X Rebirth

X Rebirth

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X-Rebirth Steam Mods [add CWIR mod manually]
   
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Description
Add a great mod Conquest and War in Rebirth [CWIR] maanually at nexus mods https://www.nexusmods.com/xrebirth/mods/493
Items (52)
Albion Pride Remodeled + FoV Change
Created by Skipp
UPDATE: Because of the added files to the 3D model of the Skunk default cockpit - the UI change is no longer working. However - FoV change is still working as before Removes the top portion of the cockpit and clears up the interior for better viewing angle...
AlbionSkunk2-3
Created by J.L.
New Albion Skunk, new start would be better but do not have to be. -------------------------------------------------------------------------------------------------------------------------------------- Old save continue Step 1 First you land on a station w...
All Equipment
Created by aladinaleks
Opens the list of all the equipment for a skunk. Now do not necessarily start a new game. It is necessary to change the zone and talk to another mechanic. START GAME. SAVE THE GAME. DISABLE MOD. ==================== Paypal ====================...
AutoCrew
Created by stndbye
Assign high skilled crew for L/XL sized vessels and stations automatically. * Shipyards now supply trained personnel for newly built vessels, but wont add them to squad. * Your marine officer also got promoted, and now has to take care of employee selectio...
AutoTrain
Created by stndbye
Ship&station crews gain skills while working. Only skills relevant for the employee are trained (except for specialists). If used together with AutoCrew, it will reduce the initial skills for auto-hired employees so there is space for improvement. Skill ga...
BattlestarFrigga
Created by grgregg
Thanks to aladinaleks and Prior Micha who provide Russian and German versions. This pack provides 6 brand new ships.most of them are buyable in DeVries. ver 1.9 Update the manual driving system for large ships http://v.youku.com/v_show/id_XMzI3MDc4ODY2MA==...
Better Highway Visuals (Totally broken)
Created by NIS LordJack
This MOD is Super broken. If someone is intersted in taking over the MOD and making it work. PM me. English: Highway System changes several visual elements of the local highway system. This MOD removes the green stream animation while your ship is in the h...
Boarding Options
Created by camus
This is a simple mod that adds a few menu prompts for handling a boarding mission. It also adds a display that shows your marines' strength and the target ship's boarding resistance. Here are the current menu options at each part of the boarding process: S...
Build Titurel
Created by nidaren
Titurel Game version needed: 4.00+ - using it in any different build may cause errors! This mod is savegame compatible and can be removed anytime. Please note that constructed ships already present in game, won't be lost. It comes with two flavors - the de...
Canteran Handmade Technology
Created by eMYNOCK
MynoCorp Technologies is proud to present: Canteran Handmade Technologies Did you ever were confused why the Canterans are "suffering" a Food shortage? Did you ever Noticed that their Habitations are full of Food? Time to react! Due to Trade agreements wit...
Canteran ship pack
Created by beaver1981
For additional changes to "Lost Sectors" download: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1265178713 These changes have formerly been included. _____________________________________________________________________________ This pack provides ...
Capital Ship Bridge - 4.30 +
Created by aladinaleks
Capital Ship Bridge With New Charts - XRB 4.30 + and Russian Voice (Добавлены Русские оповещения на мостик.) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1381766944 ==================================================== his Mod adds a nice bridge t...
Carriers - Arawn S/M Launch- and Docking
Created by TMIndustries™
Marvin M's "Carriers" - Mod This mod adds new orders for small and medium ships to land and launch them on/from an Arawn carrier (which is not (yet) possible in the vanilla) and move them together with your fleet. When assigned to an Arawn carrier you can ...
Carriers - Sul, Heavy Sul and Gangrene Chaser
Created by TMIndustries™
Marvin M's "Carriers" Mod-AddOn for Sul, Heavy Sul and Gangrene Chaser This mod needs the "Carriers" mod which you can find here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393167595 This AddOn adds landing bays for S and M ships to the Sul, Hea...
CSI: Compilation
Created by Assailer
Capital Ship Improvements: Compilation Version 1.03 Your capital ships will gather inventory items/ammo in their fly path. The gathered loot will be transferred to Skunk's inventory. Their scan range is limited to 5km. Watch out for illegal wares! Your cap...
DeVries Builder Ship Upgrade
Created by eMYNOCK
MynoCorp Technologies is proud to Present: The DeVries Builder Ship Upgrade. Canteran Builderships are now allowed to build a wider variation of Stations. Added: Mining Stations: Badlands Colony (modified with an additional Bar) - produces Silicon and Ore ...
Exploration Light
Created by Nodus Cursorius
As an explorer, I felt the distance provided by the Skunk's spotlight required a ceremonial "licking" of textures before it would properly illuminate the dark unknown. No sense in stumbling into Xenthulhu. DescriptionDoubled the range and intensity values ...
Extra Surplus Info
Created by jth
Changes the message that you get in the logbook when a credit surplus is returned to you to include the station and zone names Received surplus of -xxxxxx Credits from Uma Keppel to Received surplus of -xxxxxx Credits from Uma Keppel at Water Distillery II...
FasterBoarding
Created by Borkon
After boarding hundreds of ships boarding becomes boreding. Speed it up. In the simplest case (as far as I understand the boarding code) the boarding process goes from five steps of battle to just one. If your boarding strength is good enough (and it alway...
Fly-by InfoScan
Created by Assailer
Fly-by InfoScan Version 1.01 Flying around known stations will unlock info points without searching for them. Attention: The HUD must be configured to Station Scan Mode to have the scanning activated. (MENU-1-1) There are no known compatibility issues with...
Fly-by Repair
Created by Assailer
Fly-by Repair Version 1.00 Flying around player owned small/medium ships will slowly repair their hull. Ships must have 90% charged shield (out of combat) and located within 10-30km range. Your scanner type will define the operational range: - Basic Scanne...
Fusion Reactors Optimized
Created by nidaren
Optimized Fusion Reactors Production Hey Everyone! Mod is savegame compatible and can be removed / added anytime. Game version needed: 4.00 / 4.10+ - using it in any older or newer build may cause errors! This extension has been created to address the comp...
Galaxy Station Range v1.4 (for XR v4.00+)
Created by Dave Hedgehog
Allows setting station Managers and Architects subordinate range to Galaxy. Stations only if the radar dish is built. IMPORTANT NOTE : Due to a foul up by myself, this mod no longer has the same Steam Workshop ID as the original. While it is technically a ...
Hiigaran Crossroads Cluster v2.2
Created by ExavierMacbeth
Hiigaran Crossroads Cluster Egosoft Forums Link: https://forum.egosoft.com/viewtopic.php?t=376352 WARNING: v2.0 Represents a complete rebuild of this mod. I could not support saved game compatability from previous Hiigara Crossroads Versions. You WILL need...
hull x3 skunk
Created by angel618
Albion Skunk upgrade: Hull - 300,000 + Engineer are now repairing the hull skunk. Skill: 44% - * 58% - ** 72% - *** 86% - **** 100% - ***** Обновление Albion Skunk: Корпус - 300000 + Инженер ремонт корпуса скунса. Умение: 44% - * 58% - ** 72% - *** 86% - *...
Ledda Ship Tech Fab Fusion Reactors
Created by nidaren
Ledda Ship-Tech Fab Game version needed: 4.00+ / 4.10+ - using it in any different build may cause errors! Now also compatible with existing savegames and games! Mod adds Ledda Industrial Ship-Tech Fab in Smokestack zone (Lookout Alpha) in Albion, which en...
Miscellaneous Combat Tweaks
Created by Walker Evans
A set of tweaks that change capship-to-capship combat both in-zone and out-of-zone. This mod is a combination of my two mods: Miscellaneous IZ Combat Tweaks (MICT), and Miscellaneous OOZ Combat Tweaks (MOCT) with most supplemental files* from both mods inc...
No Mouse Steer In Highways
Created by camus
This mod automatically disables mouse steering upon entering a highway, then re-enables it upon leaving the highway....
Out Of My Way, Glitches!
Created by Zerga
OUT OF MY WAY, GLITCHES! Tiny X:Rebirth mod that removes those superhighway glitches (electricity discharge bubbles?). Those things usually cause your ship to loose all speed and shield when you hit them. In my opinion they look rather disturbing, as they ...
Project TOBS
Created by eMYNOCK
MynoCorp Technologies is proud to Present: Project TOBS - Teladi Outpost Builder Ships It is highly recommended to use a Shipyard Mod in order to make the Player Habitation usefull. Recommended Player Shipyards - from BlackRain or Basic Player Shipyards - ...
Proper Ice Belt in Vapour Stream
Created by nidaren
Proper Ice Belt in Vapour Stream System - DeVries COMPATIBLE WITH 4.00 / 4.10+ HOME OF LIGHT Hey Everyone! Mod is savegame compatible and can be removed / added anytime. Game version needed: 4.00 / 4.10+ - using it in any older build may cause errors! Ice ...
Radio Silence
Created by A†rocious
Radio Silence X:Rebirth mod that makes conversations with hired captains less chatty Author: Atrocious Version 1.0 On Egosoft Forums Features: # Hired captains will give you a shorter greeting # They will give a shorter affirmation when squad assignment is...
Repair Docks For Capital Ship Bridge Mod
Created by camus
This is mostly a cosmetic mod, it just adds extra docks with repair icons to capital ships. These docks are usually placed where the old docks replaced by the Capital Ship Bridge mod would be. As an added bonus, these repair docks allow you to repair the S...
revealthingz
Reveals all zones and places a trade agent at all stations. This is a (VERY) lightweight modification, compactible with all game versions and probably with all mods (not tested). Having mapped all the zones three times, and having placed a trade agent aboa...
Scaldis Cargo Fix
Created by nidaren
Hey Everyone! Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors! Extension will now update existing Scaldises as well. This mod fixes Scaldis' fragmented cargo space into one unified bay (Universal storage). Total cargo c...
Secret Stash
Created by Assailer
Secret Stash Version 1.0 Having a secret stash on Skunk helps you sneak past police cargo scanning. You will see a new log entry every time authority scans your ship while you have illegal wares on board. As expected, they won't find anything illegal... Th...
Sensible Miners
Created by Gimle
What it does: It changes the asteroid selection logic to the L/XL mining ships to a more "logistically sensible" fashion. No more leaving the small pieces behind. How does it work: First some context. The vanilla script always selects the largest asteroid ...
Ship Recycle
Created by jth
Provides ship recycling in Player Shipyards and NPC Shipyards === How to Use === Fly to the zone that contains the shipyard that you want to use to recycle your ship Open communications with the right Ship Trader for the size of vessel that you are recycli...
Show Balance - 4.0+
Created by aladinaleks
NOTES: Unsubscribe to the old version before subscribing to this updated version. Save game compatible. This mod was created and belongs to Litauen. ==================================== Shows player's balance always on screen. I like to know how much money...
Show Resources
Created by thelich
Make ship dealer's dialog option "Show resource status" available if there is NPC's ship building at shipyard. Now you can see what resource station needs to finish that ship, which blocks shipyard. Tested on XR:4.00 only. -------- Делает кнопку "Показать ...
Show Skills
Created by Rysten
Shows hireable character's skills upon asking them. (Image from ver 2.5 of X:R) Savegame compatable. NOTE: I no longer play XR. However, the script should continue working with future updates without issue. Working as of 4.0 beta. Updated for 3.1 (Thanks t...
Shut Up Ren
Created by A†rocious
SHUT UP REN! X:Rebirth mod to avoid some of the chit-chat between Ren Otani and the traders. Author: Atrocious Versio 1.0 On Egosoft Forums Features: # Ren Otani will stfu when he used to say 'Show me your wares please' # He will also be quiet during other...
Simoom's Galactic Dress Code - NPC Appearance Overhaul
Created by Simoom
============================================================================== http://s20.postimg.org/4c7zg88yl/Simooms_Dress_Code.jpg ============================================================================== Humanity's terrible fashion sense has prov...
Station Announcements
Created by Litauen
Plays announcements inside the stations like in previous X games. Helps not to feel so alone. Demo: * v1.30 Dynamic Announcements * v1.20 Chime Sounds Version history: 1.33 Compatibility fix for v3.10 1.32 Suzi is back (Thanks to Sparky Sparkycorp) 1.30 Dy...
Station Production Limiting
Created by jth
Limits production module output. Allows you to slow down or stop production of products that you don't want. Supports individual limits on multiple products from URV Wharf plus Missile and Turret Forges === How to Use === Select the Station whose productio...
Station Push wares
Created by jth
This reproduces the effect from previous games, like X3TC, where wares were fed directly into other connected stations by using manager trading ships more effectively. Player stations will actively push goods to other player owned stations to keep all your...
Station Recycle or Destroy
Created by jth
Allows you to Recycle or Destroy your own stations Station construction wares are now placed in the original builder CV which is released from the build location There is a Recycle + sell option to allow the wares to be sold by the CV while its recycling t...
TAF!
Created by Bix'
This little crappy mod allows you to hire trade agents, which monitor station prices, without Smalltalk and directly from space ! HUGE timesaver, and freakless station monitoring ! Please note : The dialog is only available for fix traders (i.e. not engine...
Titurel Engine Fix
Created by nidaren
Hey Everyone! Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors! This mod is still needed in 4.00+: (in my humble opinion) Titurel's one mainsail engine is still of wrong type. Titurel's M class engines are still underper...
Toride Colonist Builder Ship
Created by eMYNOCK
MynoCorp Technologies is proud to present: The Toride Colonist Builder Ship After the Events that leads to the Reunion of DeVries, Albion, Omicron Lyrae and Home of Light, the Terran Inhabitants of Home of Light decided to share their Station Technologies ...
xsalvation (+Menu features) rus/eng
Created by Viento Solar
as my grandma says: "You can't rule the galaxy without proper menu" +new menu features & small script fixes open channel: + combined skill 0-100 + ship traders from another sectors (favorites) logbook: + now in color !!! + manager's station name ship attac...
Yet Another Trader v2.03c (XR 4.00)
Created by Dave Hedgehog
IMPORTANT : If you use YAT v1.2 stop your ships (recommended) and remove mod. This is a new version not a drop in update. What is it? ============ Yet Another Trader is an automated trading and mining script. Changes from v1.x ================== This versi...