Total War: ATTILA

Total War: ATTILA

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Items (13)
A More Aggressive AI
Created by Thunder Bagel
For those of you who liked my "A More Aggressive AI" mod for Rome 2 For use with the Grand Campaign, The Last Roman and Age of Charlemagne OVERVIEW_________________________________________________________________ So I made this mod because I hate how passi...
Ai will colonize the burned WORLD!
Created by JGdaCaesar
*UPDATE* 1/24/2023 Lowered the colonization priority to a more realistic number. AI will still colonize but it won't be too over the top anymore. Shouldn't affect save games or cause any bugs. *Save compatible* *compatible with most other mods* Have you ev...
No AI Razing and No AI Start Migration
Created by Nick Naughty
Is desolated settlements all over the campaign map becoming a problem. This mod does the following. AI can no longer raze. AI can no longer start migration, this is to prevent addition desolation. AI can no longer subjugate other factions, this is because ...
No AI Razing except Huns and No AI Start Migration
Created by Nick Naughty
Is desolated settlements all over the campaign map becoming a problem. This mod does the following. AI can no longer raze, doesn't effect Huns who will continue to raze. AI can no longer start migration, this is to prevent addition desolation. AI can no lo...
Vicious AI
Created by spH3RiCal
This mod is a combination of the Better Autoresolve and Better Aggressive CAI mods along with some personal tweaks. The aim was to make the AI attack fortified settlements. The result is a "dumber" but way bolder AI. It will attack you even if the odds are...
Better Autoresolve
Created by MINOS
This Mod, taken standalone from my "Better AI" Mod, changes Autoresolve to be more accurate and less easy for both Sides. --------------------------------------------------------------------------------------------------------------------------- The AI wil...
!A REQUEST FOR ATTILA UPDATES
Created by Greq7
THIS MOD DOES ABSOLUTELY NOTHING YOU CAN SAFELY SUBSCRIBE IT WILL NEVER CHANGE YOUR GAME COMPATIBLE WITH EVERYTHING https://i.imgur.com/p7Fv1Z6.gif I just want to help with spreading the word. UMCenturion in Total War discussions/forums has started an open...
Ai_can't_avoid_combat.pack
Created by vicfbyrne
This is a simple mod that stops Ai forces ( army and navy ) from moving when challenged to combat. It used to drive me mad trying to corner armies , particularly the huns, that entered my lands to raid, and when offered battle would retreat just out of ran...
No Trespassing Penalty
Created by DJPenguin ♫
This mod completely removes the penalty for trespassing on other nation's territory. I made this with the intention of using it when playing as a Horde nation because normally Hordes can't make Military Access pacts and even being in a Military Alliance wi...
AoC Diplomacy for Grand Campaign
Created by Working Joe
This mod retrofits the Age of Charlemagne diplomacy improvements to the Grand Campaign, and as a result the AI will be much more open to non-aggression pacts and peace. As with all of my mods, compatability is priorty, so it should work with everything tha...
BRAN ATTILA CAMPAIGN AI
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more aggressive and expansionist factions that will ATTACK!. Ai factions will DEFEND regions and capitals better and HELP allies more. Ai factions will occupy settlements. Less razing and more colonizing and resettli...
XAI: Advanced Campaign AI
Created by Xeryx
This is a required module for XAI and It is balanced for use with the XDAI Diplomacy module. XAI is a core improvement mod and designed to fix all of the vanilla issues that are present in the game. XAI modules are designed and balanced to work together as...
Campaign AI Tweaks
Created by IonizedMercury
Hello everyone This campaign AI alters the following things: -it compels the AI to put a bigger emphasis on occupying or vassalizing other factions, lowers the tendency to sack, leaves razing to the Nomads and increases the chance of colonization. Standard...