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Recent reviews by everythingexcepthavefun

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Showing 81-90 of 216 entries
No one has rated this review as helpful yet
7.2 hrs on record (2.3 hrs at review time)
This one is definitely better than the other one I played.
It is a bit clearer on what to do and how to progress and the pickups are a bit more common than the yellow version.
The fact there's no auto saves kinda screws you over if you aren't paying attention but this is definitely a banger of a game.
Posted 19 March, 2023.
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1 person found this review helpful
3 people found this review funny
4
2.0 hrs on record (0.6 hrs at review time)
Plays like one of them older game you install on windows bc of the layout and such.
The style is very on point, but the fact that no steam overlay, the sound automatically mutes itself if you idle on the pause menu for too long, and being prompted to activate a key while in game but not being told where, as well as having to restart steam, and then my computer just so the game can launch, is not the amount of trouble I thought I'd put myself through to play a game where I cannot for the life of me find any ammo pickups and can't reach the helicopter because of invisible walls making the objective seemingly impossible.
Idk. I'll play it some more, but it was just kind meandering and not quite sure where noises are coming from because there was nothing there. It's like paranoia the game.
Or schizophrenia mixed with real danger.
Which is which? You can't tell.
Posted 18 March, 2023.
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2 people found this review helpful
69.9 hrs on record (3.5 hrs at review time)
I'm not sure how much I'll like the leveling system blocking crafting recipes, but I'd say this is a pretty worth while game even if you have to craft a bunch of items you'll never use just to get the skill's exp.

Edit: Yeah... I'm kinda getting sick and tired of the leveling system. The grind is tedious for certain skills but quick and easy for others so the scaling or level of tedium for gaining exp for certain skills is really really, and I mean a giant pain.
Like I went from level 1 husbandry to level 48 in half an hour. But my crafting skill is still too low to complete certain quests which I find strange given how much more considerable time I have spent crafting things to build a giant base with. And that's a second thing. The grind.
You have to spend so much time in the sandbox element to gather resources and loot chests and fight enemies to level up all of the necessary skills to advance. And that's ignoring the main leveling system regarding your character's level. This exp bar is the slowest of them all. I'm only level 15 and it's been almost a day of playing this game. How realistically am I expected to reach level 25 let alone anything past that with how petty the rewards for quests are? That's also ignoring there's no basic ranged weapons.
You have to level up abilities to get anything canon fodder or range related. No bow? Spent ages trying to figure out how to craft one. Can't. I can't get anywhere in the third zone because of how slow the pvp is. Dodging and weaving in this game is really boring. Like REALLY boring. I spent all my skill points from player leveling up on using less stamina on running and dodge rolling. I have nothing in actual abilities because if I didn't have them fights would go on longer as I would have to run away and hide to get my stamina back.

The difficulty curve doesn't make all that much sense. It seems like certain enemies are just op for no reason other than that they can. While it seems like anything around that enemy is just swiss cheese. This game plays very similar to Starbound because I used an RPG mod to have specialized classes and a leveling system. But at least with that, anything you did contributed to your player level instead of just the specific skill stat. Maybe this game does that too and it was too little to actually do much. The only exp I really seem to get are from fights, looting chests, or quests. The quests are kind of dogsh*t too. Not because they're boring or anything. It's that they have prerequisites. Especially the ones in the third zone because the game expects you to be a certain level in your skills to complete quests which frankly doesn't make much sense.
You can't craft items being asked of you, and either have to buy them from merchants selling them from previous zones, or grind leveling for it. There's no good way of grinding your grinding skill to unlock flour recipe or unlock corn. You can't get corn in this zone or any previous zone so it mystifies me that there would be a quest that required it. You can buy the cornmeal which is what you need, but still.
The money grind isn't as tedious as other games because you just gradually accumulate wealth and can sell junk for quick cash. But I find myself spending quite a bit of it on basic items because of them being tedious to craft or harvest, and wanting to craft the raw resources into items I'll actually use. I mean I get that's the appeal of MMO's or whatever but like this game is designed to have multiple playthroughs. How the hell is that ever going to happen if I'm stuck on one character that can't get past level 15?


Edit 2: I'll thank you to not convolute basic game mechanics or better yet not account for reactions people will have to certain dialogue results. Why would you have like "Oh the humanity." or "I'm just a small little goblin please do not kill me!" when not killing certain individuals will actually prevent you from completing the game or getting rewards like exp or gold? Like you can't even go back on certain actions.

Game has no wiki so there's no way of knowing before hand. So the fact you peacefully resolved the issues between the elves and the humans of whatever the name of the second area is means you've essentially made it mandatory to play the game from start to finish a second time to actually complete the game, 100% which the game really wants you to do.

So why it would f*ck you over and make that impossible is beyond me. Like you can't kill what are certainly individuals you will be tasked to kill later on, ahead of time, and instead have to figure out who you need to talk to, so you can do the thing you already knew you were eventually going to do.

I can't stand it.

You can have items needed to complete quests ahead of time but the ♥♥♥♥♥♥♥ tedium of stalling the inevitable is such a pain in the ass. I don't know why you'd have things that are straight forward and just convoluted something that should be just as simple. It's not fun. It's annoying. Keep it simple. Not like this game will get that update anytime soon.
Posted 18 March, 2023. Last edited 10 April, 2023.
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2 people found this review helpful
3 people found this review funny
34.8 hrs on record (4.5 hrs at review time)
I witness a man get run over by a carriage in town.
The man is bleeding out in the street.
The locals don't seem to care.
I am trying to build +rep
I pick him up to rush him to a doctor.
A local points and me and yells that he's getting the authorities.
Two other people point and scream at me like I'm the one that ran the man over.
Police show up and start shooting me.

ok

I am traveling the countryside and I hear gunshots.
A red blip appears on my radar and I can hear civilians screaming.
I rush over to see what the ruckus is and find a man shooting into a forest.
I dispatch the man and immediately get -rep.
The man I shot was apparently not shooting at other civilians running away.
But if this man was the victim it doesn't explain why the antagonist was running away and unarmed.

alright...

I came back from a hunting trip and went into town to sell my haul.
There is a man building a house and I went to greet him.
You can't greet folks while carrying pelts so I set it down and greet them.
I then bend over to retrieve my pelt and the man calls me a bloody thief and runs on after to get a hold of the authorities like an ♥♥♥♥♥♥♥.

this game sucks.

I'll be on public property, and some ♥♥♥♥♥♥♥♥ has the gall to tell me to get off his property.
How the hell do I tell bandits apart from hostages when the hostage is sitting at the campfire with the bandits?
Why the ♥♥♥♥ are hats like bullet proof helmets?
Like seriously I literally shoot the guy clean through the head and he lives. He's missing an eye and the game sees no problem with it.
There is so much ♥♥♥♥ where it's so ♥♥♥♥♥♥♥ unfair and unfun to play, it's a wonder this game isn't 12 dollars instead of 60 dollars. The only thing triple A about this game is the scenery.
The gameplay is dogsh*t
the AI is dogsh*t
The gunfights suck
The inventory system is lame
the camp upgrades are just as lame when I'm the only one contributing capital and resources to feed my caravan and everyone else can't be bothered to give so much as a stalk of corn.
It amazes me how ♥♥♥♥♥♥♥ annoying this sh*t is.
If they shoot me first when I'm minding my own business, I'm forced to defend myself so why am I punished for it? It's like lose some of your money and waste your time, or have someone witness a "murder" when it was a ♥♥♥♥♥♥♥♥ trying to kill me for no reason.
This is ♥♥♥♥♥♥♥♥ than gta v. At least with gta there are less options regarding gameplay which makes it ♥♥♥♥ up less overall. With how many more interactions this game has, it ♥♥♥♥♥ it up more often than not.
Posted 14 March, 2023. Last edited 15 March, 2023.
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43 people found this review helpful
5 people found this review funny
85.7 hrs on record (6.8 hrs at review time)
This game convoluted. Maybe it gets good but so far this is a load of utter-donkey doo.
You need Item A to craft Item B, but you need Item B to craft Item A.
So what? You introduce a quest you complete later down the line and can't do anything with and does nothing but confuse the early game?
There's so much of that. If you can't access it right now, why even suggest you could if you wanted to? Like you have 4 annoying little squares that are for inventory or something on your screen at all times but I haven't even gotten to the point where I use them so why are they on my screen?
It's like not intuitive.
You have to scroll up and down a list of every single character and it's not even alphabetical or anything and not all of them have quests so it's like retarded that there's no separate list of "current objectives" And the one sentence of what to do just backfires because I have no clue who I'm supposed to go to, to retrieve the materials needed.
Same goes for construction. Not alphabetical. Pain in the ass to navigate menus.


Edit:
I shouldn't have to use the wiki to figure out how to get a bronze star book that doesn't have a red hard cover to build a lectern. Why would the lectern display an item that I cannot retrieve. Why would the crafting desk not show the option to craft a soft cover book? The wiki doesn't even get everything right. This game has so much crap in it, the one resource designed to keep track of it gets confused in certain places.

The money grind sucks. The only profitable things are harvesting bodies and burning them or fishing. The fishing in this game is boring and hard to see. The body harvesting is also waiting for a bell to ding'a'ling.

The way stamina works is also tedious, because even if you have items that refill it, if you use a certain amount without sleeping you are forced to sleep which slows you down, forcing you to return home or the nearest rest spot.

I can only down 6 jars of honey before my character befalls to fatigue. Speaking of honey, there's nowhere to sell it. The only purpose it yields is cheap and affordable healing and stamina for dungeons.

The dungeons are also tedious with how much wasted space there is. Same goes for the underground network of hallways. So much wasted space. A good opportunity for decoration options. A good opportunity of opening up a wall for easy accessibility.

Why can you unlock zombie workstations before zombie workers?
Why are there multiple cut scenes where you just straight up die?
Why does it take forever for the blacksmith to financially recover from buying over 600 pieces of coal from me, but the fisherman restocks the next day with more coin than he had the day before after I sell him an inventory of gold and silver salmon?
Why can't this game keep consistent?

Like seriously. If the quests given to you at any point in the game are accessible to you for early game rewards and tutorial like direction of what to do next, the game would be fine. The problem with this game is that regardless of how close you are to the next bit of progression, being tasked to do something impossible at the current stage in the game.
As well as quests sending you ever which direction, diverging you from the main quest you were going down. Your resources get stretched thin, which you can sure grind for, but the grind isn't fun.
the grind should be fun.

I don't enjoy being pushed around by item drops as I farm them requiring me to move to go back to idling. seriously, harvesting river sand is a pain in the ass because even if I can harvest 10 in two scoops, I keep getting bumped and I have to walk away and go back and the first dig is always three scoops which takes away 1 durability and my mother f*cking time.
Same goes for mining. I can understand that more, but it's RNG where the stone slabs drop so sometimes you can go uninterrupted for 12 slabs or get shoved after 2.
Sand should not displace where I am standing. Neither should clay.

It's also annoying there's not a very good way of shoving logs laterally. Vertically moving slabs and logs is a piece of cake. There's no way of making a train of shoving these items to their depots.

Idk. I like playing these kinds of games, but these kinds of games have everything that people that don't like playing these games have. This is mainly a review for my friends that hate survival games with mining and crafting elements.
Posted 4 March, 2023. Last edited 7 March, 2023.
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No one has rated this review as helpful yet
47.0 hrs on record (15.0 hrs at review time)
Been waiting for this game since it was announced like 3-4 years ago. Maybe even more, I don't remember. It's been so long. When I saw that trailer I knew this was going to be a good game. It isn't right now, but it's going to be. I truly believe this game can be great.
But as it currently stands there are kinks that need to be worked out, many bugs. Oh, so many bugs. If I had a dollar for everytime I got softlocked I could afford the Atomic Pass. Fr. The detection of the scanner as well as other things like fall damage or triggers for events are so bugged it's insane. The stealth in this game is very poor. There is very little stealth opportunity. It is either run past everything or kill everything. Also killing everything is a terrible experience because they get resurrected in seconds. There seriously has to be a better game mechanic than repair bots showing up every 10 seconds. They aren't even worth farming because it has diminishing returns. If you got to loot resurrected robots that would be a more acceptable trade but you can't.
Also it's just so annoying walking around and being forced to ignore enemies. Because it's like if you engage they'll call reinforcements and that isn't very fun.
There's a lot of different melee weapons, so it's very strange the combat isn't very hand to hand oriented and rather fire arm oriented because you have to fight projectile enemies at the same time as melee ones and you can't ignore the melee ones to b-line for the long ranged guys because the melee enemies are tanky and by the time you finish one off they'll have resurrected the long ranged enemy.
The movement needs some work. The clipping is the main issue why movement needs more work. You can grab onto ledges that aren't there, as well as scale walls you really shouldn't be able to scale. Enemies cornering you means you get stunlocked and can't escape because your jump is pitiful and your dash won;t allow you to traverse a background prop also blocking you in. The amount of times I get stuck in a wall or the floor is so annoying. Add loot respawns, fix enemy spam, add more stealth options. You move at the same speed as robots when crouched sometimes. It's almost impossible to sneak up on enemies. And some enemies have no silent take down approaches even though they're supposed to so there's that.
A lot of bugs.
But they'll fix those at some point.
No, as it currently stands it isn't worth 60-110 dollars.
Wait a year or two for it to go on sale and the DLCs get released. Then we'll have some 60 dollar quality here. Plays like a 45 dollar game tbh.
Posted 22 February, 2023.
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10 people found this review helpful
1 person found this review funny
5.6 hrs on record (0.8 hrs at review time)
My Brother in Christ, there are no rocks here.
This is a barren swamp, you're going to die.
Posted 6 February, 2023.
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No one has rated this review as helpful yet
55.6 hrs on record (16.4 hrs at review time)
As much as I love the characters and overall general nonsense this game puts you through, I can't help but get pissed whenever dodging and holding a direction defaults to stepping back instead of the direction you're aiming or pressing keys to move in. The amount of cut scenes also gets annoying because there's never really a cut to the chase option. It's just spamming 'E' and accidentally pressing a dialogue option because you use the same keys for both.
But like... game's a classic. Even if it is kinda rough around the edges. Never really have any game breaking bugs other than npcs ignoring walls and just getting stuck wandering around or trying to interact with you. Ring around the rosey is pretty fun to play with a bunch of npcs trying to fight you and chasing you in circles. Not really big on combat games with combos you can or rather need to pull off.
More into the bonus or side stuff.
Game's got a lot of it. But like a lot of them are like I'm not sure if people play tested because the baseball mini game is kinda sh*t. You can't see when the ball gets shot out if you're aiming where you want the ball to go. And pool just has a bunch of jank. A lot of the games have jank, but some are more consistent than others. Spent the first chapter just exploring random encounters and got over 1mil yen from fighting randos on the street before I actually started playing the game.
There's also the fact my save was corrupt and had to start all over again.
Idk man. It's like a 3/5.
Cheap price on sale it's like less than 5 bucks.
Posted 1 February, 2023.
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No one has rated this review as helpful yet
0.5 hrs on record
Love the camera tilts and other visual effects. If the game leaned more into this mechanic it would stand out a lot more instead of resembling the games it was inspired by.
Some of the movement is kind jank, as well as everything being the color black makes certain things like hazards hard to differentiate. The checkpoint placements are sound, the ball section of the train station is not.
Posted 29 January, 2023.
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No one has rated this review as helpful yet
0.9 hrs on record (0.6 hrs at review time)
Early Access Review
It's really short. And the puzzles are kind of meh. Only reason you'd get stuck is because the briefcase is under the couch and you probably miss it because there are no other objects you can interact with that are on the floor.
There's a lot of wasted space, especially with the rubix cube key not unlocking the locker. You have to open a box to get a different key to open the locker which makes no sense.
If there were more levels or if the room was better utilized it might've been a more sound game. You honestly could've fit all the puzzle elements in one room.
I would've beaten the game faster if you could crouch and see there was a briefcase under the loveseat. Like you have to click on the chair for it to pull out. Which is like.. I dunno.
It's a good rough draft, but you could totally do more with that you have here.

Edit 1:
Alright, I just played the second room and like and it had the same problems as the room before. The clock says 8:00. Minute hand is on 12. and hour hand is on 8. The combination isn't 8, 0, 0. The combination is 8, 1, 2.
Fair enough, I don't have to stretch my imagination far to try that as a guess. But what exactly is opening the window for? I'm assuming it knocked over the plant, but I didn't hear or see it happen so I got lost for a moment there, and let's talk about that. The plant number. It had a pretty straight forward direction. If the combination wasn't the first thing you see when you pick up the plant, the turning feature would have a purpose, but you can just rotate it for no reason.
And then the cryptic description of "peaks" Because peaks mean the angle that juts outward not inward. So to count all angles was the solution and not the points on the shapes that stuck out. Because that's what I thought it was. I thought it was 7, 7, 9. And then the hint made me gaslight myself. Because the solution was 9, 8, 9. Peaks are considered high points. If you wanted to include the concave ones too, just call it angles or say where all the lines intersect or vertices or something. Text
Everything before that point was straightforward and I no problems with it. It was just the very end that was troubling.
There's a bug, I'm assuming is a bug, where if you hold the key from the chemistry table solution, the lockbox under the record player lights up even though it isn't for that lockbox and instead goes to the door. That was also an issue in first room I think?
Maybe either color coding or just having certain keys light up where it can be used. Instead of just any lock glowing when you hold a key. There's also that too just having many different combinations needed. Maybe adding some perspective puzzles like looking out the window to see the objects out in the alley way depict a solution to a puzzle or having different lengths of number combinations. There isn't anything wrong with easy puzzles. But I'm assuming the difficulty is going to ramp up at some point. And if that's the case I hope it isn't just going to make the solutions more abstract.
Posted 28 January, 2023. Last edited 17 February, 2023.
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A developer has responded on 29 Jan, 2023 @ 1:55am (view response)
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Showing 81-90 of 216 entries