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Thanks for checking out my mod and giving me feedback! I actually did create other mods to deal with each of those aspects you mentioned:
Soli Deo Gloria opens up religion to all civs
No Religious Sea-Spies removes the ability to park missionaries on the water to monitor troops
Apostle Specialists makes it harder to get Debaters
Inquisitors: Only One Cleanse reduces the cleansing power of the Inquisitors, so that they are more of a defensive blocker unit
Have fun!
Kind regards,
DB
I get where you're coming from. My original idea was to grant a relic anytime a religious unit was killed by condemn heretic (which makes the dynamic more realistic... relics come from apostles who were killed by thugs and princes, not those who lost a debate to another religion, sect, or heresy). However, I could not find anything in the mod-able code that would permit me to change condemn heretic in any way... other than to turn it off.
Combined with other a la carte mods listed in Soli Deo Gloria you'll have a good balance of religious victory being viable, but not overpowered. Where the counter to religion is religion... not military.
Take a look at these in particular:
Inquisitors only one Cleanse
Religious units only 2 movements
Inquisitors: Don't Need An Inquisition
Inquisitors: Purchased from Shrines
Apostle Specialists
Kind regards,
DB