Stellaris

Stellaris

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2.0.* Gameplay Fixes
   
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Description
This pack fixes some odd gameplay design fixes. Of course it is obviously up to your personal taste. These mods speed up the game. Remove arbitrary limitations that slow the game down. And make the AI smarter or at least less bad.

Included in the pack are extra weapons, ships, research, megastructures.

THEY ALL WORK WITH EACH OTHER as of 2.0.*
Items (31)
!Build Upgraded - Ancient Buildings: Comp. Patch
Created by Gratak
Updated to 2.0 This is a multi-purpose compatibility mod: Between Buildable Ancient Buildings and EITHER: 1.Build Upgraded - Direct construction of high tier buildings 2.1. 2.Core Game Mechanics: Buildings. It ensures that the ancient building are availabl...
!Build Upgraded - Autobuild Comp. Patch
Created by Gratak
This is a compatibility mod between AutoBuild and Build Upgraded - Direct construction of high tier buildings. It ensures buildings constructed via Build Upgraded can be automatically modified (upgrade, replace,...) by Autobuild. Also works for CGM Buildin...
Mod Menu
Created by had
This is a mod resource for mods that use Mod Menu. Load order Put this mod after all other interface mods. Corrently supported mods: AutoBuild Is it alive? Heh. Board That Ship! Dynamic Difficulty - Ultimate Customization Core Game Mechanics Is it alive? D...
Arc Emitter (Titanic)
Created by jonjowett
I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. If you want to use my mods as the basis for your own, you are very welcome to do so. --- This micro-mod adds Titanic Arc Emitters to the ...
Arc Emitter Miniaturization
Created by jonjowett
I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. If you want to use my mods as the basis for your own, you are very welcome to do so. --- Ever wanted to create battleships with nothing b...
Auto Survey At Start Standalone (outdated)
Created by had
This simple mod adds the technology for automation science ships at the start of the player and the AI. Now this feature is part of Human Fallen Empires, you may unsubscribe, if using both mods. Ironman compatible, achievements uncompatible. Savegame compa...
AutoBuild (outdated)
Created by had
Disclaimer Hi guys, I played stellaris, and after 20 years my hand started to hurt (this is not a metaphor). Unfortunately, the developers removed the command for building of buildings in the patch 2.2. So I can not return all the functions of the mod. For...
Autobuild - Buildable Ancient Building Patch
Created by AureliussMagnus
This patch is no longer work. Do not use it *****UPDATE***** Had fix the loop building bug on his mod. Make sure you update to latest version. So I add back Xeno Preserve and Enchanced Betharian Power Plant auto upgrade link. I have been test it and so far...
Build Upgraded - Direct Construction of High Tier Buildings
Created by Gratak
updated to Stellaris 2.1: Pretty minor update from Stellaris side. I added a major change in how the mod works though. Increases compatibility strongly. Thanks to ExNihil for the idea on this. updated to Stellaris 2.0. All building changes included. If you...
Buildable Ancient Buildings
Created by MikeWe
https://i.imgur.com/rYuEeWx.png --------------------------------------------------------------------------------------------------- THIS MOD IS OUTDATED, PLEASE USE THIS MOD FROM NOW ONE: PJs :: Fallen Empire Buildings Unlocked ----------------------------...
Buildable Dreadnought
Created by James Fire
https://i.imgur.com/daBft2H.png So we have a buildable Ancient Dreadnought. It has a special Citadel building that allows construction (Same as titans and colossi). Currently, you get the tech to be able to build it by destroying the Dreadnought, and scrap...
Crises ~ Tri-Attack [Outdated]
Created by NaK1119
Outdated This mod has been outdated and absorbed to Crisis Manager as one of its templates. The way to use Crisis Manager same as this mod: Disable and/or unsubscribe this mod. Subscribe and enable Crisis Manager. Start/Load game, then the menu of Crisis M...
Dynamic Difficulty 2.1.x LEGACY - Ultimate Customization
Created by Gratak
IMPORTANT: This version of the mod is going to continue supporting 2.1.x! For newer Stellaris versions go to: Dynamic Difficulty 2.2.x - Ultimate Customization Ever had the problem that early game was way to hard and either you die early, or the game becom...
Enhanced AI
Created by Anex
http://i.imgur.com/fVVaDCS.gif Supported Version: Patch 2.1.1 Ironman Compatible: No Recommended difficulty : Admiral and Aggressiveness High Paradox Forum thread Link Complete rewrite of the old mod due to modding changes implemented by Paradox, thankfull...
Flexible Core Planet Cap & Resettlement Cost (2.8)
Created by Legendarymarvin
# Flexible Core Planet Cap & Resettlement Cost Flexible Starbase Cap, Ship Cap, Admin Cap & Resettlement Cost This mod started out as a simple increase of the core planet cap, because even before the game released I thought players should have the option t...
Gummy's Faster Gameplay
Created by Blank
discontinued If you want to, you can expand on my mod as I will probably not continue it. I am not even playing Stellaris anymore. Thank you! --------------------------------------------------------------------------------------- This mod tries to make the...
Hyperlane Generation
Created by Khadgar
Have you ever found yourself in a situation where two close systems weren't connected by an hyperlane, forcing your ships to take a big detour to reach their destination? Have you ever found yourself with that perfect chokepoint system if it weren't for th...
Magnum's Mods - More Influence Research
Created by Magnum
Updated to version 2.6.* (Federations) Adds 8 more techs to get 10 more influence per month in total. For each technology tier one is added in conjunction with the government tech (it's also a prerequisite). And at the end added 5 times repeatable tech opt...
Max Level Cap 50
Created by James Fire
https://i.imgur.com/daBft2H.png Changes the max Leader level cap to 50. This one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319663679 changes the level cap to 20 ___________________________ Join my discord channel! I get notifications for each ...
MaxRavenclaw's Ascension Perk Compatibility
Created by MaxRavenclaw
Most of the other mods that do things similar to this haven't been updated, so I decided to take things in my own hands. This mod makes it so that the Biological Ascension Path is compatible with everything else. I don't see why you couldn't genetically mo...
Mid-Game Horde 100%
Created by OdinMinusNull
Guarantees the Horde spawning in your mid-game. Another mod for all you masochists out there. This time featuring the new mid-game crisis added with the Apocalypse DLC, the Horde. As it would normally take ages to kick off, this small mod guarantees that y...
More AI Personalities
Created by cybrxkhan
Current Version: 4.0 (Released 5/6/25, Compatible with 4.0) Ironman Compatible, but NOT Achievement Compatible Discord Server for my mods Official Website for my mods Compatch Version for Ethics and Civics Bug Branch (May be outdated) Paradox Forum Thread ...
Magnum's Mods - More Civics Points Research
Created by Magnum
Updated to version 2.6.* (Federations) Adds a 5 times repeatable tech for more civic points. Since the vanilla UI breaks with too much civic points something like "UI Overhaul" is required to able to display more. UI Overhaul 1080p http://steamcommunity.co...
Magnum's Mods - More Research Alternatives Research
Created by Magnum
Updated to version 2.6.* (Federations) Adds a five times repeatable tech for research alternatives. Prerequisites for the tech is "tech_self_aware_logic"....
MW Unlimited Values
Created by GHYNG
Currently Supported: 4.0 Scale Cap Removals Removed Mega Structure limits. Removed Titan restrictions. Removed Colossus restrictions. Removed Dreadnought restrictions. Removed fleet capacity and naval capacity caps (still requires tech). All repeatable tec...
No limit for influence
Created by kataklism
10M limit for influence....
Rival Just Anyone
Created by FGRaptor
Updated for Stellaris 3.8 https://i.imgur.com/fVVaDCS.gif Allows you to rival anyone, since it's your decision who is your rival Description Why do I need bad relations with an empire just to declare them a rival? And why should I care if they are pathetic...
Titan Weapon Loadouts
Created by Surtas
Vanilla titans only have one weapon setup, and generally feel rather underpowered considering their massive cost, investment requirements, and limited number. In fact, their most useful aspect are the auras, a single component. This mod is here to fix that...
Unique Systems Spawn 100%
Created by had
This simple mod maximize spawn chance of vanilla unique solar systems. Dlc content like leviathans, enclaves and so affected if you have dlc. For Stellaris 3.6.* Full list Savegame compatibility Affect galaxy generation, so new game needed, you may also tu...
War in Heaven 100%
Created by Gimbutz
Guarantees the War in Heaven event chain. More precisely, when the first Fallen Empire (=FE) awakens, one of the other FEs is set to awaken 10 years later, which automatically triggers a War in Heaven. These mechanics are of course already part of the Levi...
Hyperlane Generation: Isolator
Created by jonjowett
I am no longer maintaining my Stellaris mods and, as a result, they are probably incompatible with the latest release. If you want to use my mods as the basis for your own, you are very welcome to do so. --- This mod allows you to build a megastructure (th...