Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Unit Upgrades removed
22 Comments
Marshal Lannes 2 Oct, 2020 @ 6:38am 
Lord Chatalot There are only a handful of Roman units I would want to remain available. Could you tell me what you would copy and paste, please? And how to unlock, please?
Marshal Lannes 1 Oct, 2020 @ 9:27am 
Lord Chatalot Thank-you very much for your reply. I actually want it for the Ancient Empires mod which is a Roman period mod for Attila.
Catholic Alcoholic  [author] 1 Oct, 2020 @ 9:12am 
Catholic Alcoholic  [author] 1 Oct, 2020 @ 9:10am 
I've made a mod for Attila, but only for Age of Charlemagne, since the method I used is extremely much work. That was a couple years ago, and I have yet to return to this project, reassess my method, etc.
Minos made a similar mod, but his mod had a few little rough edges afaik, that's why I made my own. If my memory serves both our mods add identical clone versions of units to the game, i.e. 'Spearmen_2', etc. Then you unlock Spearmen_2 via the specific tech and upgrade it to the next tier unit in the same tech, this way the normal 'Spearmen' unit is still recruitable and 'Spearmen_2' becomes 'Spearmen_Tier2'.

Again, it's been a long time, best shot you got is look into the mod files and to try and figure it out on your own. I will warn you though, these mods will require you to change hundreds of database entries over and over again, you will need a lot of time and nerves for this
Marshal Lannes 1 Oct, 2020 @ 7:01am 
Lord Chatalot Is there a tutorial on how to do a mod 'No Unit Upgrades' please? I would want to do it for an Attila mod. Thank-you.
Catholic Alcoholic  [author] 6 Oct, 2019 @ 11:35am 
@HacaPotato Once the technology that unlocks principes is researched in vanilla Rome II the replaced unit (Hastati in this case) can't be recruited anymore.

It's technically still possible to field Hastati and Principes at the same time by simply not disbanding your older Hastati units, but once those are wiped out there is no possibility to regain any more Hastati units, hence why this mod exists.
HacaPotato 6 Oct, 2019 @ 7:42am 
"This means that units aren't anymore replaced but rather unlocked, that way you can play with principes and hastati at the same time." But you always could? What does this mod even do then?
Alessar 🐺🦄🦅 5 Jan, 2019 @ 7:55pm 
Thank you so much for your great explanations Lord Chatalot, this was bodering me and you made it clear. Your mod is a great job and a must have! Thanks!
Catholic Alcoholic  [author] 1 Jan, 2019 @ 6:10am 
(2/2) This mod doesn't change any of these quality values, since units like hastati, whiuch were previously replaced, still have their own quality value, even in vanilla. Now I haven't checked what value they actually have, but it should be lower than that of legionaries, so in theory the AI shuld start to recruit legionaries in the later phases of the game, similarly how the AI will replace celtic warriors with noble sword or oathsworn with time.
That means that you will probably encounter a hastati unit here and there in the late game, but in general the AI should build armies consisting out of legionaries & co after having unlocked them.
Catholic Alcoholic  [author] 1 Jan, 2019 @ 6:10am 
(1/2) In terms of DEI, I haven't looked at their script so this is a mere guess, but I would argue that the AI follows the same rules as the player.
In terms of this mod, the AI will be able to recruit old units as well. What unit it chooses to recruit isn't based off their stats in the sense that the AI is actually aware of how good the unit is. Instead, each unit has a quality-value assigned, e.g. 800. That means it's possible to give a unit of levy freeman in theory a higher quality value than oathsworn and the AI would accordingly think that levy freemen are actually the better unit.
Alessar 🐺🦄🦅 31 Dec, 2018 @ 9:00pm 
@Lord Chatalot I can confirm that when the script event occurs I can reform and upgrade my units and still recruit old units, I dunno how it could be for the ia though. The only thing is that the unit has a copy of it on grey color which you can't recruit that says "Error Unit has no class key assigned!".
Is your mod limited to the player or the ai can recruit obsolete units too? If so, do they choose always the best quality available?
Catholic Alcoholic  [author] 31 Dec, 2018 @ 9:01am 
@Alessar probably not, but you can ofc try it out!
Alessar 🐺🦄🦅 31 Dec, 2018 @ 12:54am 
Is this compatible with dei , in order to have all the units after reforms?
F23 9 Oct, 2018 @ 1:17pm 
a couple but not overhaus, the playlist im using now i called 'the vanillest play' so

here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1530121317

atm im using all mods above minus: double sized garrison (somewhat save game compatibile btw), qart hadast and season effects

thanks for cecking this out!
Catholic Alcoholic  [author] 9 Oct, 2018 @ 11:50am 
@F23 Do you use any other mods? I thought I fixed that issue a while before, but I will definetly have a look at it!
F23 8 Oct, 2018 @ 3:12pm 
and garrison colonia gives 2 rorari next to 2 vigiles
F23 8 Oct, 2018 @ 3:10pm 
great mod, brings variety of units over just reskin, thank you for that! however theres some game breaking bug: once im past the reforms in the main great campaign and get legionaries the city garrison isnt working properly

I get it while AI doesnt so it unbalances stuff real bad, all my cities now got 20 units of garrison cause you get both hastati and legionares from main chain and barracks

ie: manipular barracks gives 4 hastati AND 4 legionaries, auxilliary camp gives 2 hastati AND 2 legionarries + basic 2 velites, main chain lvl 2 gives 2 hastati 1 principies AND 3 legionaries

im hoping for a qucik fix real bad! .. and save game compatibility :s
RadRipRepRepublicRebelTrooper 17 Sep, 2018 @ 12:14pm 
Should have been like that from the beginning, great stuff
Catholic Alcoholic  [author] 17 Sep, 2018 @ 8:44am 
@RadRipRepRepublicRebelTrooper That's how it should work, yes.
RadRipRepRepublicRebelTrooper 17 Sep, 2018 @ 4:37am 
nice...so i can have hastatis still available when legionnaries come round?
Catholic Alcoholic  [author] 10 Aug, 2018 @ 4:58am 
Updated for Rise of the Republic DLC and Ancestral Update; if there are any bugs that you encounter please report them here :Attacked:
Knightmon townguard captain 27 Apr, 2018 @ 6:38am 
Good