Stellaris

Stellaris

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Neutral Zone
   
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22 Mar, 2019 @ 3:53pm
25 Mar, 2019 @ 9:02am
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Neutral Zone

Description
AlphaMod content made standalone.

Got border friction you don't want? It's time to make a Neutral Zone!

To create a Neutral Zone:
Click into a system you own with no colonies. Click on the system's star. Click Decisions. That decision there, use that. Ding. The system will now be part of a Neutral Zone.

System ownership and restrictions:
Any system in a Neutral Zone is owned by a special empire that cannot be aggroed or negotiated with by anyone. It's a dummy country. Most importantly, no-one can claim systems that are in a Neutral Zone. You and the AI can still fly ships into, out of and through Neutral Zones.

To dismantle Neutral Zone systems and return ownership to you:
Click on the star of a neighbouring system of the NZ, that you own. Click Decisions. That decision there, use that.

Limitations:
Neutral Zone features have been simplified for this standalone version and I hope to expand on it in the future. Currently the AI does not make Neutral Zones but I am exploring them being able to.

Compatibility:
Bult against v2.2.6.
No vanilla files modded.
Save-game compatible.
Anyone asks if it's ironpants/cheev compatible gets their comment deleted and I block your Steam account. Enough with that stupid already.

Want to say thanks for the mods I make? Clicky one and cheers for your consideration!
[paypal.me]
[www.patreon.com]
[ko-fi.com]
Popular Discussions View All (1)
0
17 Apr, 2019 @ 10:53am
German translation.
Gregor Easy
43 Comments
shifty303 19 May, 2022 @ 3:18pm 
I was running into a bug where an empire would be destroyed but their neutral zones would remain. Is this a bug or is that just what happens?
Alderon Tyran 24 Oct, 2020 @ 12:32am 
So... it would be super cool if there was a galactic resolution that would make the neutral zones demilitarized (closed borders)...
PurKus 7 Mar, 2020 @ 10:31am 
yea works well on 2.5 but could you delete the zone/empire icon its al littlebit ugly :steammocking:
ZacharyBuilder 25 Jul, 2019 @ 10:34pm 
How does this mod affect the xenophobe fanatic empire when it's next to the border?
AlphaAsh  [author] 9 Jun, 2019 @ 11:36am 
Midnight Paleontologist 1 Jun, 2019 @ 8:09am 
My question here is - how does this affect war? Though I understand (and am very interested in!) the point of reducing border friction, surely a, say, Fanatic Purifier empire or Devouring Swarm who has grown more powerful than you with interests in resources or planets in that area of space would have no reason to respect the Neutral Zone?

I like the idea of this mod a lot, but I'm concerned that it may be overpowered. Perhaps violating a neutral zone should give a large opinion malus to surrounding empires? 'Untrustworthy' or something along those lines.
Ro-Z 12 May, 2019 @ 10:29am 
Finally, a solution to boarder friction that doesn't require me to subjugate every nearby empire! Diplomacy works :3
jtexasboyz 3 May, 2019 @ 1:27pm 
Next play through everything but my cluster is going to be neutral.
endeyfire 30 Mar, 2019 @ 2:43am 
*fortification intensifies*
AlphaAsh  [author] 30 Mar, 2019 @ 1:42am 
You sacrifice a system at a cost of Influence. Adding diplomacy around the feature is still in development.