glade or whatever yet. I was too busy farming dew coins to buy all them cosmetic items, which are a pain in the ass to equip by the way because it's just spamming --> or <--- until you reach the one you want. It's like there's a hat for every dialogue option.
I got 3k in the bank right now and I doubt It's enough to purchase any remaining cosmetics I have yet to find.
Money was never the issue, it was always the driftwood. I have killed that dumbass octapuss 12 times over.

Edit Whatever: whatever game ended. That was such a steep drop off.
6/10 thumbs up to get that one ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ to leave me alone.
Honestly just hitting me up in discord to call me a slur bc steam only has thumbs up or down instead of a scale.
♥♥♥♥ you dude.
Posted 8 April, 2023. Last edited 12 April, 2023.
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No one has rated this review as helpful yet
19.3 hrs on record (3.2 hrs at review time)
If there were more things like a large body passing under your ship in the murky depths to where you're not sure if it was a beast or a whale and if there was more tricks being played where silhouettes may be ominous or just trees instead of blatantly obvious glowing red eye and giant dorsal fin sticking out of water and screen turning red this game would be a lot better.
It's like show don't tell but more along the lines of I don't need to see a scary monster to assume there is one.
I mean the ambiance is great. The early game was a bit slower than I remember from the demo but man, it seems to have been worth the wait. I can only hope they'll be more content updates or dlcs in the future.
The game could use a bit more in collectables or exploration for either lore or obscure/niche upgrades. Not that there isn't already a good number of those, but yeah.
Good game.
Posted 8 April, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
1.5 hrs on record (0.5 hrs at review time)
♥♥♥♥ you blaze those casino winnings should be mine
Posted 3 April, 2023.
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5 people found this review helpful
3 people found this review funny
53.7 hrs on record (6.7 hrs at review time)
Pixels on a 3D grid, parts all a tile.
You click reptile to move around, harassing a crocodile.
Posted 30 March, 2023.
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6 people found this review helpful
25.9 hrs on record (2.5 hrs at review time)
Early Access Review
The tutorial is not clear on what it wants you to do other than what you already understand.
You know how to pick things up and place them but you didn't place the objects correctly which isn't told to you so you're stuck until you figure that out.
You've already done what was asked of you but something hasn't registered so you're mucking about till it does.
It was not clear that you can still serve people even if you have no stock in store. And for whatever reason, if you serve people the basic slop you always lose rep, despite the fact there's no other way of making money? So what are you supposed to do?
What is the level meter for? It was almost full and then it emptied completely. Why are the quest rewards 1-2 xp? Is the meter really that shallow? This game needs fuel to craft at everything except the workbench or woodworking stations which makes little sense given that other things also don't use fuel to craft irl.
Also it's carpal tunnel simulator with not being able to insert more than one fuel source at a time and having to click 10's to 100's of times to get the fuel you want.
Yeah, the game's early access but man is it already tedious and boring.
When do you unlock fishing? When do you unlock farming? I'm sick of the dine and dash simulation where I need to serve 80 people, well actually more than 80 people, to get enough silver to buy a calendar which is needed for a quest for some reason?
Like... I dunno. I feel like the pop ups are useless because they have nothing to do with the current state of the game. And the fact you need fuel to craft anything sucks because it's just mining coal and going to sleep and waking up to mine more coal. This is not a fun gameplay loop for the early game.


Edit:
played it some more and it really do be lacking.
I would hope that many of the current issues this game has will be fixed in later updates because there are many quality of life changes that would make the grind a bit more bearable.
One of the issues I have is with placing constructions. Especially ones that boost your crafting rates or drops. Rotating is a joke because all it does is flip the texture, it doesn't turn a 1x3 log pile into a 3x1 log pile to get an extra +3 firewood per 2 wood or whatever. Not a big deal, but the boosts don't stack with other logging areas you have placed. So you have to have all of your boosting items on the same dirt tile which kind of really drags it down.
Another issue that goes in tandem with the idea of boosting crafting drops are the player upgrades. Most of them don't actually do anything, or if they do, they only apply to certain things. Like increasing the amount of an item you craft, only really applies every other upgrade in that series of upgrades. Like it makes sense but it also doesn't apply to the things you would want these boosts to help with.
It would be much better instead of slowly increasing a percentage with each upgrade, if it was like one upgrade is "20% faster crafting speed for all constructions, +4 crafting drops for carpentry consturctions, and +1 crafting drops for metal working constructions." and made it specific to each one because I already have an abundance of food crafted I don't need to craft 30 bread which is up from 10 and only be able to smelt 3 bars which is up from 2.
Like you can't craft a portion of a whole, and it seems to just round down. So +45% crating drops means nothing when the base value is 1. It's not even like it takes the previous value with added percentages, it just takes into account the base value.
The boosts are meaningless and insignificant.
If they were more specialized like "get ingredients for cheaper" rather than everything or something like "soups, stews, and broths sell for more" or even having boosts for harvesting materials besides your crops which don't seem to get any significant boost from the farming upgrades.
The reward system is not very rewarding.
It would also be nice to see how much you get paid for special requests in addition to the xp reward.
I'm assuming later down the line you'll be able to have more than 3 active at once, otherwise having 6 spots for potential orders seems redundant.
And also like if I could move, or even remove ore deposits from my plot of land, it would go a long way.
Because it's really annoying having to build around these things given how visually confusing digging and tilling is. Like this game has many things where you just haven't made the animation or the texture for that particular alignment which is really annoying, but understandable.
Like only being able to chop or mine from left or right and not being able to do it from above or below.

There's also the audio just being incredible inconsistent.
Like it's comedically terrible.
The fact the ambiance just dies the moment you take a step onto dirt path is really funny.
You'll hear the wind, crows cawing, grass rusting, and then you step onto tan tile and it's sudden;y muted.
The audio levels also need work because certain things are louder than others, like the machine you put your brew into to brew just has the loudest creaky screach and it's incredibly jarring juxtaposed to stove cooking.

It would also be nice to know how long things take to grow and how many times it can be harvested before it dies, but that's just nitpicking.
It's also strange how all the seeds are the same price when surely some are more valueable than others when it comes to making money like raspberry seeds or lemon and lime tree seeds? Like after you plant them once and harvest them a bunch you'll obviously figure it out but it just seems arbitrary that the strawberry seeds have two harvests but the blueberry and raspberry only have one.

LIke there are many features that are missing and it's clear that they're coming soon, but the gameplay currernt'y plays like it's trying to keep you from reaching the point where the game just stops because there's nothing left to do. On a scale of 1-10 on how drawn out this is, this is about a 6 or a 7.
Level 10 rep just to see what's in the basement? Staircase to nowhere? 5 npcs you can talk to but only 1 of them currently has something other than a repeating dialogue? The cardboard propping up the world's environment is there. Those blocked off areas better be worth the wait, because this genuinely does not work very well as a sandbox game with how limited it is.

Like this isn't that bad of a game, but I can only give it an up or a down, and given the current state of it, it's a down for me. Once this game gets to a point where there is more accessibility and quality of life changes, I'll definitely change this review.
But given the current state of survival craft games they ain't great right now.
Posted 29 March, 2023. Last edited 2 April, 2023.
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3 people found this review helpful
1 person found this review funny
14.3 hrs on record (0.8 hrs at review time)
Early Access Review
I'm waiting for multiplayer and bug fixes to give it a good review.
Ain't gonna refund it, because the dev seems active but fr this game kinda tedious.
It's a stripped down version of something like DayZ wtih similar loot spawn mechanics.
The places where loot spawns in consistent, the variable being what and how much. There are certain items that are always garunteed to spawn in certain places. Usually onces that are placed rather than found in containers. Chances are you will have consistent spawns because everything is not procedurally generated.

It's a little bare bones when it comes to base building so you are very limited by where you choose to build your base. It has high moments, but just as many low ones. The map system is very tedious. It's one thing if the pencils and erasers has their own storage instead of taking up inventory spots of which you have few. I don't see the point of the erasers because you can't even make any permanent marks on your map.

Even things such as basic needs like food and water are somewhat finicky as well. Blueberries don't stack and each take their own slot. For a game with an inventory system as the one currently in the game, it would benefit from having inventory systems similar to other games like DayZ, unturned, and any game that uses a grid system where certain items take up more space than others if you don't want to stack like items together. But the game doesn't do this. A tree log takes the same space as a blueberry.

The inventory management is quite horrid. Dumping items onto the floor makes a mess because you are unable to craft storages. The "loot respawn" button also does not seem to do anything.

This game has a lot of potential but as it currently stands this is not very finished. There isn't much variety with playthroughs. Usually I just die of thirst before finding the mist. I had a very decent base set up but I had no storages and had a hard time locating any resources I needed. If this game had multiplayer, the inventory could be forgiven. But the AI isn't fair or very good in general.
Posted 21 March, 2023.
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