Total War: ATTILA

Total War: ATTILA

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Inspirations for "Building" Overhaul
   
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Description
These mods has inspired me to work on "building_effects_junction" table. The final result and changes are different in overhaul. All changes has been tested and are balanced. let me know if you think otherwise.
Items (10)
Latin Christian Buildings Upgraded
Created by Tobias Ents
This mod buffs/edits the Latin Christian religion buildings. - Lowers maintenance cost for the buildings. - Gives sanitation to al regions. - Wealth from all buildings increased (larger bonus with the Pentarchy see chain. Can i support you? Yes you can, i ...
AGK Improved Resources
Created by GreenJKing
For all resource buildings in Attila, Age of Charlemagne and The Last Roman. - Reduced squalor - Reduced public order - Increased industry gdp - Increased resource production Place at top of load order with mod overhauls Compatible with most other mods Sav...
Fertility-Increasing Sanitation Buildings
Created by The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
Hadrian's Hard Building Effects | Better Vanilla Attila
Created by Hadrian
As featured/demonstrated* in ETERNAL EMPIRE by Hadrian * Using the standard Building Effects mod. THIS MOD IS... * COMPATIBLE WITH ALL CULTURE PACKS, INCLUDING SLAVIC NATIONS. * FOR THE GRAND CAMPAIGN ONLY. IT IS NOT COMPATIBLE WITH NON-GC DLCs. * SAVE-GAM...
Improved Gold Mines
Created by GreenJKing
Reduced squalor and public order penalties. Increased income. Save game compatible...
Improved Military Buildings
Created by Professor Oak
Military buildings from civilized factions (Romans and Eastern cultures) provide great bonuses like previous Total War games, giving a reason to upgrade them instead of just unlocking certain units. Unit stat bonuses shouldn't be overpowered and is relativ...
Better resource buildings
Created by Matan27d
I hate it how in Attila a resource building barely gives you anything(except for gold). I hate how having a resource in a settlement is just wasting a building slot, its unrealistic and annoying. That is why I made this mod that makes resources worth your ...
Food Resources Upgraded
Created by Tobias Ents
This mod increases the food you get from the resources: furs, fish, wine, olive oil, salt and spice trading. Screenshots will shown what changes, description down below Will all give + 200 food at level IV or a bit more. Counts for all factions since we al...
Western Roman Buildings Upgraded
Created by Tobias Ents
Screenshots will shown what changes, description down below Mod lowers corruption and buffs tax rate in the administration building for the WRE , also army's get +2 loyalty if you build the level V palace in the capital. Also buffs food from market and she...
Eastern Roman Buildings Upgraded
Created by Tobias Ents
Edits Eastern roman buildings. Screenshots will shown what changes, description down below Mod lowers corruption and buffs tax rate in the administration building for the ERE , also army's get +2 loyalty if you build the level V palace in the capital. Also...