Total War: WARHAMMER

Total War: WARHAMMER

Regiments of Renown: Stirland Edition
136 Comments
Athanaric 11 Oct, 2018 @ 11:51pm 
Hi do I have to play with Stirland in order to recruit those I don't see them anyware in ROR pool whilst playin as the Empire :?
Starbuck 27 Aug, 2018 @ 11:06pm 
Im a new user of the mod and just want to confirm to people who are considering to download. It works without any problems for Warhammer I. The units are beautiful and are unlocked from the building browser. Im playing with the Empire faction.
thaygiaomap2000 11 Aug, 2018 @ 6:14am 
do this mod fix Deathjacks ?
**IRAN** 30 Dec, 2017 @ 1:01pm 
Can I please port it to wh2 ?
Nachiroux 15 Dec, 2017 @ 10:07am 
How do you use these ingame? The popup stating that a regiment [such as the kragsburg guard] are avaliable, but I can't seem to be able to recruit them.
Blaze 11 Nov, 2017 @ 7:20am 
Grundels Defenders & the von Kragsburgs Guard does not have anti-large, can you please add it to them?
Kurt Helborg 27 Oct, 2017 @ 7:52am 
hi :-) will you continue your work for WH2?? i hope so!!!
m_ig_uelon 20 Oct, 2017 @ 4:37pm 
Please make this mod also for mortal empires, like it
SomnusGod 30 Sep, 2017 @ 8:20am 
Do all of your mods work in custom battles? And do we need an extra DLC to use them?
vonVince 28 Sep, 2017 @ 11:02pm 
Nice work! I understand that you have other things than just modding to keep you busy, but I hope to see you reskin existing Empire regiments of renown at some point should you find the time : )
MagicMike 26 Sep, 2017 @ 1:32pm 
ok, no prob.. Hopefully you'll have time again in the future ;)
Lt Apollo  [author] 26 Sep, 2017 @ 11:28am 
Busy IRL atm, have not had time to work on mods.
MagicMike 26 Sep, 2017 @ 8:42am 
hey there, are the Deathjacks still getting an individual skin?
Lt Apollo  [author] 23 Sep, 2017 @ 8:54am 
See the known bugs.... No way around it, use DX12.
Smaug 23 Sep, 2017 @ 2:49am 
Stirland river patrol helmet textures are packaged incorrectly causing artifacts in DX12.
Lt Apollo  [author] 13 Sep, 2017 @ 3:12pm 
Its included
Aklis 13 Sep, 2017 @ 8:22am 
Does this mod include your Altdorf Company of Honour or should they be enabled simultaneously?
Mysteryhat 11 Sep, 2017 @ 2:04pm 
@The Immigration I will try it thanks!
Lt Apollo  [author] 11 Sep, 2017 @ 1:52pm 
Short answer is yes.
Swerto 11 Sep, 2017 @ 12:44pm 
Why do you use the recruitment pool instead of the regiment of renown pool? Is it because you don't want to edit the startpos?
The Running Man 10 Sep, 2017 @ 6:52am 
@Mysteryhat had this same proble, go to graphics setting a change directX12 to DirectX11
Mysteryhat 10 Sep, 2017 @ 4:45am 
Heyo,
For some reason the textures of Death Jacks and Stirland River Patrol bug out.
if I zoom out it works fine but when I get close to the units the textures start to shoot everywhere.
Never had this before so I was wondering if you knew what triggers this?
I use quite alot of mods but I dont think they would give this issue..
Love the mods!
Iry 7 Sep, 2017 @ 1:25pm 
hello, i'm currently playing with a lot of mods and this one is one of the few who's uncompatible, i think it's caused by the ROR statut of the unit. I want to make these unit regular one with packfiles manager but i don't know which table i should edit, could u just help me by telling me wich tables?
sorry for my english im french
Lt Apollo  [author] 2 Sep, 2017 @ 8:40pm 
Yes, as wissenland you can only recruit grundels defenders. They build out of the nuln cannon foundry or smith.
Mattis 2 Sep, 2017 @ 5:44pm 
I'm currently playing a campaign with Baltasar Gelt using the Unique Start position mod, which has me playing as Wissenland istead of the Empire. Does that prevent the RoR's of this mod from being recruitable? Just confederated the Empire, and am still not able to recruit them.
Vin 50cent 1 Sep, 2017 @ 3:56pm 
Yeah i would've guessed that but i took a short cut since i've been dealing with this problem way back and somehow i got tired of testing every single mod . Well now it worked thanks for the lastest update but i still can't jump right in the game with all the mods activated. . So what i did was i made a new save file ( without ur mod) then back out and rechecked ur mod then jump back in and it worked . Learned a few tricks since i had this type of problems before . It's all good for now since i needed the other mods which incompatible with your mod . I believe it must be the 10 slots building mod.
Lt Apollo  [author] 1 Sep, 2017 @ 2:49pm 
Woo incompatible with my own mod! Yea guessed it would be, used that mod as a source and my template so I probably forgot to rename a file.
[UCaP]Inkompetent 1 Sep, 2017 @ 11:57am 
Would be very nice if you actually used the "change notes" feature when updating so that it's easier to track what has changed with the mod when you patch it :)
Mattis 1 Sep, 2017 @ 11:28am 
After alot of start-up crashing and testing out different combinations of mods, I've found that this mod is incompatible with "Ironsiders: Men of the Empire" (Mod that adds a few gunpowder and melee units)
Apart they work fine, but together they crash the game imediately at start-up.
Lt Apollo  [author] 1 Sep, 2017 @ 1:29am 
O god dont start a campaing then enable all those mods on a existing save file! I recomend you try one mod at a time to find incompatibilites and trouble shoot the hard way. I have checked over my files and cleaned up anything which could be a issue, if this last update dose not fix your bugs then its probably not my mod. Unlike my cosmetic mods I can not garuntee universal compatibility with this unit pack. This is why its a seprate mod. I will do my best to fix major compatibility issues but at the end of the day if it still dosnt work for your build then their is very little I can do on my end.
Vin 50cent 31 Aug, 2017 @ 4:02pm 
So i started a new campaign and uncheck all the mods . Everything went smoothly , then i logged back out , and rechecked all the mods including RoR mod as well . Bam , it started out good but then i missed the 10 slots building (P/S: i used the same save file that i started out fresh in the beginning) . So that didn't work quite well , then i went to start a new one and after that i crashed .
Lt Apollo  [author] 31 Aug, 2017 @ 1:44pm 
Otherwise it may be a corrupted save file at which case I have no clue how to help.
Lt Apollo  [author] 31 Aug, 2017 @ 1:44pm 
There are so many possible compatibility issues with that load order. Once again try starting a campaing with just my mod installed (unsubscribe remove the file and resubscribe) and if its still wonky then I might be able to fix it.
Vin 50cent 31 Aug, 2017 @ 1:42pm 
I have Knight of empire , Glory Empire , Elite empire unit pack and Radious mods . Thats about it for empire unit mods . Remember my last post from yesterday right after you updated the mod? Yeah that's when it happened . I can still play my old save file but can't recruit the RoR units anymore like its blocked . Also one of the building messed up too .
Lt Apollo  [author] 31 Aug, 2017 @ 1:26pm 
Deleat my mod and try without it, then try my mod by itself. I dont know your set up so I have no clue what the issue could be.
Vin 50cent 31 Aug, 2017 @ 1:24pm 
@Lt Apollo : some other empire mods which has nothing to do with RoR units as for empire . It was fine yesterday but right after u updated the mod then it went crazy just like that .
Lt Apollo  [author] 31 Aug, 2017 @ 12:38pm 
Huh? what other mods are you playing with alongside this mod.
Vin 50cent 31 Aug, 2017 @ 10:10am 
This mod no longer support the empire? I've noticed some problems while playing my old save . Some buildings messed up and won't allow u to recruit RoR units . When i tried to start a new run on empire then it crashed.
Gregor Hak 31 Aug, 2017 @ 8:32am 
@rome2
it is, but is outdate so do not balance DEATHJACKS and STIR RIVER PATROL for SFO
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1114842130
rome2 31 Aug, 2017 @ 8:15am 
this mod SFO compatible ?
Regiments Typ 31 Aug, 2017 @ 7:37am 
How do you make these fucking awesome screenshots?
Vin 50cent 31 Aug, 2017 @ 2:09am 
oh guess you were working on the mod . No wonder why i couldn't recruit the units. Hopefully more badass looking units.
The Running Man 30 Aug, 2017 @ 2:52pm 
Lt Apollo...thank you very much for this new update!, you quality is so outstanding!! damn!!! are you sigmar's son?
Lt Apollo  [author] 30 Aug, 2017 @ 1:56pm 
Of course, Wissenland is about to get a huge update and Reikland just recived a overhual and is due for some new assets. My orignal mod Ironsiders is on hold atm though.
RatKnight 30 Aug, 2017 @ 1:47pm 
Your mods is getting better and better!
Can we expect updates for old skinpacks (new helmets, armor, decals etc.)?
Keego Extremo 30 Aug, 2017 @ 1:15pm 
oh. ok well thanks for responding to me. Great job on the mod!
Lt Apollo  [author] 30 Aug, 2017 @ 1:11pm 
I used the unit as a template and forgot to change the name of a table.
Keego Extremo 30 Aug, 2017 @ 1:06pm 
cool, and when is it dropping? also, what was the compatibility issue?
Lt Apollo  [author] 30 Aug, 2017 @ 1:05pm 
That "Should" be fixed with this next patch
Keego Extremo 30 Aug, 2017 @ 1:04pm 
Yeah I know it has compatibility issues NOW, but it didn't before.