Total War: WARHAMMER

Total War: WARHAMMER

304 ratings
Regiments of Renown: Stirland Edition
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
568.942 MB
14 Aug, 2017 @ 2:36pm
18 Sep, 2017 @ 10:44am
13 Change Notes ( view )

Subscribe to download
Regiments of Renown: Stirland Edition

Description
Regiments of Renown: Imperial Edition

Regiments of Renown is this first major unit pack for the Imperial Collection. Featuring lore friendly adaptations of classic War Hammer units, Regiments of Renown seeks to expand upon the vanilla ROR system.



GRUNDEL'S DEFENDERS
Tasked with protecting the batteries of cannons and mortar from the enemy, Grundel's Defenders have never failed in their honored duty. Discounting witchcraft and a few ill-fated misfires, Grundel's Defenders have yet to lose one of their precious war machines to a foe - a matter of great pride to the regiment.
-Aquired through: Smiths or Nuln Foundry
VON KRAGSBURG GUARD
While the scruples of the "Dirty Duke" may be questioned, none may contest the regiments combat prowess. Countless tales prevail about their couragous actions on the battlefield, from withstanding charges from a horde of Goblin Wolf Riders on the plains of Averland to battling towering Ogres in the Worlds Edge Mountains, the proud Von Kragsburg Guard will always get the job, and always expect their employers to pay up
-Aquired through: Tavern
ALTDORF COMPANY OF HONOR
The Altdorf Company of Honour, also known as the Sons of the Reik, are a Reikland regiment of highly-trained and highly-equipped troops dedicated to the service of the Emperor and the city of Altdorf. This highly distinquished regiment recruits exclusively from other Altdorf regiments, picking only the best and bravest men out of the many units that garrision the city in order to keep up with their fearsome reputation as an elite fighting force
-Aquired through: Altdorf City

DEATHJACKS
Used to fending for themselves, the Deathjacks have been dubbed the Mutton-sticker or Thievingjacks by their own comrades, as baggage trains and supplies mysteriously go missing in their presence. All is forgiven, when the archers return from a scouting mission, waving their banner to signify enemies ahead, or blaring the all-clear on their hunting horns.
-Aquired through: Tavern and Baracks 3

STIR RIVER PATROL
The Stir River Patrol are a portion of the state army dedicated to the policing of the river, a well-plied trade route and also the provincial border. The Patrol use boats of various sizes, armed with swivel-mounted blunderbuss and even cannon on the larger vessels. Veterans of constant land and naval action, the Stir River Patrol stands ready to send any foe to the abyss. The River Patrol wear green and white uniforms instead of the state colours.
-Aquired through: Imperial Port




The Imperial Collection

The Imperial Collection is a fully modular series of cosmetic modifications aimed at remastering the Imperial faction.

While Total War Warhammer dose a fantastic job of bringing the old world to life, it lacks the nuance to realize the rich cultural diversity of the Imperial Faction.

With each iteration of the Imperial Collection comes a complete remastering of each individual Imperial State, with the primary objective being to flesh out their visual appearance and distinctiveness, transforming them in the process from simple recolors to full on Imperial sub-factions.

In a nutshell the Imperial Collection will reflect the following attributes of each Imperial province
1. Cultural Disposition {Heraldry and Iconography}
2. Wealth {equipment quality and availability} - (destitute, sufficient, prosperous, extravagant)
3. Militarization Status {Uniformity} - (peasant levy, town watch, mercenary company, professional soldiers)
4. Unity/Nationalism {Cultural distinctiveness) - (Free City, Lesser Province, Ambitions Rival, Imperial Vanguard)

Relation to Lore v Artistic Licence

The Imperial Collection is what I would like to call lore adjacent. While heavily inspired by primary Games Workshop sources this mod dose take certain artistic liberties in order to better define each faction. The iconography, color pallet, and cultural essence of each state will be preserved but some liberties have been taken with the distribution of equipment and uniformity of each state.



----------------------------------------------------------Bugs-----------------------------------------------------------

Use of DX12 will resualt in texture bugs, this is not fixable.

Blood Feathers: Blood coats surfaces witch have been alpha mapped out resulting in ghostly mustaches and feathers on occasion. At this time I know of no known work around. Disabling gore works.... I guess...

Anti Aliasing Transparency Glitch: AA can create wisps of black outlines where textures where alpha mapped out, this is not usually noticeable and is a minor graphical issue. No known workaround outside of disabling in-game AA

Minor Texture Misalignment: A few textures require additional refinement due to complex model geometry, this will be fixed eventually.


-------------------------------------------------Submods and More-------------------------------------------------

Reiklander: Beard Edition


Company of Honor: Reiklander Submod


Wissenlander: Defenders of the South


Averlander: Imperial Splendor


Stirlander: Victory or Death!


---------------------------------------------Special Thanks and Credits------------------------------------------
to:

- Larethian for inspiring this mod and the mechanisms which enable it.
- Gigiauz for allowing me to use his shield textures and for inspiring this modification.

----------------------------------------Donations and Contact Information-------------------------------------

If you would like to directly support my modding efforts you can donate below. Donations are in no means mandatory and will not effect the availability of any of my content, all of my publicly released mods will continue to remain free and receive support to the best of my ability

[www.patreon.com]
[paypal.me]

In order to contact me please utilize the discussion tab functionality or private message.
Popular Discussions View All (3)
16
31 Aug, 2017 @ 5:53pm
PINNED: [Unit Request Thread]
Lt Apollo
7
22 Aug, 2017 @ 12:26am
PINNED: [Future Projects]- Imperial Collection Submods
Lt Apollo
0
16 Aug, 2017 @ 1:59pm
PINNED: [Collaborations and Usage Permission]
Lt Apollo
136 Comments
Athanaric 11 Oct, 2018 @ 11:51pm 
Hi do I have to play with Stirland in order to recruit those I don't see them anyware in ROR pool whilst playin as the Empire :?
Starbuck 27 Aug, 2018 @ 11:06pm 
Im a new user of the mod and just want to confirm to people who are considering to download. It works without any problems for Warhammer I. The units are beautiful and are unlocked from the building browser. Im playing with the Empire faction.
thaygiaomap2000 11 Aug, 2018 @ 6:14am 
do this mod fix Deathjacks ?
**IRAN** 30 Dec, 2017 @ 1:01pm 
Can I please port it to wh2 ?
Nachiroux 15 Dec, 2017 @ 10:07am 
How do you use these ingame? The popup stating that a regiment [such as the kragsburg guard] are avaliable, but I can't seem to be able to recruit them.
Blaze 11 Nov, 2017 @ 7:20am 
Grundels Defenders & the von Kragsburgs Guard does not have anti-large, can you please add it to them?
Kurt Helborg 27 Oct, 2017 @ 7:52am 
hi :-) will you continue your work for WH2?? i hope so!!!
m_ig_uelon 20 Oct, 2017 @ 4:37pm 
Please make this mod also for mortal empires, like it
SomnusGod 30 Sep, 2017 @ 8:20am 
Do all of your mods work in custom battles? And do we need an extra DLC to use them?
vonVince 28 Sep, 2017 @ 11:02pm 
Nice work! I understand that you have other things than just modding to keep you busy, but I hope to see you reskin existing Empire regiments of renown at some point should you find the time : )