Stellaris

Stellaris

Neutral Zone
43 Comments
shifty303 19 May, 2022 @ 3:18pm 
I was running into a bug where an empire would be destroyed but their neutral zones would remain. Is this a bug or is that just what happens?
Alderon Tyran 24 Oct, 2020 @ 12:32am 
So... it would be super cool if there was a galactic resolution that would make the neutral zones demilitarized (closed borders)...
PurKus 7 Mar, 2020 @ 10:31am 
yea works well on 2.5 but could you delete the zone/empire icon its al littlebit ugly :steammocking:
ZacharyBuilder 25 Jul, 2019 @ 10:34pm 
How does this mod affect the xenophobe fanatic empire when it's next to the border?
AlphaAsh  [author] 9 Jun, 2019 @ 11:36am 
Midnight Paleontologist 1 Jun, 2019 @ 8:09am 
My question here is - how does this affect war? Though I understand (and am very interested in!) the point of reducing border friction, surely a, say, Fanatic Purifier empire or Devouring Swarm who has grown more powerful than you with interests in resources or planets in that area of space would have no reason to respect the Neutral Zone?

I like the idea of this mod a lot, but I'm concerned that it may be overpowered. Perhaps violating a neutral zone should give a large opinion malus to surrounding empires? 'Untrustworthy' or something along those lines.
Ro-Z 12 May, 2019 @ 10:29am 
Finally, a solution to boarder friction that doesn't require me to subjugate every nearby empire! Diplomacy works :3
jtexasboyz 3 May, 2019 @ 1:27pm 
Next play through everything but my cluster is going to be neutral.
endeyfire 30 Mar, 2019 @ 2:43am 
*fortification intensifies*
AlphaAsh  [author] 30 Mar, 2019 @ 1:42am 
You sacrifice a system at a cost of Influence. Adding diplomacy around the feature is still in development.
DiamondDuty 30 Mar, 2019 @ 1:18am 
Will there be pros and cons to this? or just pros? For example, could an Ai have a Casus Beli to claim the neutral zone for themselves? Otherwise, it's just an easier way of moving around border friction and never having to deal with it with no consequences.

Still though, great idea. I am thinking with StarTrek in mind. Cardassian and Federations famous neutral zone.
endeyfire 29 Mar, 2019 @ 3:30pm 
hmmm.... how shall i exploit this.... *stars using nuetral zones as fortification*
AlphaAsh  [author] 29 Mar, 2019 @ 1:11pm 
?
Motivated Tree 29 Mar, 2019 @ 12:07pm 
Can I talk to you about our lord and saviour, Scientology?
Human 29 Mar, 2019 @ 4:27am 
Wow this sounds really cool! I'm going to have to try it!
AlphaAsh  [author] 29 Mar, 2019 @ 2:40am 
Duh.
dmgst 28 Mar, 2019 @ 7:20pm 
wait, so it ISNT compatible with ironpants?
AlphaAsh  [author] 28 Mar, 2019 @ 7:50am 
To dismantle Neutral Zone systems and return ownership to you:
Click on the star of a !!!! -> neighbouring system <- !!!! of the NZ, that you own.
Click Decisions.
Seananigan 28 Mar, 2019 @ 7:03am 
So once a Star is neutral is it neutral for the rest of the game? What if you conquer the empire it was causing friction with, could you reclaim the star by destroying the starbase or whatever?
loyalgaurd 27 Mar, 2019 @ 10:10pm 
Awsome! let's just hope they don't copy your idea and force us to pay for it...
Der Schneehase 27 Mar, 2019 @ 12:23pm 
Please have the PDX devs integrate this into the upcoming diplomacy / espionage expansion. Time machine or not, you clearly deserve your own star system named "AlphaAsh". Inspired by Arthur i guess :D Thanks for your mod, brother.
AlphaAsh  [author] 27 Mar, 2019 @ 11:12am 
Because my time machine is broken and I can't get PDX to add it as a feature before releasing the game. Also, I don't have a time machine, and PDX would think I was nuts. And they might steal my time machine I don't have. It's complicated.
redx112 26 Mar, 2019 @ 9:13pm 
why is this not in the game to begine with?
AlphaAsh  [author] 26 Mar, 2019 @ 12:03pm 
Patyczek1101 26 Mar, 2019 @ 11:38am 
wow really why nobody came to this earlier?
AlphaAsh  [author] 25 Mar, 2019 @ 9:08am 
Updated. Added decision to dismantle Neutral Zone systems and return ownership to you.
Click on the star of a !!!! -> neighbouring system <- !!!! of the NZ, that you own.
Click Decisions.
Please note this decision will not work on NZs in an existing save-game, as implementation has been tweaked to allow dismantling (requiring a flag on the system that the previous version didn't add).
Hellfire 25 Mar, 2019 @ 3:12am 
It's these details which make Alphamod one of the best mods ever for any game.
SolidSpaceDisk 25 Mar, 2019 @ 1:47am 
@Katzensuppe
just few comments below he said he is planning on doing it
Katzensuppe 24 Mar, 2019 @ 5:09pm 
Is their an option to remove the neutral zone, like making it frontier again or incorperating it again?
AlphaAsh  [author] 24 Mar, 2019 @ 12:06pm 
No. I got it from this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1184531993& (29 Oct, 2017). The idea isn't new. I'd just re-introduced the feature in AlphaMod. Then saw the reddit post. Then released the feature standalone.
Roll Fizzlebeef 24 Mar, 2019 @ 11:17am 
...did you get this idea from that Reddit post?
AlphaAsh  [author] 23 Mar, 2019 @ 3:40pm 
Disbanding Neutral Zones is something I aim to add.
ekoparker 23 Mar, 2019 @ 12:16pm 
Is it possible to take back a neutral zone in times of war?
AlphaAsh  [author] 23 Mar, 2019 @ 9:50am 
I've not tested it in multiplayer.
Chancy 23 Mar, 2019 @ 9:17am 
@AlphaAsh
This looks awesome, only real question, how well does it work in multiplayer? if you have tested it at all. Like does it cause desync issues or does it work ok?
Chastity the Celibate 23 Mar, 2019 @ 7:40am 
Great idea!
Lex Peregrine 23 Mar, 2019 @ 6:40am 
@AlphaAsh: This is brilliant! :)
Blue North Star 23 Mar, 2019 @ 5:18am 
If you wanna get heavy into this mod, then i suggest maybe adding some Scenario's involving neutral zones. Maybe make neutral zones capable of war, if two empires try fighting within the neutral zone. :)
AlphaAsh  [author] 23 Mar, 2019 @ 1:53am 
@nynik @Fireplay8 Disbanding Neutral Zones is something I aim to add.
@tmonahan23 I'm not looking to work around the issue. I want the AI to use the feature with some smarts.
@GamesCooky They're your systems. If any diplomacy is involved, it'll be the empires neighbouring the NZ you make blowing a raspberry and giving you the middle digit.
As for PDS doing something similar, yeah that never happens :D
GamesCooky 22 Mar, 2019 @ 7:13pm 
This is a good idea. However, i think it should be something that can be done as part of a peace treaty. It would be cool to see a similar feature in an update from Paradox
tmonahan23 22 Mar, 2019 @ 6:45pm 
Can you have it where any system thats not part of a sector to be seen like a neutral zone? As a way to bypass the ai not making them?
AmesNFire 22 Mar, 2019 @ 6:10pm 
Basically the same question as Nynik, but nicely done AlphaAsh. I figured you would be on this if you weren't already as soon as I saw that reddit thread talking about it.
nynikai 22 Mar, 2019 @ 5:55pm 
Looking forward to trying this, thanks.
One question though, say you have established a neutral zone with a neighbour and subsequently you conquer or otherwise subsume their empire, presumably the neutral zone will remain? Is this correct, e.g. no way to revert or change its status once more? If so, perhaps the nearby bordering system you own to it could launch a decision costing influence or something which could reintergrate the system. Would the dummy country accept a system trade for X resource for example? Maybe a way to integrate it would be to position a fleet in the system for Y period of time, e.g. a violation of the neutral zone! :)